%import c64lib %import c64utils main { const uword width = 40 const uword height = 25 ; vertices byte[] xcoor = [ -40, -40, -40, -40, 40, 40, 40, 40 ] byte[] ycoor = [ -40, -40, 40, 40, -40, -40, 40, 40 ] byte[] zcoor = [ -40, 40, -40, 40, -40, 40, -40, 40 ] ; storage for rotated coordinates word[len(xcoor)] rotatedx word[len(ycoor)] rotatedy word[len(zcoor)] rotatedz sub start() { uword anglex uword angley uword anglez word rz=33 while(true) { rotate_vertices(msb(anglex), msb(angley), msb(anglez)) c64scr.clear_screenchars(32) draw_edges() anglex+=1000 angley+=433 anglez+=907 c64scr.plot(0,0) c64scr.print("3d cube! (integer) ") c64scr.print_ub(c64.TIME_LO) c64scr.print(" jiffies/frame") c64.TIME_LO=0 } } sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) { ; rotate around origin (0,0,0) ; set up the 3d rotation matrix values word wcosa = cos8(ax) word wsina = sin8(ax) word wcosb = cos8(ay) word wsinb = sin8(ay) word wcosc = cos8(az) word wsinc = sin8(az) word wcosa_sinb = wcosa*wsinb / 128 word wsina_sinb = wsina*wsinb / 128 word Axx = wcosa*wcosb / 128 word Axy = (wcosa_sinb*wsinc - wsina*wcosc) / 128 word Axz = (wcosa_sinb*wcosc + wsina*wsinc) / 128 word Ayx = wsina*wcosb / 128 word Ayy = (wsina_sinb*wsinc + wcosa*wcosc) / 128 word Ayz = (wsina_sinb*wcosc - wcosa*wsinc) / 128 word Azx = -wsinb word Azy = wcosb*wsinc / 128 word Azz = wcosb*wcosc / 128 for ubyte i in 0 to len(xcoor)-1 { ; don't normalize by dividing by 128, instead keep some precision for perspective calc later rotatedx[i] = (Axx*xcoor[i] + Axy*ycoor[i] + Axz*zcoor[i]) rotatedy[i] = (Ayx*xcoor[i] + Ayy*ycoor[i] + Ayz*zcoor[i]) rotatedz[i] = (Azx*xcoor[i] + Azy*ycoor[i] + Azz*zcoor[i]) } } sub draw_edges() { ; plot the points of the 3d cube ; first the points on the back, then the points on the front (painter algorithm) ubyte i word rz word persp byte sx byte sy ubyte color for i in 0 to len(xcoor)-1 { rz = rotatedz[i] if rz >= 10 { persp = 900 + rz/32 sx = rotatedx[i] / persp as byte + width/2 sy = rotatedy[i] / persp as byte + height/2 c64scr.setcc(sx as ubyte, sy as ubyte, 46, 7) } } for i in 0 to len(xcoor)-1 { rz = rotatedz[i] if rz < 10 { persp = 900 + rz/32 sx = rotatedx[i] / persp as byte + width/2 sy = rotatedy[i] / persp as byte + height/2 c64scr.setcc(sx as ubyte, sy as ubyte, 81, 7) } } } }