%import textio %import math ; Amiga 'copper' bars color cycling effect main { sub start() { ; make palette color 1 black so we can print black letters over the background color 0 void cx16.screen_mode(3, false) txt.color2(1,0) ; make sure correct screen colors are (re)set txt.clear_screen() cx16.vpoke(1, $fa02, $0) cx16.vpoke(1, $fa03, $0) txt.plot(13,12) txt.print("amiga-inspired") txt.plot(10,14) txt.print("raster blinds effect") txt.plot(12,16) txt.print("random gradients") irq.make_new_gradient() cx16.set_rasterirq(&irq.irqhandler, irq.top_scanline) repeat { } } } irq { const ubyte top_scanline = 0 ubyte blinds_start_ix = 0 ubyte color_ix = 0 uword next_irq_line = top_scanline ubyte shift_counter = 0 ubyte[32+32+16] blinds_lines_reds ubyte[32+32+16] blinds_lines_greens ubyte[32+32+16] blinds_lines_blues sub irqhandler() { set_scanline_color(color_ix) color_ix++ next_irq_line += 2 ; code needs 2 scanlines per color transition if next_irq_line == 480 { ; start over at top next_irq_line = top_scanline blinds_start_ix = 0 color_ix = 0 shift_counter++ if shift_counter == 32+32+32 { make_new_gradient() shift_counter = 0 } else if shift_counter & 1 { shift_gradient() } } else if next_irq_line & 15 == 0 { ; start next blinds blinds_start_ix++ color_ix = blinds_start_ix } cx16.set_rasterline(next_irq_line) } sub make_new_gradient() { colors.random_half_bar() colors.mirror_bar() ; can't use sys.memcopy due to overlapping buffer cx16.memory_copy(colors.reds, &blinds_lines_reds+32+16, len(colors.reds)) cx16.memory_copy(colors.greens, &blinds_lines_greens+32+16, len(colors.greens)) cx16.memory_copy(colors.blues, &blinds_lines_blues+32+16, len(colors.blues)) } sub shift_gradient() { ; can't use sys.memcopy due to overlapping buffer cx16.memory_copy(&blinds_lines_reds+1, blinds_lines_reds, len(blinds_lines_reds)-1) cx16.memory_copy(&blinds_lines_greens+1, blinds_lines_greens, len(blinds_lines_greens)-1) cx16.memory_copy(&blinds_lines_blues+1, blinds_lines_blues, len(blinds_lines_blues)-1) } asmsub set_scanline_color(ubyte color_ix @Y) { ; uword color = mkword(reds[ix], (greens[ix] << 4) | blues[ix] ) %asm {{ lda blinds_lines_reds,y pha lda blinds_lines_greens,y asl a asl a asl a asl a ora blinds_lines_blues,y tay stz cx16.VERA_CTRL lda #%00010001 sta cx16.VERA_ADDR_H lda #$fa sta cx16.VERA_ADDR_M ; lda #$02 ; sta cx16.VERA_ADDR_L stz cx16.VERA_ADDR_L sty cx16.VERA_DATA0 ; gb pla sta cx16.VERA_DATA0 ; r stz cx16.VERA_ADDR_H rts }} } } colors { ubyte target_red ubyte target_green ubyte target_blue ubyte[32] reds ubyte[32] greens ubyte[32] blues sub random_rgb12() { do { uword rr = math.rndw() target_red = msb(rr) & 15 target_green = lsb(rr) target_blue = target_green & 15 target_green >>= 4 } until target_red+target_green+target_blue >= 12 } sub mirror_bar() { ; mirror the top half bar into the bottom half ubyte ix=14 ubyte mix=16 do { reds[mix] = reds[ix] greens[mix] = greens[ix] blues[mix] = blues[ix] mix++ ix-- } until ix==255 reds[mix] = 0 greens[mix] = 0 blues[mix] = 0 } sub random_half_bar() { ; fade black -> color then fade color -> white ; gradient calculations in 8.8 bits fixed-point ; could theoretically be 4.12 bits for even more fractional accuracy random_rgb12() uword r = $000 uword g = $000 uword b = $000 uword dr = target_red uword dg = target_green uword db = target_blue ubyte ix = 1 ; gradient from black to halfway color reds[0] = 0 greens[0] = 0 blues[0] = 0 dr <<= 5 dg <<= 5 db <<= 5 continue_gradient() ; gradient from halfway color to white dr = (($f00 - r) >> 3) - 1 dg = (($f00 - g) >> 3) - 1 db = (($f00 - b) >> 3) - 1 continue_gradient() return sub continue_gradient() { repeat 8 { reds[ix] = msb(r) greens[ix] = msb(g) blues[ix] = msb(b) r += dr g += dg b += db ix++ } } } }