%import syslib %import textio ; Bitmap pixel graphics module for the Commodore 128 ; TODO c128 actually implement the graphics routines. Ideally a way to 'borrow' the code form the C64 version without just copy-pasting that here? graphics { const uword WIDTH = 320 const ubyte HEIGHT = 200 sub enable_bitmap_mode() { ; enable bitmap screen, erase it and set colors to black/white. ; TODO } sub disable_bitmap_mode() { ; enables text mode, erase the text screen, color white ; TODO } sub clear_screen(ubyte pixelcolor, ubyte bgcolor) { ; TODO } sub line(uword @zp x1, ubyte @zp y1, uword @zp x2, ubyte @zp y2) { ; TODO } sub fillrect(uword x, uword y, uword width, uword height) { ; TODO } sub rect(uword x, uword y, uword width, uword height) { ; TODO } sub horizontal_line(uword x, uword y, uword length) { ; TODO } sub vertical_line(uword x, uword y, uword height) { ; TODO } sub circle(uword xcenter, ubyte ycenter, ubyte radius) { ; TODO } sub disc(uword xcenter, ubyte ycenter, ubyte radius) { ; TODO } inline asmsub plot(uword plotx @R0, uword ploty @R1) clobbers(A, X, Y) { %asm {{ nop ; TODO }} } }