==== TODO ==== - hoist all variable declarations up to the subroutine scope *before* even the constant folding takes place (to avoid undefined symbol errors when referring to a variable from another nested scope in the subroutine) - c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking) - get rid of all other TODO's in the code ;-) Low prio ^^^^^^^^ - optimize several inner loops in gfx2 even further? - add modes 2 and 3 to gfx2 (lowres 4 color and 16 color)? - add a flood fill routine to gfx2? - add a f_seek() routine for the Cx16 that uses its seek dos api? - refactor the asmgen into own submodule - refactor the compiler optimizers into own submodule - add a compiler option to not remove unused subroutines. this allows for building library programs. But this won't work with 64tass's .proc ... - make it possible to use cpu opcodes such as 'nop' as variable names by prefixing all asm vars with something such as ``v_`` More optimizations ^^^^^^^^^^^^^^^^^^ Add more compiler optimizations to the existing ones. - find a way to optimize if-statement codegen so that "if var & %10000" doesn't use stack & subroutine call, but also that the simple case "if X {...}" remains fast - optimizer: detect variables that are written but never read - mark those as unused too and remove them, such as uword unused = memory("unused222", 20) - also remove the memory slab allocation - further optimize assignment codegeneration, such as the following: - rewrite expression code generator to not use eval stack but a fixed number of predetermined value 'variables' (1 per nesting level?) - binexpr splitting (beware self-referencing expressions and asm code ballooning though) - more optimizations on the language AST level - more optimizations on the final assembly source level Misc ^^^^ Several ideas were discussed on my reddit post https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/