%import c64utils %option enable_floats ~ main { const uword width = 40 const uword height = 25 sub start() { float t ubyte color while true { float x = sin(t) float y = cos(t*1.1356) ubyte xx=screenx(x) ubyte yy=screeny(y) ;c64.COLOR = color ;c64scr.PLOT(xx,yy) ;c64.CHROUT('Q') ; shift-q = filled circle c64scr.setchrclr(xx, yy, 81, color) t += 0.08 color++ } } sub screenx(float x) -> ubyte { return (x * width/2.2) + width/2.0 as ubyte } sub screeny(float y) -> ubyte { return (y * height/2.2) + height/2.0 as ubyte } }