%import graphics %import floats %import math %option no_sysinit ; Bubble Universe ; see: https://stardot.org.uk/forums/viewtopic.php?f=54&t=25833 main { sub start() { graphics.enable_bitmap_mode() const ubyte n = 200 const float r = floats.TWOPI/235 const ubyte s = 60 float t uword[] palette = [$000, $000, $00f, $f0f, $0ff, $fff] cx16.FB_set_palette(palette, 0, len(palette)) repeat { graphics.clear_screen(1,0) ubyte i for i in 0 to n { ubyte j float ang1_start = i as float + t float ang2_start = i as float * r + t float v=0 float u=0 for j in 0 to n { float ang1 = ang1_start+v float ang2 = ang2_start+u u=floats.sin(ang1)+floats.sin(ang2) v=floats.cos(ang1)+floats.cos(ang2) ubyte c=2 if i>=100 c++ if j>=100 c+=2 graphics.colors(c,0) ; TODO nice rgb color?: GCOL i%/num_curves%*255,j%/iteration_length%*255,255-(i%/num_curves%+j%/iteration_length%)*128 uword a = 40 + ((2+u) * s) as uword uword b = ((v+2)*s) as uword graphics.plot(a,b) } } t+=0.025 } } }