%import textio %zeropage basicsafe %option no_sysinit ; The documentation for custom PS2 key handlers can be found here: ; https://github.com/X16Community/x16-docs/blob/master/X16%20Reference%20-%2002%20-%20Editor.md#custom-keyboard-scancode-handler main { sub start() { txt.print("custom key handler test - press keys! esc to quit!\n") sys.set_irqd() uword old_keyhdl = cx16.KEYHDL cx16.KEYHDL = &keyboard_scancode_handler sys.clear_irqd() while handle_keyboard_event() { } sys.set_irqd() cx16.KEYHDL = old_keyhdl sys.clear_irqd() } ; Keyboard handler communication variables. ; these need to be in block scope instead of in a subroutine, ; so that they won't get overwritten with initialization values every time. ; The assembly keyboard handler will set these, prog8 will read them. bool @shared keyhdl_event ; is there a keyboard event to handle? ubyte @shared keyhdl_scancode sub handle_keyboard_event() -> bool { ; Potentially handle keyboard event. ; Note that we do this from the program's main loop instead of ; the actual keyboard handler routine itself. ; The reason for this is documented below in the handler assembly routine. if not keyhdl_event return true keyhdl_event = false txt.print_ubhex(keyhdl_scancode, true) txt.spc() if keyhdl_scancode & $80 txt.chrout('u') else txt.chrout('d') txt.nl() return keyhdl_scancode!=$6e ; escape breaks the loop } asmsub keyboard_scancode_handler() { ; NOTE that the keyboard handler is an asm subroutine. ; Unfortunately is it not possible to use prog8 code or calls here, ; because the X register gets overwritten here by the kernal. ; Pog8 uses the X register internally (for the software eval stack). ; So it is unsafe to call prog8 code from here because the evaluation stack pointer ; will be invalid which produces undefined results. ; So, instead, we store the various keyboard event bytes and signal ; the main prog8 program that a keyboard event has occurred. ; It then processes it independently from the assembly code here. ; ; Unfortunately this also means you cannot decide easily from that prog8 code ; if the keyboard press should be consumed/ignored or put into the keyboard queue ; (this is controlled by returning 0 or 1 in register A here) %asm {{ pha sta keyhdl_scancode lda #1 sta keyhdl_event pla lda #0 ; By setting A=0 we will eat this key event. leave A unchanged to pass it through. rts }} } }