TODO ==== For next compiler release ^^^^^^^^^^^^^^^^^^^^^^^^^ - can we derive module.name from module.source (taking just the filename base)? - can Position.file be a Path- making the source variable for nodes unnecessary? Blocked by Commander-x16 v39 release ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - simplify cx16.joystick_get2() once this cx16 rom issue is resolved: https://github.com/commanderx16/x16-rom/issues/203 (I hope this will still be included into the final v39 roms release for the cx16) Future ^^^^^^ - get rid of all TODO's and FIXME's in the code - improve testability further, add more tests, address more questions/issues from the testability discussions. - can we get rid of pieces of asmgen.AssignmentAsmGen by just reusing the AugmentableAssignment ? generated code should not suffer - see if we can remove more "[InferredType].getOr(DataType.UNDEFINED)" - use more of Result<> and Either<> to handle errors/ nulls better - fix the asm-labels problem (github issue #62) - c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking) - optimize several inner loops in gfx2 even further? - add modes 2 and 3 to gfx2 (lowres 4 color and 16 color)? - add a flood fill routine to gfx2? - add a diskio.f_seek() routine for the Cx16 that uses its seek dos api? - make it possible for diskio to read and write from more than one file at the same time (= use multiple io channels)? - refactor the asmgen into own project submodule - refactor the compiler optimizers into own project submodule - make it possible to use cpu opcodes such as 'nop' as variable names by prefixing all asm vars with something such as ``v_`` - [problematic due to 64tass:] add a compiler option to not remove unused subroutines. this allows for building library programs. But this won't work with 64tass's .proc ... Perhaps replace all uses of .proc/.pend by .block/.bend will fix that? (but we lose the optimizing aspect of the assembler where it strips out unused code. There's not really a dynamic switch possible as all assembly lib code is static and uses one or the other) - introduce byte-index operator to avoid index multiplications in loops over arrays? see https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/eg898b9?utm_source=share&utm_medium=web2x&context=3 More code optimization ideas ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - a way to optimize if-statement codegen so that "if var & %10000" doesn't use stack & subroutine call, but also that the simple case "if X {...}" remains fast - detect variables that are written but never read - mark those as unused too and remove them, such as ``uword unused = memory("unused222", 20)`` - also remove this memory slab allocation - rewrite expression tree evaluation such that it doesn't use an eval stack but flatten the tree into linear code that uses a fixed number of predetermined value 'variables' - this removes the need for the BinExprSplitter (which is problematic now)