%import c64lib %import c64utils ~ main { const uword SP0X = $d000 const uword SP0Y = $d001 ubyte[63] balloonsprite = [ %00000000,%01111111,%00000000, %00000001,%11111111,%11000000, %00000011,%11111111,%11100000, %00000011,%11100011,%11100000, %00000111,%11011100,%11110000, %00000111,%11011101,%11110000, %00000111,%11011100,%11110000, %00000011,%11100011,%11100000, %00000011,%11111111,%11100000, %00000011,%11111111,%11100000, %00000010,%11111111,%10100000, %00000001,%01111111,%01000000, %00000001,%00111110,%01000000, %00000000,%10011100,%10000000, %00000000,%10011100,%10000000, %00000000,%01001001,%00000000, %00000000,%01001001,%00000000, %00000000,%00111110,%00000000, %00000000,%00111110,%00000000, %00000000,%00111110,%00000000, %00000000,%00011100,%00000000 ] const uword sprite_data_address = 13*64 ; // safe area inside the tape buffer sub start() { c64.STROUT("balloon sprites!\n") c64.STROUT("...we are all floating...\n") ; copy the ballon sprite data to the correct address and setup the sprite pointers ; @todo make a memcopy function for this, that calls c64utils.memcopy for ubyte i in 0 to 63 { ;@(sprite_data_address+i) = @(balloonsprite+i) ; @todo nice error message @(sprite_data_address+i) = balloonsprite[i] } c64.SPRPTR0 = sprite_data_address//64 c64.SPRPTR1 = sprite_data_address//64 c64.SPRPTR2 = sprite_data_address//64 c64.SPRPTR3 = sprite_data_address//64 c64.SPRPTR4 = sprite_data_address//64 c64.SPRPTR5 = sprite_data_address//64 c64.SPRPTR6 = sprite_data_address//64 c64.SPRPTR7 = sprite_data_address//64 for ubyte i in 0 to 7 { @(SP0X+i*2) = 50+25*i @(SP0Y+i*2) = rnd() } c64.SPENA = 255 ; enable all sprites } } ~ irq { ; @todo no longer auto-set this as irq handler. instead, add builtins functions activate_irqvec() / restore_irqvec() sub irq() { ;return ; @todo return statements in the irqhandler should not do rts, but instead jmp c64.IRQDFRT ; @todo also when including this return, the jmp c64.IRQDFRT at the end gets omitted.....:( c64.EXTCOL++ for ubyte i in 0 to 7 { @(main.SP0Y+i+i)-- ; float up ; horizontal wobble effect ubyte r = rnd() if r>208 @(main.SP0X+i+i)++ else { ; @todo if-else if -else syntax without curly braces if r<48 @(main.SP0X+i+i)-- } } c64.EXTCOL-- } }