%output raw %launcher none %import c64flt ~ main { const uword width = 320 const uword height = 200 sub start() { vm_gfx_clearscr(0) float t ubyte color while true { float x = sin(t*1.01) + cos(t*1.1234) float y = cos(t) + sin(t*0.03456) vm_gfx_pixel(screenx(x), screeny(y), color/16) t += 0.01 color++ } } sub screenx(float x) -> word { return (x*width/4.1) + width / 2.0 as word } sub screeny(float y) -> word { return (y*height/4.1) + height / 2.0 as word } }