%import textio %import math rotate3d { const ubyte WIDTH = 40 const ubyte HEIGHT = 30 sub benchmark(uword max_time) -> uword { uword anglex uword angley uword anglez uword frames txt.nl() cbm.SETTIM(0,0,0) while cbm.RDTIM16()= 10 { persp = 600 + rz/64 sx = matrix_math.rotatedx[i] / persp as byte + WIDTH/2 sy = matrix_math.rotatedy[i] / persp as byte + HEIGHT/2 ;; txt.setcc(sx as ubyte, sy as ubyte, 46, 7) } } for i in 0 to len(matrix_math.xcoor)-1 { rz = matrix_math.rotatedz[i] if rz < 10 { persp = 600 + rz/64 sx = matrix_math.rotatedx[i] / persp as byte + WIDTH/2 sy = matrix_math.rotatedy[i] / persp as byte + HEIGHT/2 ;; txt.setcc(sx as ubyte, sy as ubyte, 81, 7) } } txt.chrout('.') } } matrix_math { ; vertices word[] xcoor = [ -40, -40, -40, -40, 40, 40, 40, 40 ] word[] ycoor = [ -40, -40, 40, 40, -40, -40, 40, 40 ] word[] zcoor = [ -40, 40, -40, 40, -40, 40, -40, 40 ] ; storage for rotated coordinates word[len(xcoor)] rotatedx word[len(ycoor)] rotatedy word[len(zcoor)] rotatedz sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) { ; rotate around origin (0,0,0) ; set up the 3d rotation matrix values word wcosa = math.cos8(ax) word wsina = math.sin8(ax) word wcosb = math.cos8(ay) word wsinb = math.sin8(ay) word wcosc = math.cos8(az) word wsinc = math.sin8(az) word wcosa_sinb = wcosa*wsinb / 128 word wsina_sinb = wsina*wsinb / 128 word Axx = wcosa*wcosb / 128 word Axy = (wcosa_sinb*wsinc - wsina*wcosc) / 128 word Axz = (wcosa_sinb*wcosc + wsina*wsinc) / 128 word Ayx = wsina*wcosb / 128 word Ayy = (wsina_sinb*wsinc + wcosa*wcosc) / 128 word Ayz = (wsina_sinb*wcosc - wcosa*wsinc) / 128 word Azx = -wsinb word Azy = wcosb*wsinc / 128 word Azz = wcosb*wcosc / 128 ubyte @zp i for i in 0 to len(xcoor)-1 { ; don't normalize by dividing by 128, instead keep some precision for perspective calc later rotatedx[i] = Axx*xcoor[i] + Axy*ycoor[i] + Axz*zcoor[i] rotatedy[i] = Ayx*xcoor[i] + Ayy*ycoor[i] + Ayz*zcoor[i] rotatedz[i] = Azx*xcoor[i] + Azy*ycoor[i] + Azz*zcoor[i] } } }