%target cx16 %import cx16lib %import conv main { ; storage for rotated coordinates word[shipdata.totalNumberOfPoints] rotatedx word[shipdata.totalNumberOfPoints] rotatedy word[shipdata.totalNumberOfPoints] rotatedz ; TODO hidden surface removal - this needs surfaces data and surface normal calculations. ; TODO add all other Elite's ships, show their name, advance to next ship on keypress sub start() { uword anglex uword angley uword anglez void cx16.screen_set_mode($80) cx16.r0 = 0 cx16.GRAPH_init() cx16.GRAPH_set_colors(13, 6, 6) cx16.GRAPH_clear() print_ship_name() repeat { rotate_vertices(msb(anglex), msb(angley), msb(anglez)) cx16.GRAPH_set_colors(0, 0, 0) cx16.r0 = 32 cx16.r1 = 10 cx16.r2 = 256 cx16.r3 = 185 cx16.r4 = 0 cx16.GRAPH_draw_rect(true) cx16.GRAPH_set_colors(1, 0, 0) draw_lines() anglex -= 505 angley += 217 anglez += 452 } } sub print_ship_name() { cx16.r0 = 32 cx16.r1 = 8 ubyte c for c in "ship: " cx16.GRAPH_put_char(c) for c in shipdata.shipName cx16.GRAPH_put_char(c) cx16.r0 += 16 print_number_gfx(shipdata.totalNumberOfPoints) for c in " vertices, " cx16.GRAPH_put_char(c) print_number_gfx(shipdata.totalNumberOfEdges) for c in " edges, " cx16.GRAPH_put_char(c) print_number_gfx(shipdata.totalNumberOfFaces) for c in " faces" cx16.GRAPH_put_char(c) } asmsub print_number_gfx(ubyte num @ A) clobbers(A,Y) { %asm {{ phx jsr conv.ubyte2decimal stx P8ZP_SCRATCH_REG_X pha cpy #'0' beq + tya jsr cx16.GRAPH_put_char pla jsr cx16.GRAPH_put_char jmp _ones + pla cmp #'0' beq _ones jsr cx16.GRAPH_put_char _ones lda P8ZP_SCRATCH_REG_X jsr cx16.GRAPH_put_char plx rts }} } sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) { ; rotate around origin (0,0,0) ; set up the 3d rotation matrix values word wcosa = cos8(ax) word wsina = sin8(ax) word wcosb = cos8(ay) word wsinb = sin8(ay) word wcosc = cos8(az) word wsinc = sin8(az) word wcosa_sinb = wcosa*wsinb / 128 word wsina_sinb = wsina*wsinb / 128 word Axx = wcosa*wcosb / 128 word Axy = (wcosa_sinb*wsinc - wsina*wcosc) / 128 word Axz = (wcosa_sinb*wcosc + wsina*wsinc) / 128 word Ayx = wsina*wcosb / 128 word Ayy = (wsina_sinb*wsinc + wcosa*wcosc) / 128 word Ayz = (wsina_sinb*wcosc - wcosa*wsinc) / 128 word Azx = -wsinb word Azy = wcosb*wsinc / 128 word Azz = wcosb*wcosc / 128 ubyte @zp i for i in 0 to shipdata.totalNumberOfPoints-1 { ; don't normalize by dividing by 128, instead keep some precision for perspective calc later rotatedx[i] = Axx*shipdata.xcoor[i] + Axy*shipdata.ycoor[i] + Axz*shipdata.zcoor[i] rotatedy[i] = Ayx*shipdata.xcoor[i] + Ayy*shipdata.ycoor[i] + Ayz*shipdata.zcoor[i] rotatedz[i] = Azx*shipdata.xcoor[i] + Azy*shipdata.ycoor[i] + Azz*shipdata.zcoor[i] } } const uword screen_width = 320 const ubyte screen_height = 200 sub draw_lines() { ubyte @zp i for i in shipdata.totalNumberOfEdges -1 downto 0 { ubyte @zp vFrom = shipdata.edgesFrom[i] ubyte @zp vTo = shipdata.edgesTo[i] word persp1 = 200 + rotatedz[vFrom]/256 word persp2 = 200 + rotatedz[vTo]/256 cx16.r0 = rotatedx[vFrom] / persp1 + screen_width/2 as uword cx16.r1 = rotatedy[vFrom] / persp1 + screen_height/2 as uword cx16.r2 = rotatedx[vTo] / persp2 + screen_width/2 as uword cx16.r3 = rotatedy[vTo] / persp2 + screen_height/2 as uword cx16.GRAPH_draw_line() } } } shipdata { ; Ship model data converted from BBC Elite's Cobra MK 3 ; downloaded from http://www.elitehomepage.org/archive/index.htm const ubyte totalNumberOfEdges = 51 const ubyte totalNumberOfFaces = 22 const ubyte totalNumberOfPoints = 34 str shipName = "cobra-mk3" ; vertices word[] xcoor = [ 32,-32,0,-120,120,-88,88,128,-128,0,-32,32,-36,-8,8,36,36,8,-8,-36,-1,-1,-80,-80,-88,80,88,80,1,1,1,1,-1,-1 ] word[] ycoor = [ 0,0,26,-3,-3,16,16,-8,-8,26,-24,-24,8,12,12,8,-12,-16,-16,-12,-1,-1,-6,6,0,6,0,-6,-1,-1,1,1,1,1 ] word[] zcoor = [ 76,76,24,-8,-8,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,76,90,-40,-40,-40,-40,-40,-40,76,90,76,90,76,90 ] ; edges and faces ubyte[] edgesFrom = [ 0,1,0,10,1,0,2,0,4,0,4,7,2,1,1,3,8,3,2,5,6,5,6,16,15,14,14,18,13,12,12,26,25,25,22,23,22,20,28,21,20,28,29,30,31,30,32,20,21,20,20 ] ubyte[] edgesTo = [ 1,2,2,11,10,11,6,6,6,4,7,11,5,5,3,5,10,8,9,9,9,8,7,17,16,15,17,19,18,13,19,27,26,27,23,24,24,28,29,29,21,30,31,31,33,32,33,32,33,33,29 ] ubyte[] facesPoints = [ 0,1,2 ,255, 11,10,1,0 ,255, 0,2,6 ,255, 6,4,0 ,255, 4,7,11,0 ,255, 5,2,1 ,255, 1,3,5 ,255, 10,8,3,1 ,255, 9,2,5 ,255, 9,6,2 ,255, 3,8,5 ,255, 4,6,7 ,255, 5,8,10,11,7,6,9 ,255, 17,16,15,14 ,255, 19,18,13,12 ,255, 27,26,25 ,255, 22,23,24 ,255, 20,28,29,21 ,255, 30,28,29,31 ,255, 33,31,30,32 ,255, 20,32,33,21 ,255, 29,31,33,20 ,255 ] ubyte[] facesEdges = [ 0,1,2 ,255, 3,4,0,5 ,255, 2,6,7 ,255, 8,9,7 ,255, 10,11,5,9 ,255, 12,1,13 ,255, 14,15,13 ,255, 16,17,14,4 ,255, 18,12,19 ,255, 20,6,18 ,255, 17,21,15 ,255, 8,22,10 ,255, 21,16,3,11,22,20,19 ,255, 23,24,25,26 ,255, 27,28,29,30 ,255, 31,32,33 ,255, 34,35,36 ,255, 37,38,39,40 ,255, 41,38,42,43 ,255, 44,43,45,46 ,255, 47,46,48,40 ,255, 42,44,49,50 ,255 ] }