; %import c64utils %option enable_floats %output raw %launcher none ~ main { sub start() { ubyte pixely = 255 ubyte ub = 0 byte b = 99 byte b2 = 100 word w = 999 word w2 = 3 uword uw = 40000 uword uw2 = 3434 float fl1 = 1.1 float fl2 = 2.2 byte[5] barr1 byte[5] barr2 ubyte[5] ubarr1 ubyte[5] ubarr2 word[5] warr1 word[5] warr2 uword[5] uwarr1 uword[5] uwarr2 float[5] farr1 float[5] farr2 byte[2,3] bmatrix1 byte[2,3] bmatrix2 ubyte[2,3] ubmatrix1 ubyte[2,3] ubmatrix2 memory byte mbyte = $c000 memory byte mbyte2 = $d000 memory ubyte mubyte = $c001 memory ubyte mubyte2 = $d001 memory word mword = $c002 memory word mword2 = $d002 memory uword muword = $c004 memory uword muword2 = $d004 memory float mfloat = $c006 memory float mfloat2 = $d006 ;label: ; ; while A>99 { ; X=22 ; } ; ; repeat { ; X=22 ; } until A>99 ; ; for X in 0 to 99 { ; Y=33 ; } ; ; for ubyte derp in 2 to 44 { ; X=44 ; } ; ; if A<22 goto label ; ; if X<22 { ; A=99 ; } else { ; Y=42 ; } Y=42 AY=42 AY=42555 Y = ub AY= ub AY= uw Y = mubyte AY = mubyte AY = muword Y = ubarr1[2] AY = ubarr1[2] AY = uwarr1[2] barr1[2]=42 ubarr1[2]=42 warr1[2]=12555 uwarr1[2]=42555 farr1[2]=42.5678 ubarr1[2]=X uwarr1[2]=XY ; farr1[2]=XY ; @todo barr1[2] = b ubarr1[2] = ub warr1[2] = w uwarr1[2] = uw farr1[2] = fl1 barr1[2] = mbyte ubarr1[2] = mubyte warr1[2] = mword uwarr1[2] = muword farr1[2] = mfloat b= barr1[2] ub = ubarr1[2] w = warr1[2] uw = uwarr1[2] ; fl1 = farr1[2] ; @todo mbyte= barr1[2] mubyte = ubarr1[2] mword = warr1[2] muword = uwarr1[2] ; mfloat = farr1[2] ; @todo barr1[2] = barr2[3] ubarr1[2] = ubarr2[3] warr1[2] = warr2[3] uwarr1[2] = uwarr2[3] ; farr1[2] = farr2[3] ; @todo XY[2]=42 XY[2] = ub XY[2] = mubyte ub = XY[2] uw = XY[2] ;fl1 = XY[2] ; @todo mubyte = XY[2] muword = XY[2] ;mfloat = XY[2] ; @todo XY[2] = AY[3] ; @todo wat is de output hiervan??? b = 1 ub = 1 w = 1 uw = 1 fl1 = 2.345 b = b2 ub = pixely w = b2 w = w2 w = ub uw = ub uw = uw2 ;fl1 = ub ; @todo ;fl1 = b2 ; @todo ;fl1 = uw2 ; @todo ;fl1 = w2 ; @todo fl1 = fl2 b = mbyte ub = mubyte w = mword w = mbyte w = mubyte uw = mubyte uw = muword fl1 = mfloat ;fl1 = mbyte ; @todo ;fl1 = mword ; @todo ;fl1 = mubyte ; @todo ;fl1 = muword ; @todo mbyte = 1 mubyte = 1 mword = 1 muword = 1 mfloat = 3.456 %breakpoint mbyte = b mubyte = ub mword = w muword = uw mfloat = fl2 %breakpoint mbyte = mbyte2 mubyte = mubyte2 mword = mword2 muword = muword2 mfloat = mfloat2 return } }