%import diskio %import textio %import sprites %zeropage basicsafe %option no_sysinit ; an example that displays and moves a single dragon (actually 2 sprites). main { ; we choose arbitrary unused vram location for sprite data: $12000 const ubyte SPRITE_DATA_BANK = 1 const uword SPRITE_DATA_ADDR = $2000 const ubyte SPRITE_PALETTE_OFFSET_IDX = 16 sub start() { txt.plot(32,30) txt.print("there be dragons!") ; load the sprite data and color palette directly into Vera ram void diskio.vload_raw("dragonsprite.bin", SPRITE_DATA_BANK, SPRITE_DATA_ADDR) void diskio.vload_raw("dragonsprite.pal", 1, $fa00 + SPRITE_PALETTE_OFFSET_IDX*2) ; initialize the dragon sprites sprites.init(1, SPRITE_DATA_BANK, SPRITE_DATA_ADDR, sprites.SIZE_64, sprites.SIZE_64, sprites.COLORS_16, SPRITE_PALETTE_OFFSET_IDX) sprites.init(2, SPRITE_DATA_BANK, SPRITE_DATA_ADDR + 64*64/2, sprites.SIZE_64, sprites.SIZE_64, sprites.COLORS_16,SPRITE_PALETTE_OFFSET_IDX) ubyte tt = 0 word xpos = -64 word ypos bool flippedx = false sprites.pos(1, 0, 100) sprites.pos(2, 100, 300) repeat { if flippedx xpos -= 2 else xpos += 2 if xpos >= 640 or xpos <= -64 flippedx = not flippedx ypos = (240-64 as word) + math.sin8(tt) tt++ txt.plot(32, 32) txt.print("at: ") txt.print_w(sprites.getx(1)) txt.chrout(',') txt.print_w(sprites.gety(1)) txt.print(" ") sys.waitvsync() ; we set absolute sprite position, rather than the relative move() routines sprites.pos(1, xpos, ypos) sprites.pos(2, xpos, ypos+64) sprites.flipx(1, flippedx) sprites.flipx(2, flippedx) } } }