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88 lines
3.7 KiB
ReStructuredText
88 lines
3.7 KiB
ReStructuredText
TODO
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====
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add tests for comparison that do an assignment rather than an if.
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fix ifelse codegens:
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byte >= (all 4 paths)
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byte > (all 4 paths)
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byte <= (all 4 paths)
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byte < (all 4 paths)
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uword >= (all 4 paths)
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uword > (var and array)
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uword <= (all 4 paths)
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uword < (var)
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word >= (all 4 paths)
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word > (var, array)
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word <= (var)
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word < (var)
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improve code size for "wordGreaterValue" et al.
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rockrunner is a lot bigger still than on 10.1
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paint is bigger than on 10.1
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cx16/testmonogfx is broken
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cx16/amiga is broken
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assembler is broken
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imageviewer is broken
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paint flood fill is broken
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rockrunner load caveset list is broken
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medemo and dsdemo are broken
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===== ====== =======
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VM 6502 what
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===== ====== =======
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ok ok boolean const
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ok ok boolean variables value, boolean subroutine param
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ok ok static bool var (block scope) with initializer value (staticVariable2asm)
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ok ok boolean arrays value, list and single value
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ok ok return boolean value from sub
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ok ok logical not, and, or, xor work correctly, also inplace
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ok ok make sure that and,or,xor,not aren't getting replaced by the bitwise versions in the Ast
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ok ok and, or, xor, not should work in expressions: print_ub((bb and true) as ubyte)
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ok ok swap operands around on evaluating staticboolvar xor ba[0]
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ok ok bitwise logical ops on bools give type error, including invert
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ok ok arithmetic ops on bools give type error
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ok ok logical ops on ints give type error
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ok ok boolean values in ubyte array should give type error
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ok ok type error for bool[3] derp = 99 and also for init value [1,0,1] and also for [true, false, 1, 0, 222]
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ok ok while booleanvar==42 and do..until booleanvar==42 should give type error
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ok ok while not <integervar> should give type error
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ok ok while not <integer functioncall> should give type error
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ok ok while not cx16.mouse_pos() should give condition type error
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ok ok efficient code for manipulating bools in an array (normal and agumented assigns)
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ok ok efficient code for if with only a goto in it
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ok ok efficient code for if byte comparisons against 0 (== and !=)
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ok ok efficient code for if word comparisons against 0 (== and !=)
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ok ok efficient code for if float comparisons against 0 (== and !=)
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ok ok efficient code for if byte comparisons against a value
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ok FAIL efficient code for if word comparisons against a value
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ok ok efficient code for if float comparisons against a value
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ok ok efficient code for assignment byte comparisons against 0 (== and !=)
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ok ok efficient code for assignment word comparisons against 0 (== and !=)
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ok ok efficient code for assignment float comparisons against 0 (== and !=)
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ok ok efficient code for assignment byte comparisons against a value
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ok ok efficient code for assignment word comparisons against a value
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ok ok efficient code for assignment float comparisons against a value
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ok ok efficient code for if_cc conditional expressions
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ok ok while boolean should produce identical code as while integer!=0 and code should be efficient
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ok ok while not boolvar -> can we get rid of the cmp? (6502 only?)
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ok FAIL testmonogfx works
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ok . check program sizes vs. master branch
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===== ====== =======
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check that the flood fill routine in gfx2 and paint still works.
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re-allow typecast of const true/false back to ubytes 1 and 0?
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re-allow typecast of const ubyte 0/1 to false/true boolean?
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IR: add TEST instruction to test memory content and set N/Z flags, without affecting any register.
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replace all LOADM+CMPI #0 / LOAD #0+LOADM+CMP+BRANCH by this instruction
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