mirror of
https://github.com/irmen/prog8.git
synced 2024-12-26 14:29:35 +00:00
791 lines
16 KiB
Lua
791 lines
16 KiB
Lua
; Prog8 definitions for the Commodore-64
|
|
; These are the utility subroutines.
|
|
;
|
|
; Written by Irmen de Jong (irmen@razorvine.net) - license: GNU GPL 3.0
|
|
;
|
|
; indent format: TABS, size=8
|
|
|
|
|
|
%import c64lib
|
|
|
|
|
|
~ c64utils {
|
|
|
|
; ----- utility functions ----
|
|
|
|
asmsub init_system () -> clobbers(A,X,Y) -> () {
|
|
; ---- initializes the machine to a sane starting state
|
|
; This means that the BASIC, KERNAL and CHARGEN ROMs are banked in,
|
|
; the VIC, SID and CIA chips are reset, screen is cleared, and the default IRQ is set.
|
|
; Also a different color scheme is chosen to identify ourselves a little.
|
|
; Uppercase charset is activated, and all three registers set to 0, status flags cleared.
|
|
%asm {{
|
|
sei
|
|
cld
|
|
lda #%00101111
|
|
sta $00
|
|
lda #%00100111
|
|
sta $01
|
|
jsr c64.IOINIT
|
|
jsr c64.RESTOR
|
|
jsr c64.CINT
|
|
lda #6
|
|
sta c64.EXTCOL
|
|
lda #7
|
|
sta c64.COLOR
|
|
lda #0
|
|
sta c64.BGCOL0
|
|
tax
|
|
tay
|
|
clc
|
|
clv
|
|
cli
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub ubyte2decimal (value: ubyte @ A) -> clobbers() -> (ubyte @ Y, ubyte @ X, ubyte @ A) {
|
|
; ---- A to decimal string in Y/X/A (100s in Y, 10s in X, 1s in A)
|
|
%asm {{
|
|
ldy #$2f
|
|
ldx #$3a
|
|
sec
|
|
- iny
|
|
sbc #100
|
|
bcs -
|
|
- dex
|
|
adc #10
|
|
bmi -
|
|
adc #$2f
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub byte2decimal (value: ubyte @ A) -> clobbers() -> (ubyte @ Y, ubyte @ X, ubyte @ A) {
|
|
; ---- A (signed byte) to decimal string in Y/X/A (100s in Y, 10s in X, 1s in A)
|
|
; note: the '-' is not part of the conversion here if it's a negative number
|
|
%asm {{
|
|
cmp #0
|
|
bpl +
|
|
eor #255
|
|
clc
|
|
adc #1
|
|
+ jmp ubyte2decimal
|
|
}}
|
|
}
|
|
|
|
asmsub ubyte2hex (value: ubyte @ A) -> clobbers(X) -> (ubyte @ A, ubyte @ Y) {
|
|
; ---- A to hex string in AY (first hex char in A, second hex char in Y)
|
|
%asm {{
|
|
pha
|
|
and #$0f
|
|
tax
|
|
ldy hex_digits,x
|
|
pla
|
|
lsr a
|
|
lsr a
|
|
lsr a
|
|
lsr a
|
|
tax
|
|
lda hex_digits,x
|
|
rts
|
|
|
|
hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
|
|
}}
|
|
}
|
|
|
|
|
|
str word2hex_output = "1234" ; 0-terminated, to make printing easier
|
|
asmsub uword2hex (value: uword @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string into memory 'word2hex_output'
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPREG
|
|
tya
|
|
jsr ubyte2hex
|
|
stx word2hex_output
|
|
sty word2hex_output+1
|
|
lda c64.SCRATCH_ZPREG
|
|
jsr ubyte2hex
|
|
sta word2hex_output+2
|
|
sty word2hex_output+3
|
|
rts
|
|
}}
|
|
}
|
|
|
|
ubyte[3] word2bcd_bcdbuff = [0, 0, 0]
|
|
asmsub uword2bcd (dataword: uword @ AY) -> clobbers(A,X) -> () {
|
|
; Convert an 16 bit binary value to BCD
|
|
;
|
|
; This function converts a 16 bit binary value in A/Y into a 24 bit BCD. It
|
|
; works by transferring one bit a time from the source and adding it
|
|
; into a BCD value that is being doubled on each iteration. As all the
|
|
; arithmetic is being done in BCD the result is a binary to decimal
|
|
; conversion.
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPB1
|
|
sty c64.SCRATCH_ZPREG
|
|
sed ; switch to decimal mode
|
|
lda #0 ; ensure the result is clear
|
|
sta word2bcd_bcdbuff+0
|
|
sta word2bcd_bcdbuff+1
|
|
sta word2bcd_bcdbuff+2
|
|
ldx #16 ; the number of source bits
|
|
|
|
- asl c64.SCRATCH_ZPB1 ; shift out one bit
|
|
rol c64.SCRATCH_ZPREG
|
|
lda word2bcd_bcdbuff+0 ; and add into result
|
|
adc word2bcd_bcdbuff+0
|
|
sta word2bcd_bcdbuff+0
|
|
lda word2bcd_bcdbuff+1 ; propagating any carry
|
|
adc word2bcd_bcdbuff+1
|
|
sta word2bcd_bcdbuff+1
|
|
lda word2bcd_bcdbuff+2 ; ... thru whole result
|
|
adc word2bcd_bcdbuff+2
|
|
sta word2bcd_bcdbuff+2
|
|
dex ; and repeat for next bit
|
|
bne -
|
|
cld ; back to binary
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
ubyte[5] word2decimal_output = 0
|
|
asmsub uword2decimal (dataword: uword @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- convert 16 bit uword in A/Y into decimal string into memory 'word2decimal_output'
|
|
%asm {{
|
|
jsr uword2bcd
|
|
lda word2bcd_bcdbuff+2
|
|
clc
|
|
adc #'0'
|
|
sta word2decimal_output
|
|
ldy #1
|
|
lda word2bcd_bcdbuff+1
|
|
jsr +
|
|
lda word2bcd_bcdbuff+0
|
|
|
|
+ pha
|
|
lsr a
|
|
lsr a
|
|
lsr a
|
|
lsr a
|
|
clc
|
|
adc #'0'
|
|
sta word2decimal_output,y
|
|
iny
|
|
pla
|
|
and #$0f
|
|
adc #'0'
|
|
sta word2decimal_output,y
|
|
iny
|
|
rts
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
; @todo string to 32 bit unsigned integer http://www.6502.org/source/strings/ascii-to-32bit.html
|
|
|
|
|
|
} ; ------ end of block c64utils
|
|
|
|
|
|
~ c64flt {
|
|
; ---- this block contains C-64 floating point related functions ----
|
|
|
|
|
|
asmsub FREADS32 () -> clobbers(A,X,Y) -> () {
|
|
; ---- fac1 = signed int32 from $62-$65 big endian (MSB FIRST)
|
|
%asm {{
|
|
lda $62
|
|
eor #$ff
|
|
asl a
|
|
lda #0
|
|
ldx #$a0
|
|
jmp $bc4f ; internal BASIC routine
|
|
}}
|
|
}
|
|
|
|
asmsub FREADUS32 () -> clobbers(A,X,Y) -> () {
|
|
; ---- fac1 = uint32 from $62-$65 big endian (MSB FIRST)
|
|
%asm {{
|
|
sec
|
|
lda #0
|
|
ldx #$a0
|
|
jmp $bc4f ; internal BASIC routine
|
|
}}
|
|
}
|
|
|
|
asmsub FREADS24AXY (lo: ubyte @ A, mid: ubyte @ X, hi: ubyte @ Y) -> clobbers(A,X,Y) -> () {
|
|
; ---- fac1 = signed int24 (A/X/Y contain lo/mid/hi bytes)
|
|
; note: there is no FREADU24AXY (unsigned), use FREADUS32 instead.
|
|
%asm {{
|
|
sty $62
|
|
stx $63
|
|
sta $64
|
|
lda $62
|
|
eor #$FF
|
|
asl a
|
|
lda #0
|
|
sta $65
|
|
ldx #$98
|
|
jmp $bc4f ; internal BASIC routine
|
|
}}
|
|
}
|
|
|
|
asmsub GIVUAYFAY (value: uword @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- unsigned 16 bit word in A/Y (lo/hi) to fac1
|
|
%asm {{
|
|
sty $62
|
|
sta $63
|
|
ldx #$90
|
|
sec
|
|
jmp $bc49 ; internal BASIC routine
|
|
}}
|
|
}
|
|
|
|
asmsub GIVAYFAY (value: uword @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- signed 16 bit word in A/Y (lo/hi) to float in fac1
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPREG
|
|
tya
|
|
ldy c64.SCRATCH_ZPREG
|
|
jmp c64.GIVAYF ; this uses the inverse order, Y/A
|
|
}}
|
|
}
|
|
|
|
asmsub FTOSWRDAY () -> clobbers(X) -> (uword @ AY) {
|
|
; ---- fac1 to signed word in A/Y
|
|
%asm {{
|
|
jsr c64.FTOSWORDYA ; note the inverse Y/A order
|
|
sta c64.SCRATCH_ZPREG
|
|
tya
|
|
ldy c64.SCRATCH_ZPREG
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub GETADRAY () -> clobbers(X) -> (uword @ AY) {
|
|
; ---- fac1 to unsigned word in A/Y
|
|
%asm {{
|
|
jsr c64.GETADR ; this uses the inverse order, Y/A
|
|
sta c64.SCRATCH_ZPB1
|
|
tya
|
|
ldy c64.SCRATCH_ZPB1
|
|
rts
|
|
}}
|
|
}
|
|
|
|
sub print_float (value: float) {
|
|
; ---- prints the floating point value (without a newline) using basic rom routines.
|
|
; clobbers no registers.
|
|
; @todo version that takes A/Y pointer to float instead
|
|
%asm {{
|
|
pha
|
|
tya
|
|
pha
|
|
txa
|
|
pha
|
|
lda #<print_float_value
|
|
ldy #>print_float_value
|
|
jsr c64.MOVFM ; load float into fac1
|
|
jsr c64.FOUT ; fac1 to string in A/Y
|
|
jsr c64.STROUT ; print string in A/Y
|
|
pla
|
|
tax
|
|
pla
|
|
tay
|
|
pla
|
|
rts
|
|
}}
|
|
}
|
|
|
|
sub print_float_ln (value: float) {
|
|
; ---- prints the floating point value (with a newline at the end) using basic rom routines
|
|
; clobbers no registers.
|
|
; @todo version that takes A/Y pointer to float instead
|
|
%asm {{
|
|
pha
|
|
tya
|
|
pha
|
|
txa
|
|
pha
|
|
lda #<print_float_ln_value
|
|
ldy #>print_float_ln_value
|
|
jsr c64.MOVFM ; load float into fac1
|
|
jsr c64.FPRINTLN ; print fac1 with newline
|
|
pla
|
|
tax
|
|
pla
|
|
tay
|
|
pla
|
|
rts
|
|
}}
|
|
|
|
}
|
|
|
|
} ; ------ end of block c64flt
|
|
|
|
|
|
|
|
~ c64scr {
|
|
; ---- this block contains (character) Screen and text I/O related functions ----
|
|
|
|
|
|
asmsub clear_screen (char: ubyte @ A, color: ubyte @ Y) -> clobbers(A,X) -> () {
|
|
; ---- clear the character screen with the given fill character and character color.
|
|
; (assumes screen is at $0400, could be altered in the future with self-modifying code)
|
|
; @todo some byte var to set the SCREEN ADDR HI BYTE
|
|
|
|
%asm {{
|
|
sta _loop + 1 ; self-modifying
|
|
stx c64.SCRATCH_ZPB1
|
|
ldx #0
|
|
_loop lda #0
|
|
sta c64.Screen,x
|
|
sta c64.Screen+$0100,x
|
|
sta c64.Screen+$0200,x
|
|
sta c64.Screen+$02e8,x
|
|
tya
|
|
sta c64.Colors,x
|
|
sta c64.Colors+$0100,x
|
|
sta c64.Colors+$0200,x
|
|
sta c64.Colors+$02e8,x
|
|
inx
|
|
bne _loop
|
|
|
|
lda _loop+1 ; restore A and X
|
|
ldx c64.SCRATCH_ZPB1
|
|
rts
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
asmsub scroll_left_full (alsocolors: ubyte @ Pc) -> clobbers(A, X, Y) -> () {
|
|
; ---- scroll the whole screen 1 character to the left
|
|
; contents of the rightmost column are unchanged, you should clear/refill this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=0, row<=12, row+=1
|
|
lda c64.Colors + 40*row + 1,x
|
|
sta c64.Colors + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=13, row<=24, row+=1
|
|
lda c64.Colors + 40*row + 1,x
|
|
sta c64.Colors + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=0, row<=12, row+=1
|
|
lda c64.Screen + 40*row + 1,x
|
|
sta c64.Screen + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=13, row<=24, row+=1
|
|
lda c64.Screen + 40*row + 1,x
|
|
sta c64.Screen + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub scroll_right_full (alsocolors: ubyte @ Pc) -> clobbers(A,X) -> () {
|
|
; ---- scroll the whole screen 1 character to the right
|
|
; contents of the leftmost column are unchanged, you should clear/refill this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #38
|
|
-
|
|
.for row=0, row<=12, row+=1
|
|
lda c64.Colors + 40*row + 0,x
|
|
sta c64.Colors + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #38
|
|
-
|
|
.for row=13, row<=24, row+=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #38
|
|
-
|
|
.for row=0, row<=12, row+=1
|
|
lda c64.Screen + 40*row + 0,x
|
|
sta c64.Screen + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #38
|
|
-
|
|
.for row=13, row<=24, row+=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub scroll_up_full (alsocolors: ubyte @ Pc) -> clobbers(A,X) -> () {
|
|
; ---- scroll the whole screen 1 character up
|
|
; contents of the bottom row are unchanged, you should refill/clear this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #39
|
|
-
|
|
.for row=1, row<=11, row+=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #39
|
|
-
|
|
.for row=12, row<=24, row+=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #39
|
|
-
|
|
.for row=1, row<=11, row+=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #39
|
|
-
|
|
.for row=12, row<=24, row+=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub scroll_down_full (alsocolors: ubyte @ Pc) -> clobbers(A,X) -> () {
|
|
; ---- scroll the whole screen 1 character down
|
|
; contents of the top row are unchanged, you should refill/clear this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #39
|
|
-
|
|
.for row=23, row>=12, row-=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #39
|
|
-
|
|
.for row=11, row>=0, row-=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #39
|
|
-
|
|
.for row=23, row>=12, row-=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx #39
|
|
-
|
|
.for row=11, row>=0, row-=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
|
|
asmsub print_string (text: str @ AY) -> clobbers(A,Y) -> () {
|
|
; ---- print null terminated string from A/Y
|
|
; note: the compiler contains an optimization that will replace
|
|
; a call to this subroutine with a string argument of just one char,
|
|
; by just one call to c64.CHROUT of that single char. @todo do this
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPB1
|
|
sty c64.SCRATCH_ZPREG
|
|
ldy #0
|
|
- lda (c64.SCRATCH_ZPB1),y
|
|
beq +
|
|
jsr c64.CHROUT
|
|
iny
|
|
bne -
|
|
+ rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_pstring (text: str_p @ AY) -> clobbers(A,X) -> (ubyte @ Y) {
|
|
; ---- print pstring (length as first byte) from A/Y, returns str len in Y
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPB1
|
|
sty c64.SCRATCH_ZPREG
|
|
ldy #0
|
|
lda (c64.SCRATCH_ZPB1),y
|
|
beq +
|
|
tax
|
|
- iny
|
|
lda (c64.SCRATCH_ZPB1),y
|
|
jsr c64.CHROUT
|
|
dex
|
|
bne -
|
|
+ rts ; output string length is in Y
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_ubyte_decimal0 (value: ubyte @ A) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
|
|
%asm {{
|
|
jsr c64utils.ubyte2decimal
|
|
pha
|
|
tya
|
|
jsr c64.CHROUT
|
|
txa
|
|
jsr c64.CHROUT
|
|
pla
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_ubyte_decimal (value: ubyte @ A) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the ubyte in A in decimal form, without left padding 0s
|
|
%asm {{
|
|
jsr c64utils.ubyte2decimal
|
|
_print_byte_digits
|
|
pha
|
|
cpy #'0'
|
|
bne _print_hundreds
|
|
cpx #'0'
|
|
bne _print_tens
|
|
pla
|
|
jmp c64.CHROUT
|
|
_print_hundreds tya
|
|
jsr c64.CHROUT
|
|
_print_tens txa
|
|
jsr c64.CHROUT
|
|
pla
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
asmsub print_byte_decimal (value: byte @ A) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the byte in A in decimal form, without left padding 0s
|
|
%asm {{
|
|
pha
|
|
cmp #0
|
|
bpl +
|
|
lda #'-'
|
|
jsr c64.CHROUT
|
|
+ pla
|
|
jsr c64utils.byte2decimal
|
|
jmp print_ubyte_decimal._print_byte_digits
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_ubyte_hex (prefix: ubyte @ Pc, value: ubyte @ A) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well)
|
|
%asm {{
|
|
bcc +
|
|
pha
|
|
lda #'$'
|
|
jsr c64.CHROUT
|
|
pla
|
|
+ jsr c64utils.ubyte2hex
|
|
jsr c64.CHROUT
|
|
tya
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_uword_hex (prefix: ubyte @ Pc, value: uword @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the uword in A/Y in hexadecimal form (4 digits)
|
|
; (if Carry is set, a radix prefix '$' is printed as well)
|
|
%asm {{
|
|
pha
|
|
tya
|
|
jsr print_ubyte_hex
|
|
pla
|
|
clc
|
|
jmp print_ubyte_hex
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_uword_decimal0 (value: uword @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
|
|
; @todo shorter in loop form?
|
|
%asm {{
|
|
jsr c64utils.uword2decimal
|
|
lda c64utils.word2decimal_output
|
|
jsr c64.CHROUT
|
|
lda c64utils.word2decimal_output+1
|
|
jsr c64.CHROUT
|
|
lda c64utils.word2decimal_output+2
|
|
jsr c64.CHROUT
|
|
lda c64utils.word2decimal_output+3
|
|
jsr c64.CHROUT
|
|
lda c64utils.word2decimal_output+4
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print_uword_decimal (value: uword @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the uword in A/Y in decimal form, without left padding 0s
|
|
%asm {{
|
|
jsr c64utils.uword2decimal
|
|
ldy #0
|
|
lda c64utils.word2decimal_output
|
|
cmp #'0'
|
|
bne _pr_decimal
|
|
iny
|
|
lda c64utils.word2decimal_output+1
|
|
cmp #'0'
|
|
bne _pr_decimal
|
|
iny
|
|
lda c64utils.word2decimal_output+2
|
|
cmp #'0'
|
|
bne _pr_decimal
|
|
iny
|
|
lda c64utils.word2decimal_output+3
|
|
cmp #'0'
|
|
bne _pr_decimal
|
|
iny
|
|
|
|
_pr_decimal
|
|
lda c64utils.word2decimal_output,y
|
|
jsr c64.CHROUT
|
|
iny
|
|
cpy #5
|
|
bcc _pr_decimal
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_word_decimal (value: word @ AY) -> clobbers(A,X,Y) -> () {
|
|
; ---- print the (signed) word in A/Y in decimal form, without left padding 0s
|
|
%asm {{
|
|
cpy #0
|
|
bpl +
|
|
pha
|
|
lda #'-'
|
|
jsr c64.CHROUT
|
|
tya
|
|
eor #255
|
|
tay
|
|
pla
|
|
eor #255
|
|
clc
|
|
adc #1
|
|
bcc +
|
|
iny
|
|
+ jmp print_uword_decimal
|
|
}}
|
|
}
|
|
|
|
asmsub input_chars (buffer: uword @ AY) -> clobbers(A, X) -> (ubyte @ Y) {
|
|
; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y.
|
|
; It assumes the keyboard is selected as I/O channel!
|
|
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPWORD1
|
|
sty c64.SCRATCH_ZPWORD1+1
|
|
ldy #0 ; char counter = 0
|
|
- jsr c64.CHRIN
|
|
cmp #$0d ; return (ascii 13) pressed?
|
|
beq + ; yes, end.
|
|
sta (c64.SCRATCH_ZPWORD1),y ; else store char in buffer
|
|
iny
|
|
bne -
|
|
+ lda #0
|
|
sta (c64.SCRATCH_ZPWORD1),y ; finish string with 0 byte
|
|
rts
|
|
|
|
}}
|
|
}
|
|
|
|
} ; ---- end block c64scr
|