mirror of
https://github.com/irmen/prog8.git
synced 2024-12-25 23:29:55 +00:00
3426593a06
added more builtin functions to the compiler to access the syscalls in the stackVm
546 lines
22 KiB
ReStructuredText
546 lines
22 KiB
ReStructuredText
.. _programstructure:
|
|
|
|
====================
|
|
Programming in Prog8
|
|
====================
|
|
|
|
This chapter describes a high level overview of the elements that make up a program.
|
|
Details about the syntax can be found in the :ref:`syntaxreference` chapter.
|
|
|
|
|
|
Elements of a program
|
|
---------------------
|
|
|
|
Program
|
|
Consists of one or more *modules*.
|
|
|
|
Module
|
|
A file on disk with the ``.p8`` suffix. It contains *directives* and *code blocks*.
|
|
Whitespace and indentation in the source code are arbitrary and can be tabs or spaces or both.
|
|
You can also add *comments* to the source code.
|
|
One moudule file can *import* others, and also import *library modules*.
|
|
|
|
Comments
|
|
Everything after a semicolon ``;`` is a comment and is ignored by the compiler.
|
|
If the whole line is just a comment, it will be copied into the resulting assembly source code.
|
|
This makes it easier to understand and relate the generated code. Examples::
|
|
|
|
A = 42 ; set the initial value to 42
|
|
; next is the code that...
|
|
|
|
Directive
|
|
These are special instructions for the compiler, to change how it processes the code
|
|
and what kind of program it creates. A directive is on its own line in the file, and
|
|
starts with ``%``, optionally followed by some arguments.
|
|
|
|
Code block
|
|
A block of actual program code. It defines a *scope* (also known as 'namespace') and
|
|
can contain Prog8 *code*, *variable declarations* and *subroutines*.
|
|
More details about this below: :ref:`blocks`.
|
|
|
|
Variable declarations
|
|
The data that the code works on is stored in variables ('named values that can change').
|
|
The compiler allocates the required memory for them.
|
|
There is *no dynamic memory allocation*. The storage size of all variables
|
|
is fixed and is determined at compile time.
|
|
Variable declarations tend to appear at the top of the code block that uses them.
|
|
They define the name and type of the variable, and its initial value.
|
|
Prog8 supports a small list of data types, including special 'memory mapped' types
|
|
that don't allocate storage but instead point to a fixed location in the address space.
|
|
|
|
Code
|
|
These are the instructions that make up the program's logic. There are different kinds of instructions
|
|
('statements' is a better name):
|
|
|
|
- value assignment
|
|
- looping (for, while, repeat, unconditional jumps)
|
|
- conditional execution (if - then - else, and conditional jumps)
|
|
- subroutine calls
|
|
- label definition
|
|
|
|
Subroutine
|
|
Defines a piece of code that can be called by its name from different locations in your code.
|
|
It accepts parameters and can return result values.
|
|
It can define its own variables, and it is even possible to define subroutines nested inside other subroutines.
|
|
Their contents is scoped accordingly.
|
|
|
|
Label
|
|
This is a named position in your code where you can jump to from another place.
|
|
You can jump to it with a jump statement elsewhere. It is also possible to use a
|
|
subroutine call to a label (but without parameters and return value).
|
|
|
|
|
|
Scope
|
|
Also known as 'namespace', this is a named box around the symbols defined in it.
|
|
This prevents name collisions (or 'namespace pollution'), because the name of the scope
|
|
is needed as prefix to be able to access the symbols in it.
|
|
Anything *inside* the scope can refer to symbols in the same scope without using a prefix.
|
|
There are three scopes in Prog8:
|
|
|
|
- global (no prefix)
|
|
- code block
|
|
- subroutine
|
|
|
|
Modules are *not* a scope! Everything defined in a module is merged into the global scope.
|
|
|
|
|
|
.. _blocks:
|
|
|
|
Blocks, Scopes, and accessing Symbols
|
|
-------------------------------------
|
|
|
|
Blocks are the separate pieces of code and data of your program. They are combined
|
|
into a single output program. No code or data can occur outside a block. Here's an example::
|
|
|
|
~ main $c000 {
|
|
; this is code inside the block...
|
|
}
|
|
|
|
|
|
The name of a block must be unique in your entire program.
|
|
Also be careful when importing other modules; blocks in your own code cannot have
|
|
the same name as a block defined in an imported module or library.
|
|
|
|
If you omit both the name and address, the entire block is *ignored* by the compiler (and a warning is displayed).
|
|
This is a way to quickly "comment out" a piece of code that is unfinshed or may contain errors that you
|
|
want to work on later, because the contents of the ignored block are not fully parsed either.
|
|
|
|
The address can be used to place a block at a specific location in memory.
|
|
Usually it is omitted, and the compiler will automatically choose the location (usually immediately after
|
|
the previous block in memory).
|
|
The address must be >= ``$0200`` (because ``$00``--``$ff`` is the ZP and ``$100``--``$200`` is the cpu stack).
|
|
|
|
A block is also a *scope* in your program so the symbols in the block don't clash with
|
|
symbols of the same name defined elsewhere in the same file or in another file.
|
|
You can refer to the symbols in a particular block by using a *dotted name*: ``blockname.symbolname``.
|
|
Labels inside a subroutine are appended again to that; ``blockname.subroutinename.label``.
|
|
A symbol name that's not a dotted name is searched for in the current scope, if it's not found there,
|
|
one scope higher, and so on until it is found.
|
|
|
|
Every symbol is 'public' and can be accessed from elsewhere given its dotted name.
|
|
|
|
|
|
**The special "ZP" ZeroPage block**
|
|
|
|
Blocks named "ZP" are treated a bit differently: they refer to the ZeroPage.
|
|
The contents of every block with that name (this one may occur multiple times) are merged into one.
|
|
Its start address is always set to ``$04``, because ``$00 - $01`` are used by the hardware
|
|
and ``$02 - $03`` are reserved as general purpose scratch registers.
|
|
|
|
|
|
Program Start and Entry Point
|
|
-----------------------------
|
|
|
|
Your program must have a single entry point where code execution begins.
|
|
The compiler expects a ``start`` subroutine in the ``main`` block for this,
|
|
taking no parameters and having no return value.
|
|
As any subroutine, it has to end with a ``return`` statement (or a ``goto`` call)::
|
|
|
|
~ main {
|
|
sub start () -> () {
|
|
; program entrypoint code here
|
|
return
|
|
}
|
|
}
|
|
|
|
The ``main`` module is always relocated to the start of your programs
|
|
address space, and the ``start`` subroutine (the entrypoint) will be on the
|
|
first address. This will also be the address that the BASIC loader program (if generated)
|
|
calls with the SYS statement.
|
|
|
|
|
|
Variables and values
|
|
--------------------
|
|
|
|
Variables are named values that can change during the execution of the program.
|
|
When declaring a variable it is required to specify the initial value it should get.
|
|
Values will usually be part of an expression or assignment statement::
|
|
|
|
12345 ; integer number
|
|
$aa43 ; hex integer number
|
|
%100101 ; binary integer number
|
|
"Hi, I am a string" ; text string
|
|
-33.456e52 ; floating point number
|
|
|
|
byte counter = 42 ; variable of size 8 bits, with initial value 42
|
|
|
|
|
|
Array and Matrix (2-dimensional array) types are also supported like this::
|
|
|
|
byte[4] array = [1, 2, 3, 4] ; initialize the array
|
|
byte[99] array = 255 ; initialize array with all 255's [255, 255, 255, 255, ...]
|
|
byte[100] array = 100 to 199 ; initialize array with [100, 101, ..., 198, 199]
|
|
byte[2,3] matrix = 1 ; a matrix of 2*3=6 bytes all with value 1
|
|
byte[2,3] matrix = [1,2,3,4,5,6] ; a 2*3 matrix with value |(1,2) (3,4) (5,6)|
|
|
|
|
|
|
Note that the various keywords for the data type and variable type (``byte``, ``word``, ``const``, etc.)
|
|
cannot be used as *identifiers* elsewhere. You can't make a variable, block or subroutine with the name ``byte``
|
|
for instance.
|
|
|
|
.. todo::
|
|
There must be a way to tell the compiler which variables you require to be in Zeropage:
|
|
``zeropage`` modifier keyword on vardecl perhaps?
|
|
|
|
|
|
Variables that represent CPU hardware registers
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The following variables are reserved
|
|
and map directly (read/write) to a CPU hardware register: ``A``, ``X``, ``Y``, ``AX``, ``AY``, ``XY`` (the 2-letter ones
|
|
are a pseudo 16-bit 'register' by pairing two 8-bit registers).
|
|
|
|
|
|
Special types: const and memory-mapped
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
When using ``const``, the value of the 'variable' can no longer be changed.
|
|
You'll have to specify the initial value expression. This value is then used
|
|
by the compiler everywhere you refer to the constant (and no storage is allocated
|
|
for the constant itself).
|
|
|
|
When using ``memory``, the variable will point to specific location in memory,
|
|
rather than being newly allocated. The initial value (mandatory) must be a valid
|
|
memory address. Reading the variable will read the given data type from the
|
|
address you specified, and setting the varible will directly modify that memory location(s)::
|
|
|
|
const byte max_age = 2000 - 1974 ; max_age will be the constant value 26
|
|
memory word SCREENCOLORS = $d020 ; a 16-bit word at the addres $d020-$d021
|
|
|
|
|
|
.. note::
|
|
Directly accessing random memory locations is not yet supported without the
|
|
intermediate step of declaring a memory-mapped variable for the memory location.
|
|
The advantages of this however, is that it's clearer what the memory location
|
|
stands for, and the compiler also knows the data type.
|
|
|
|
|
|
Integers
|
|
^^^^^^^^
|
|
|
|
Integers are 8 or 16 bit numbers and can be written in normal decimal notation,
|
|
in hexadecimal and in binary notation.
|
|
|
|
.. todo::
|
|
Right now only unsinged integers are supported (0-255 for byte types, 0-65535 for word types)
|
|
@todo maybe signed integers (-128..127 and -32768..32767) will be added later
|
|
|
|
|
|
Strings
|
|
^^^^^^^
|
|
|
|
Strings are a sequence of characters enclosed in ``"`` quotes. The length is limited to 255 characters.
|
|
They're stored and treated much the same as a byte array,
|
|
but they have some special properties because they are considered to be *text*.
|
|
Strings in your source code files will be encoded (translated from ASCII/UTF-8) into either CBM PETSCII or C-64 screencodes.
|
|
PETSCII is the default choice. If you need screencodes (also called 'poke' codes) instead,
|
|
you have to use the ``str_s`` variants of the string type identifier.
|
|
If you assign a string literal of length 1 to a non-string variable, it is treated as a *byte* value instead
|
|
with has the PETSCII value of that single character.
|
|
|
|
.. caution::
|
|
It's probably best that you don't change strings after they're created.
|
|
This is because if your program exits and is restarted (without loading it again),
|
|
it will then operate on the changed strings instead of the original ones.
|
|
The same is true for arrays and matrixes by the way.
|
|
|
|
|
|
Floating point numbers
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Floats are stored in the 5-byte 'MFLPT' format that is used on CBM machines,
|
|
and also most float operations are specific to the Commodore-64.
|
|
This is because routines in the C-64 BASIC and KERNAL ROMs are used for that.
|
|
So floating point operations will only work if the C-64 BASIC ROM (and KERNAL ROM)
|
|
are banked in (and your code imports the ``c64lib.p8``)
|
|
|
|
The largest 5-byte MFLPT float that can be stored is: **1.7014118345e+38** (negative: **-1.7014118345e+38**)
|
|
|
|
|
|
Initial values across multiple runs of the program
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The initial values of your variables will be restored automatically when the program is (re)started,
|
|
*except for string variables, arrays and matrices*. It is assumed these are left unchanged by the program.
|
|
If you do modify them in-place, you should take care yourself that they work as
|
|
expected when the program is restarted.
|
|
|
|
|
|
|
|
Indirect addressing and address-of
|
|
----------------------------------
|
|
|
|
The ``#`` operator is used to take the address of the symbol following it.
|
|
It can be used for example to work with the *address* of a memory mapped variable rather than
|
|
the value it holds. You could take the address of a string as well, but that is redundant:
|
|
the compiler already treats those as a value that you manipulate via its address.
|
|
For most other types this prefix is not supported and will result in a compilation error.
|
|
The resulting value is simply a 16 bit word. Example::
|
|
|
|
AX = #somevar
|
|
|
|
|
|
.. todo::
|
|
This is not yet implemented.
|
|
Indirect addressing, Indirect addressing in jumps (jmp/jsr indirect)
|
|
|
|
|
|
Loops
|
|
-----
|
|
|
|
The *for*-loop is used to iterate over a range of values. Iteration is done in steps of 1, but you can change this.
|
|
The *while*-loop is used to repeat a piece of code while a certain condition is still true.
|
|
The *repeat--until* loop is used to repeat a piece of code until a certain condition is true.
|
|
|
|
You can also create loops by using the ``goto`` statement, but this should usually be avoided.
|
|
|
|
|
|
Conditional Execution
|
|
---------------------
|
|
|
|
Conditional execution means that the flow of execution changes based on certiain conditions,
|
|
rather than having fixed gotos or subroutine calls::
|
|
|
|
if (A > 4) goto overflow
|
|
|
|
if (X == 3) Y = 4
|
|
if (X == 3) Y = 4 else A = 2
|
|
|
|
if (X == 5) {
|
|
Y = 99
|
|
} else {
|
|
A = 3
|
|
}
|
|
|
|
|
|
Conditional jumps (``if (condition) goto label``) are compiled using 6502's branching instructions (such as ``bne`` and ``bcc``) so
|
|
the rather strict limit on how *far* it can jump applies. The compiler itself can't figure this
|
|
out unfortunately, so it is entirely possible to create code that cannot be assembled successfully.
|
|
You'll have to restructure your gotos in the code (place target labels closer to the branch)
|
|
if you run into this type of assembler error.
|
|
|
|
There is a special form of the if-statement that immediately translates into one of the 6502's branching instructions.
|
|
This allows you to write a conditional jump or block execution directly acting on the current values of the CPU's status register bits.
|
|
The eight branching instructions of the CPU each have an if-equivalent:
|
|
``if_cs``, ``if_cc``, ``if_eq``, ``if_ne``, ``if_pl``, ``if_mi``, ``if_vs`` and ``if_vc``.
|
|
So ``if_cc goto target`` will directly translate into the single CPU instruction ``BCC target``.
|
|
|
|
.. note::
|
|
For now, the symbols used or declared in the statement block(s) are shared with
|
|
the same scope the if statement itself is in.
|
|
Maybe in the future this will be a separate nested scope, but for now, that is
|
|
only possible when defining a subroutine.
|
|
|
|
|
|
Assignments
|
|
-----------
|
|
|
|
Assignment statements assign a single value to a target variable or memory location.
|
|
Augmented assignments (such as ``A += X``) are also available, but these are just shorthands
|
|
for normal assignments (``A = A + X``).
|
|
|
|
|
|
Expressions
|
|
-----------
|
|
|
|
In most places where a number or other value is expected, you can use just the number, or a constant expression.
|
|
The expression is parsed and evaluated by the compiler itself at compile time, and the (constant) resulting value is used in its place.
|
|
Expressions can contain procedure and function calls.
|
|
There are various built-in functions such as sin(), cos(), min(), max() that can be used in expressions (see :ref:`builtinfunctions`).
|
|
You can also reference idendifiers defined elsewhere in your code.
|
|
The compiler will evaluate the expression if it is a constant, and just use the resulting value from then on.
|
|
Expressions that cannot be compile-time evaluated will result in code that calculates them at runtime.
|
|
|
|
|
|
Arithmetic and Logical expressions
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
Arithmetic expressions are expressions that calculate a numeric result (integer or floating point).
|
|
Many common arithmetic operators can be used and follow the regular precedence rules.
|
|
|
|
Logical expressions are expressions that calculate a boolean result, true or false
|
|
(which in Prog8 will effectively be a 1 or 0 integer value).
|
|
|
|
You can use parentheses to group parts of an expresion to change the precedence.
|
|
Usually the normal precedence rules apply (``*`` goes before ``+`` etc.) but subexpressions
|
|
within parentheses will be evaluated first. So ``(4 + 8) * 2`` is 24 and not 20,
|
|
and ``(true or false) and false`` is false instead of true.
|
|
|
|
|
|
Subroutines
|
|
-----------
|
|
|
|
Defining a subroutine
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Subroutines are parts of the code that can be repeatedly invoked using a subroutine call from elsewhere.
|
|
Their definition, using the sub statement, includes the specification of the required input- and output parameters.
|
|
For now, only register based parameters are supported (A, X, Y and paired registers AX, AY and XY,
|
|
and various flags of the status register P: Pc (carry), Pz (zero), Pn (negative), Pv (overflow).
|
|
For subroutine return values, it is the same (registers, status flags).
|
|
|
|
Subroutines can be defined in a Block, but also nested inside another subroutine. Everything is scoped accordingly.
|
|
|
|
|
|
Calling a subroutine
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The output variables must occur in the correct sequence of return registers as specified
|
|
in the subroutine's definiton. It is possible to not specify any of them but the compiler
|
|
will issue a warning then if the result values of a subroutine call are discarded.
|
|
If you don't have a variable to store the output register in, it's then required
|
|
to list the register itself instead as output variable.
|
|
|
|
Arguments should match the subroutine definition. You are allowed to omit the parameter names.
|
|
If no definition is available (because you're directly calling memory or a label or something else),
|
|
you can freely add arguments (but in this case they all have to be named).
|
|
|
|
To jump to a subroutine (without returning), prefix the subroutine call with the word 'goto'.
|
|
Unlike gotos in other languages, here it take arguments as well, because it
|
|
essentially is the same as calling a subroutine and only doing something different when it's finished.
|
|
|
|
**Register preserving calls:** use the ``!`` followed by a combination of A, X and Y (or followed
|
|
by nothing, which is the same as AXY) to tell the compiler you want to preserve the origial
|
|
value of the given registers after the subroutine call. Otherwise, the subroutine may just
|
|
as well clobber all three registers. Preserving the original values does result in some
|
|
stack manipulation code to be inserted for every call like this, which can be quite slow.
|
|
|
|
.. caution::
|
|
Note that *recursive* subroutine calls are not supported at this time.
|
|
If you do need a recursive algorithm, you'll have to hand code it in embedded assembly for now,
|
|
or rewrite it into an iterative algorithm.
|
|
|
|
|
|
.. _builtinfunctions:
|
|
|
|
Built-in Functions
|
|
------------------
|
|
|
|
|
|
There's a set of predefined functions in the language. These are fixed and can't be redefined in user code.
|
|
You can use them in expressions and the compiler will evaluate them at compile-time if possible.
|
|
|
|
|
|
sin(x)
|
|
Sine.
|
|
|
|
cos(x)
|
|
Cosine.
|
|
|
|
abs(x)
|
|
Absolute value.
|
|
|
|
acos(x)
|
|
Arccosine.
|
|
|
|
asin(x)
|
|
Arcsine.
|
|
|
|
tan(x)
|
|
Tangent.
|
|
|
|
atan(x)
|
|
Arctangent.
|
|
|
|
log(x)
|
|
Natural logarithm.
|
|
|
|
log10(x)
|
|
Base-10 logarithm.
|
|
|
|
sqrt(x)
|
|
Square root.
|
|
|
|
round(x)
|
|
Rounds the floating point to the closest integer.
|
|
|
|
floor (x)
|
|
Rounds the floating point down to an integer towards minus infinity.
|
|
|
|
ceil(x)
|
|
Rounds the floating point up to an integer towards positive infinity.
|
|
|
|
rad(x)
|
|
Degrees to radians.
|
|
|
|
deg(x)
|
|
Radians to degrees.
|
|
|
|
max(x)
|
|
Maximum of the values in the non-scalar (array or matrix) value x
|
|
|
|
min(x)
|
|
Minimum of the values in the non-scalar (array or matrix) value x
|
|
|
|
avg(x)
|
|
Average of the values in the non-scalar (array or matrix) value x
|
|
|
|
sum(x)
|
|
Sum of the values in the non-scalar (array or matrix) value x
|
|
|
|
len(x)
|
|
Number of values in the array or matrix value x, or the number of characters in a string (excluding the size or 0-byte).
|
|
Note: this can be different from the number of *bytes* in memory if the datatype isn't a byte.
|
|
|
|
lsb(x)
|
|
Get the least significant byte of the word x.
|
|
|
|
msb(x)
|
|
Get the most significant byte of the word x.
|
|
|
|
any(x)
|
|
1 ('true') if any of the values in the non-scalar (array or matrix) value x is 'true' (not zero), else 0 ('false')
|
|
|
|
all(x)
|
|
1 ('true') if all of the values in the non-scalar (array or matrix) value x are 'true' (not zero), else 0 ('false')
|
|
|
|
rnd()
|
|
returns a pseudo-random byte from 0..255
|
|
|
|
rndw()
|
|
returns a pseudo-random word from 0..65535
|
|
|
|
rndf()
|
|
returns a pseudo-random float between 0.0 and 1.0
|
|
|
|
lsl(x)
|
|
Shift the bits in x (byte or word) one position to the left.
|
|
Bit 0 is set to 0 (and the highest bit is shifted into the status register's Carry flag)
|
|
Modifies in-place but also returns the new value.
|
|
|
|
lsr(x)
|
|
Shift the bits in x (byte or word) one position to the right.
|
|
The highest bit is set to 0 (and bit 0 is shifted into the status register's Carry flag)
|
|
Modifies in-place but also returns the new value.
|
|
|
|
rol(x)
|
|
Rotate the bits in x (byte or word) one position to the left.
|
|
This uses the CPU's rotate semantics: bit 0 will be set to the current value of the Carry flag,
|
|
while the highest bit will become the new Carry flag value.
|
|
(essentially, it is a 9-bit or 17-bit rotation)
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
rol2(x)
|
|
Like _rol but now as 8-bit or 16-bit rotation.
|
|
It uses some extra logic to not consider the carry flag as extra rotation bit.
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
ror(x)
|
|
Rotate the bits in x (byte or word) one position to the right.
|
|
This uses the CPU's rotate semantics: the highest bit will be set to the current value of the Carry flag,
|
|
while bit 0 will become the new Carry flag value.
|
|
(essentially, it is a 9-bit or 17-bit rotation)
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
ror2(x)
|
|
Like _ror but now as 8-bit or 16-bit rotation.
|
|
It uses some extra logic to not consider the carry flag as extra rotation bit.
|
|
Modifies in-place, doesn't return a value (so can't be used in an expression).
|
|
|
|
P_carry(bit)
|
|
Set (or clear) the CPU status register Carry flag. No result value.
|
|
(translated into ``SEC`` or ``CLC`` cpu instruction)
|
|
|
|
P_irqd(bit)
|
|
Set (or clear) the CPU status register Interrupt Disable flag. No result value.
|
|
(translated into ``SEI`` or ``CLI`` cpu instruction)
|