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837 lines
35 KiB
ReStructuredText
837 lines
35 KiB
ReStructuredText
.. _syntaxreference:
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================
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Syntax Reference
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================
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Module file
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-----------
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This is a file with the ``.p8`` suffix, containing *directives* and *code blocks*, described below.
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The file is a text file wich can also contain:
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Lines, whitespace, indentation
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Line endings are significant because *only one* declaration, statement or other instruction can occur on every line.
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Other whitespace and line indentation is arbitrary and ignored by the compiler.
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You can use tabs or spaces as you wish.
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Source code comments
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^^^^^^^^^^^^^^^^^^^^
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Everything after a semicolon ``;`` is a comment and is ignored.
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If the whole line is just a comment, it will be copied into the resulting assembly source code.
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This makes it easier to understand and relate the generated code. Examples::
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counter = 42 ; set the initial value to 42
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; next is the code that...
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.. _directives:
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Directives
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-----------
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.. data:: %output <type>
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Level: module.
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Global setting, selects program output type. Default is ``prg``.
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- type ``raw`` : no header at all, just the raw machine code data
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- type ``prg`` : C64 program (with load address header)
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.. data:: %launcher <type>
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Level: module.
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Global setting, selects the program launcher stub to use.
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Only relevant when using the ``prg`` output type. Defaults to ``basic``.
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- type ``basic`` : add a tiny C64 BASIC program, whith a SYS statement calling into the machine code
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- type ``none`` : no launcher logic is added at all
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.. data:: %zeropage <style>
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Level: module.
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Global setting, select ZeroPage handling style. Defaults to ``kernalsafe``.
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- style ``kernalsafe`` -- use the part of the ZP that is 'free' or only used by BASIC routines,
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and don't change anything else. This allows full use of KERNAL ROM routines (but not BASIC routines),
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including default IRQs during normal system operation.
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It's not possible to return cleanly to BASIC when the program exits. The only choice is
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to perform a system reset. (A ``system_reset`` subroutine is available in the syslib to help you do this)
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- style ``floatsafe`` -- like the previous one but also reserves the addresses that
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are required to perform floating point operations (from the BASIC kernal). No clean exit is possible.
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- style ``basicsafe`` -- the most restricted mode; only use the handful 'free' addresses in the ZP, and don't
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touch change anything else. This allows full use of BASIC and KERNAL ROM routines including default IRQs
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during normal system operation.
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When the program exits, it simply returns to the BASIC ready prompt.
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- style ``full`` -- claim the whole ZP for variables for the program, overwriting everything,
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except the few addresses mentioned above that are used by the system's IRQ routine.
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Even though the default IRQ routine is still active, it is impossible to use most BASIC and KERNAL ROM routines.
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This includes many floating point operations and several utility routines that do I/O, such as ``print``.
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This option makes programs smaller and faster because even more variables can
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be stored in the ZP (which allows for more efficient assembly code).
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It's not possible to return cleanly to BASIC when the program exits. The only choice is
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to perform a system reset. (A ``system_reset`` subroutine is available in the syslib to help you do this)
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- style ``dontuse`` -- don't use *any* location in the zeropage.
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Also read :ref:`zeropage`.
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.. data:: %zpreserved <fromaddress>,<toaddress>
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Level: module.
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Global setting, can occur multiple times. It allows you to reserve or 'block' a part of the zeropage so
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that it will not be used by the compiler.
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.. data:: %address <address>
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Level: module.
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Global setting, set the program's start memory address. It's usually fixed at ``$0801`` because the
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default launcher type is a CBM-basic program. But you have to specify this address yourself when
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you don't use a CBM-basic launcher.
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.. data:: %import <name>
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Level: module.
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This reads and compiles the named module source file as part of your current program.
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Symbols from the imported module become available in your code,
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without a module or filename prefix.
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You can import modules one at a time, and importing a module more than once has no effect.
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.. data:: %option <option> [, <option> ...]
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Level: module, block.
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Sets special compiler options.
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- ``enable_floats`` (module level) tells the compiler
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to deal with floating point numbers (by using various subroutines from the Commodore-64 kernal).
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Otherwise, floating point support is not enabled. Normally you don't have to use this yourself as
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importing the ``floats`` library is required anyway and that will enable it for you automatically.
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- ``no_sysinit`` (module level) which cause the resulting program to *not* include
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the system re-initialization logic of clearing the screen, resetting I/O config etc. You'll have to
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take care of that yourself. The program will just start running from whatever state the machine is in when the
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program was launched.
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- ``force_output`` (in a block) will force the block to be outputted in the final program.
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Can be useful to make sure some data is generated that would otherwise be discarded because the compiler thinks it's not referenced (such as sprite data)
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- ``align_word`` (in a block) will make the assembler align the start address of this block on a word boundary in memory (so, an even memory address).
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- ``align_page`` (in a block) will make the assembler align the start address of this block on a page boundary in memory (so, the LSB of the address is 0).
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- ``merge`` (in a block) will merge this block's contents into an already existing block with the same name. Useful in library scenarios.
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.. data:: %asmbinary "<filename>" [, <offset>[, <length>]]
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Level: not at module scope.
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This directive can only be used inside a block.
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The assembler will include the file as binary bytes at this point, prog8 will not process this at all.
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The optional offset and length can be used to select a particular piece of the file.
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The file is located relative to the current working directory!
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To reference the contents of the included binary data, you can put a label in your prog8 code
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just before the %asmbinary. An example program for this can be found below at the description of %asminclude.
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.. data:: %asminclude "<filename>"
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Level: not at module scope.
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This directive can only be used inside a block.
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The assembler will include the file as raw assembly source text at this point,
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prog8 will not process this at all. Symbols defined in the included assembly can not be referenced
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from prog8 code. However they can be referenced from other assembly code if properly prefixed.
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You can ofcourse use a label in your prog8 code just before the %asminclude directive, and reference
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that particular label to get to (the start of) the included assembly.
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Be careful: you risk symbol redefinitions or duplications if you include a piece of
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assembly into a prog8 block that already defines symbols itself.
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The compiler first looks for the file relative to the same directory as the module containing this statement is in,
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if the file can't be found there it is searched relative to the current directory.
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Here is a small example program to show how to use labels to reference the included contents from prog8 code::
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%import textio
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%zeropage basicsafe
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main {
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sub start() {
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txt.print("first three bytes of included asm:\n")
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uword included_addr = &included_asm
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txt.print_ub(@(included_addr))
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txt.spc()
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txt.print_ub(@(included_addr+1))
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txt.spc()
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txt.print_ub(@(included_addr+2))
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txt.print("\nfirst three bytes of included binary:\n")
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included_addr = &included_bin
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txt.print_ub(@(included_addr))
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txt.spc()
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txt.print_ub(@(included_addr+1))
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txt.spc()
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txt.print_ub(@(included_addr+2))
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txt.nl()
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return
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included_asm:
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%asminclude "inc.asm"
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included_bin:
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%asmbinary "inc.bin"
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}
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}
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.. data:: %breakpoint
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Level: not at module scope.
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Defines a debugging breakpoint at this location. See :ref:`debugging`
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.. data:: %asm {{ ... }}
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Level: not at module scope.
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Declares that a piece of *assembly code* is inside the curly braces.
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This code will be copied as-is into the generated output assembly source file.
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The assembler syntax used should be for the 3rd party cross assembler tool that Prog8 uses (64tass).
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Note that the start and end markers are both *double curly braces* to minimize the chance
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that the assembly code itself contains either of those. If it does contain a ``}}``,
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it will confuse the parser.
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Identifiers
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-----------
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Naming things in Prog8 is done via valid *identifiers*. They start with a letter,
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and after that, a combination of letters, numbers, or underscores. Examples of valid identifiers::
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a
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A
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monkey
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COUNTER
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Better_Name_2
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something_strange__
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Code blocks
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-----------
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A named block of actual program code. Itefines a *scope* (also known as 'namespace') and
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can only contain *directives*, *variable declarations*, *subroutines* or *inline assembly*::
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<blockname> [<address>] {
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<directives>
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<variables>
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<subroutines>
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<inline asm>
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}
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The <blockname> must be a valid identifier.
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The <address> is optional. If specified it must be a valid memory address such as ``$c000``.
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It's used to tell the compiler to put the block at a certain position in memory.
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Also read :ref:`blocks`. Here is an example of a code block, to be loaded at ``$c000``::
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main $c000 {
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; this is code inside the block...
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}
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Labels
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------
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To label a position in your code where you can jump to from another place, you use a label::
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nice_place:
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; code ...
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It's just an identifier followed by a colon ``:``. It's allowed to put the next statement on
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the same line, after the label.
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Variables and value literals
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----------------------------
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The data that the code works on is stored in variables. Variable names have to be valid identifiers.
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Values in the source code are written using *value literals*. In the table of the supported
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data types below you can see how they should be written.
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Variable declarations
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^^^^^^^^^^^^^^^^^^^^^
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Variables should be declared with their exact type and size so the compiler can allocate storage
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for them. You can give them an initial value as well. That value can be a simple literal value,
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or an expression. If you don't provide an intial value yourself, zero will be used.
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You can add a ``@zp`` zeropage-tag, to tell the compiler to prioritize it
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when selecting variables to be put into zeropage (but no guarantees). If the ZP is full,
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the variable will be allocated in normal memory elsewhere.
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Use the ``@requirezp`` tag to force the variable in zeropage, but if the ZP is full,
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the compilation will fail.
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You can add a ``@shared`` shared-tag, to tell the compiler that the variable is shared
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with some assembly code and that it should not be optimized away if not used elsewhere.
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The syntax is::
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<datatype> [ @shared ] [ @zp ] [ @requirezp ] <variable name> [ = <initial value> ]
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Various examples::
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word thing = 0
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byte counter = len([1, 2, 3]) * 20
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byte age = 2018 - 1974
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float wallet = 55.25
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str name = "my name is Alice"
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uword address = &counter
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byte[] values = [11, 22, 33, 44, 55]
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byte[5] values ; array of 5 bytes, initially set to zero
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byte[5] values = 255 ; initialize with five 255 bytes
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word @zp zpword = 9999 ; prioritize this when selecting vars for zeropage storage
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uword @requirezp zpaddr = $3000 ; we require this variable in Zeropage
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word @shared asmvar ; variable is used in assembly code but not elsewhere
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Data types
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^^^^^^^^^^
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Prog8 supports the following data types:
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=============== ======================= ================= =========================================
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type identifier type storage size example var declaration and literal value
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=============== ======================= ================= =========================================
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``byte`` signed byte 1 byte = 8 bits ``byte myvar = -22``
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``ubyte`` unsigned byte 1 byte = 8 bits ``ubyte myvar = $8f``, ``ubyte c = 'a'``
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-- boolean 1 byte = 8 bits ``byte myvar = true`` or ``byte myvar == false``
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The true and false are actually just aliases
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for the byte values 1 and 0.
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``word`` signed word 2 bytes = 16 bits ``word myvar = -12345``
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``uword`` unsigned word 2 bytes = 16 bits ``uword myvar = $8fee``
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``float`` floating-point 5 bytes = 40 bits ``float myvar = 1.2345``
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stored in 5-byte cbm MFLPT format
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``byte[x]`` signed byte array x bytes ``byte[4] myvar``
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``ubyte[x]`` unsigned byte array x bytes ``ubyte[4] myvar``
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``word[x]`` signed word array 2*x bytes ``word[4] myvar``
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``uword[x]`` unsigned word array 2*x bytes ``uword[4] myvar``
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``float[x]`` floating-point array 5*x bytes ``float[4] myvar``
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``byte[]`` signed byte array depends on value ``byte[] myvar = [1, 2, 3, 4]``
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``ubyte[]`` unsigned byte array depends on value ``ubyte[] myvar = [1, 2, 3, 4]``
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``word[]`` signed word array depends on value ``word[] myvar = [1, 2, 3, 4]``
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``uword[]`` unsigned word array depends on value ``uword[] myvar = [1, 2, 3, 4]``
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``float[]`` floating-point array depends on value ``float[] myvar = [1.1, 2.2, 3.3, 4.4]``
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``str[]`` array with string ptrs 2*x bytes + strs ``str[] names = ["ally", "pete"]``
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``str`` string (petscii) varies ``str myvar = "hello."``
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implicitly terminated by a 0-byte
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=============== ======================= ================= =========================================
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**arrays:** you can split an array initializer list over several lines if you want. When an initialization
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value is given, the array size in the declaration can be omitted.
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**hexadecimal numbers:** you can use a dollar prefix to write hexadecimal numbers: ``$20ac``
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**binary numbers:** you can use a percent prefix to write binary numbers: ``%10010011``
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Note that ``%`` is also the remainder operator so be careful: if you want to take the remainder
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of something with an operand starting with 1 or 0, you'll have to add a space in between.
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**character values:** you can use a single character in quotes like this ``'a'`` for the Petscii byte value of that character.
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**``byte`` versus ``word`` values:**
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- When an integer value ranges from 0..255 the compiler sees it as a ``ubyte``. For -128..127 it's a ``byte``.
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- When an integer value ranges from 256..65535 the compiler sees it as a ``uword``. For -32768..32767 it's a ``word``.
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- When a hex number has 3 or 4 digits, for example ``$0004``, it is seen as a ``word`` otherwise as a ``byte``.
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- When a binary number has 9 to 16 digits, for example ``%1100110011``, it is seen as a ``word`` otherwise as a ``byte``.
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- If the number fits in a byte but you really require it as a word value, you'll have to explicitly cast it: ``60 as uword``
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or you can use the full word hexadecimal notation ``$003c``.
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Data type conversion
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^^^^^^^^^^^^^^^^^^^^
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Many type conversions are possible by just writing ``as <type>`` at the end of an expression,
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for example ``ubyte ub = floatvalue as ubyte`` will convert the floating point value to an unsigned byte.
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Memory mapped variables
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^^^^^^^^^^^^^^^^^^^^^^^
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The ``&`` (address-of operator) used in front of a data type keyword, indicates that no storage
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should be allocated by the compiler. Instead, the (mandatory) value assigned to the variable
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should be the *memory address* where the value is located::
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&byte BORDERCOLOR = $d020
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&ubyte[5*40] top5screenrows = $0400 ; works for array as well
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.. _pointervars:
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Direct access to memory locations
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Instead of defining a memory mapped name for a specific memory location, you can also
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directly access the memory. Enclose a numeric expression or literal with ``@(...)`` to do that::
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color = @($d020) ; set the variable 'color' to the current c64 screen border color ("peek(53280)")
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@($d020) = 0 ; set the c64 screen border to black ("poke 53280,0")
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@(vic+$20) = 6 ; a dynamic expression to 'calculate' the address
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The array indexing notation on a uword 'pointer variable' is syntactic sugar for such a direct memory access expression::
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pointervar[999] = 0 ; equivalent to @(pointervar+999) = 0
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Constants
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^^^^^^^^^
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All variables can be assigned new values unless you use the ``const`` keyword.
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The initial value must be known at compile time (it must be a compile time constant expression).
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This is only valid for the simple numeric types (byte, word, float)::
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const byte max_age = 99
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Reserved names
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^^^^^^^^^^^^^^
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The following names are reserved, they have a special meaning::
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true false ; boolean values 1 and 0
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Range expression
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^^^^^^^^^^^^^^^^
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A special value is the *range expression* which represents a range of integer numbers or characters,
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from the starting value to (and including) the ending value::
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<start> to <end> [ step <step> ]
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<start> downto <end> [ step <step> ]
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You an provide a step value if you need something else than the default increment which is one (or,
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in case of downto, a decrement of one). Because a step of minus one is so common you can just use
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the downto variant to avoid having to specify the step as well.
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If used in the place of a literal value, it expands into the actual array of integer values::
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byte[] array = 100 to 199 ; initialize array with [100, 101, ..., 198, 199]
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Array indexing
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^^^^^^^^^^^^^^
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Strings and arrays are a sequence of values. You can access the individual values by indexing.
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Syntax is familiar with brackets: ``arrayvar[x]`` ::
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array[2] ; the third byte in the array (index is 0-based)
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string[4] ; the fifth character (=byte) in the string
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Note: you can also use array indexing on a 'pointer variable', which is basically an uword variable
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containing a memory address. Currently this is equivalent to directly referencing the bytes in
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memory at the given index. See :ref:`pointervars`
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String
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^^^^^^
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A string literal can occur with or without an encoding prefix (encoding followed by ':' followed by the string itself).
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When this is omitted, the string is stored in the machine's default character encoding (which is PETSCII on the CBM machines).
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You can choose to store the string in other encodings such as ``sc`` (screencodes) or ``iso`` (iso-8859-15).
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String length is limited to 255 characters.
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Here are several examples:
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- ``"hello"`` a string translated into the default character encoding (PETSCII)
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- ``petscii:"hello"`` same as the above, on CBM machines.
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- ``sc:"my name is Alice"`` string with screencode encoding (new syntax)
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- ``iso:"Ich heiße François"`` string in iso encoding
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There are several escape sequences available to put special characters into your string value:
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- ``\\`` - the backslash itself, has to be escaped because it is the escape symbol by itself
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- ``\n`` - newline character (move cursor down and to beginning of next line)
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- ``\r`` - carriage return character (more or less the same as newline if printing to the screen)
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- ``\"`` - quote character (otherwise it would terminate the string)
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- ``\'`` - apostrophe character (has to be escaped in character literals, is okay inside a string)
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- ``\uHHHH`` - a unicode codepoint \u0000 - \uffff (16-bit hexadecimal)
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- ``\xHH`` - 8-bit hex value that will be copied verbatim *without encoding*
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- String literals can contain many symbols directly if they have a petscii equivalent, such as "♠♥♣♦π▚●○╳".
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Characters like ^, _, \\, {, } and | (that have no direct PETSCII counterpart) are still accepted and converted to the closest PETSCII equivalents. (Make sure you save the source file in UTF-8 encoding if you use this.)
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Operators
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---------
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arithmetic: ``+`` ``-`` ``*`` ``/`` ``%``
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``+``, ``-``, ``*``, ``/`` are the familiar arithmetic operations.
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``/`` is division (will result in integer division when using on integer operands, and a floating point division when at least one of the operands is a float)
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``%`` is the remainder operator: ``25 % 7`` is 4. Be careful: without a space, %10 will be parsed as the binary number 2.
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Remainder is only supported on integer operands (not floats).
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bitwise arithmetic: ``&`` ``|`` ``^`` ``~`` ``<<`` ``>>``
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``&`` is bitwise and, ``|`` is bitwise or, ``^`` is bitwise xor, ``~`` is bitwise invert (this one is an unary operator)
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``<<`` is bitwise left shift and ``>>`` is bitwise right shift (both will not change the datatype of the value)
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assignment: ``=``
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Sets the target on the LHS (left hand side) of the operator to the value of the expression on the RHS (right hand side).
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Note that an assignment sometimes is not possible or supported.
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augmented assignment: ``+=`` ``-=`` ``*=`` ``/=`` ``**=`` ``&=`` ``|=`` ``^=`` ``<<=`` ``>>=``
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This is syntactic sugar; ``aa += xx`` is equivalent to ``aa = aa + xx``
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postfix increment and decrement: ``++`` ``--``
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Syntactic sugar; ``aa++`` is equivalent to ``aa = aa + 1``, and ``aa--`` is equivalent to ``aa = aa - 1``.
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Because these operations are so common, we have these short forms.
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comparison: ``!=`` ``<`` ``>`` ``<=`` ``>=``
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Equality, Inequality, Less-than, Greater-than, Less-or-Equal-than, Greater-or-Equal-than comparisons.
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The result is a 'boolean' value 'true' or 'false' (which in reality is just a byte value of 1 or 0).
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logical: ``not`` ``and`` ``or`` ``xor``
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These operators are the usual logical operations that are part of a logical expression to reason
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about truths (boolean values). The result of such an expression is a 'boolean' value 'true' or 'false'
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(which in reality is just a byte value of 1 or 0).
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Notice that the expression ``not x`` is equivalent to ``x==0``, and the compiler will treat it as such.
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.. note::
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Unlike most other programming languages, there is no short-cirquit or McCarthy-evaluation
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for the logical ``and`` and ``or`` operators. This means that prog8 currently always evaluates
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all operands from these logical expressions, even when one of them already determines the outcome!
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range creation: ``to``
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Creates a range of values from the LHS value to the RHS value, inclusive.
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These are mainly used in for loops to set the loop range. Example::
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0 to 7 ; range of values 0, 1, 2, 3, 4, 5, 6, 7 (constant)
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aa = 5
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aa = 10
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aa to xx ; range of 5, 6, 7, 8, 9, 10
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byte[] array = 10 to 13 ; sets the array to [1, 2, 3, 4]
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for i in 0 to 127 {
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; i loops 0, 1, 2, ... 127
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}
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containment check: ``in``
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Tests if a value is present in a list of values, which can be a string or an array.
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The result is a simple boolean ``true`` or ``false``.
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Consider using this instead of chaining multiple value tests with ``or``, because the
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containment check is more efficient.
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Examples::
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ubyte cc
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if cc in [' ', '@', 0] {
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txt.print("cc is one of the values")
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}
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str email_address = "?????????"
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if '@' in email_address {
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txt.print("email address seems ok")
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}
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address of: ``&``
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This is a prefix operator that can be applied to a string or array variable or literal value.
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It results in the memory address (UWORD) of that string or array in memory: ``uword a = &stringvar``
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Sometimes the compiler silently inserts this operator to make it easier for instance
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to pass strings or arrays as subroutine call arguments.
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This operator can also be used as a prefix to a variable's data type keyword to indicate that
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it is a memory mapped variable (for instance: ``&ubyte screencolor = $d021``)
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precedence grouping in expressions, or subroutine parameter list: ``(`` *expression* ``)``
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Parentheses are used to group parts of an expression to change the order of evaluation.
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(the subexpression inside the parentheses will be evaluated first):
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``(4 + 8) * 2`` is 24 instead of 20.
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Parentheses are also used in a subroutine call, they follow the name of the subroutine and contain
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the list of arguments to pass to the subroutine: ``big_function(1, 99)``
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Subroutine / function calls
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---------------------------
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You call a subroutine like this::
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[ void / result = ] subroutinename_or_address ( [argument...] )
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; example:
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resultvariable = subroutine(arg1, arg2, arg3)
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void noresultvaluesub(arg)
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Arguments are separated by commas. The argument list can also be empty if the subroutine
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takes no parameters. If the subroutine returns a value, usually you assign it to a variable.
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If you're not interested in the return value, prefix the function call with the ``void`` keyword.
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Otherwise the compiler will warn you about discarding the result of the call.
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Multiple return values
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^^^^^^^^^^^^^^^^^^^^^^
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Normal subroutines can only return zero or one return values.
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However, the special ``asmsub`` routines (implemented in assembly code) or ``romsub`` routines
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(referencing a routine in kernal ROM) can return more than one return value.
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For example a status in the carry bit and a number in A, or a 16-bit value in A/Y registers.
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It is not possible to process the results of a call to these kind of routines
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directly from the language, because only single value assignments are possible.
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You can still call the subroutine and not store the results.
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**There is an exception:** if there's just one return value in a register, and one or more others that are returned
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as bits in the status register (such as the Carry bit), the compiler allows you to call the subroutine.
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It will then store the result value in a variable if required, and *try to keep the status register untouched
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after the call* so you can often use a conditional branch statement for that. But the latter is tricky,
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make sure you check the generated assembly code.
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If there really are multiple relevant return values (other than a combined 16 bit return value in 2 registers),
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you'll have to write a small block of custom inline assembly that does the call and stores the values
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appropriately. Don't forget to save/restore any registers that are modified.
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Subroutine definitions
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----------------------
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The syntax is::
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sub <identifier> ( [parameters] ) [ -> returntype ] {
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... statements ...
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}
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; example:
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sub triple_something (word amount) -> word {
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return X * 3
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}
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The open curly brace must immediately follow the subroutine result specification on the same line,
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and can have nothing following it. The close curly brace must be on its own line as well.
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The parameters is a (possibly empty) comma separated list of "<datatype> <parametername>" pairs specifying the input parameters.
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The return type has to be specified if the subroutine returns a value.
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Assembly / ROM subroutines
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Subroutines implemented in ROM are usually defined by compiler library files, with the following syntax::
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romsub $FFD5 = LOAD(ubyte verify @ A, uword address @ XY) -> clobbers() -> ubyte @Pc, ubyte @ A, ubyte @ X, ubyte @ Y
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This defines the ``LOAD`` subroutine at ROM memory address $FFD5, taking arguments in all three registers A, X and Y,
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and returning stuff in several registers as well. The ``clobbers`` clause is used to signify to the compiler
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what CPU registers are clobbered by the call instead of being unchanged or returning a meaningful result value.
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User subroutines in the program source code that are implemented purely in assembly and which have an assembly calling convention (i.e.
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the parameters are strictly passed via cpu registers), are defined with ``asmsub`` like this::
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asmsub clear_screenchars (ubyte char @ A) clobbers(Y) {
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%asm {{
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ldy #0
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_loop sta c64.Screen,y
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sta c64.Screen+$0100,y
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sta c64.Screen+$0200,y
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sta c64.Screen+$02e8,y
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iny
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bne _loop
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rts
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}}
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}
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the statement body of such a subroutine should consist of just an inline assembly block.
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The ``@ <register>`` part is required for rom and assembly-subroutines, as it specifies for the compiler
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what cpu registers should take the routine's arguments. You can use the regular set of registers
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(A, X, Y), the special 16-bit register pairs to take word values (AX, AY and XY) and even a processor status
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flag such as Carry (Pc).
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.. note::
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Asmsubs can also be tagged as ``inline asmsub`` to make trivial pieces of assembly inserted
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directly instead of a call to them. Note that it is literal copy-paste of code that is done,
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so make sure the assembly is actually written to behave like such - which probably means you
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don't want a ``rts`` or ``jmp`` or ``bra`` in it!
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.. note::
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The 'virtual' 16-bit registers from the Commander X16 can also be specified as ``R0`` .. ``R15`` .
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This means you don't have to set them up manually before calling a subroutine that takes
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one or more parameters in those 'registers'. You can just list the arguments directly.
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*This also works on the Commodore-64!* (however they are not as efficient there because they're not in zeropage)
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In prog8 and assembly code these 'registers' are directly accessible too via
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``cx16.r0`` .. ``cx16.r15`` (these are memory mapped uword values),
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``cx16.r0s`` .. ``cx16.r15s`` (these are memory mapped word values),
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and ``L`` / ``H`` variants are also available to directly access the low and high bytes of these.
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Expressions
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-----------
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Expressions calculate a value and can be used almost everywhere a value is expected.
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They consist of values, variables, operators, function calls, type casts, direct memory reads,
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and can be combined into other expressions.
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Long expressions can be split over multiple lines by inserting a line break before or after an operator::
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num_hours * 3600
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+ num_minutes * 60
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+ num_seconds
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Loops
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-----
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for loop
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^^^^^^^^
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The loop variable must be a byte or word variable, and it must be defined separately first.
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The expression that you loop over can be anything that supports iteration (such as ranges like ``0 to 100``,
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array variables and strings) *except* floating-point arrays (because a floating-point loop variable is not supported).
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You can use a single statement, or a statement block like in the example below::
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for <loopvar> in <expression> [ step <amount> ] {
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; do something...
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break ; break out of the loop
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}
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For example, this is a for loop using a byte variable ``i``, defined before, to loop over a certain range of numbers::
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ubyte i
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...
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for i in 20 to 155 {
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; do something
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}
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And this is a loop over the values of the array ``fibonacci_numbers``::
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uword[] fibonacci_numbers = [0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181]
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uword number
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for number in fibonacci_numbers {
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; do something with number
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}
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while loop
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^^^^^^^^^^
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As long as the condition is true (1), repeat the given statement(s).
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You can use a single statement, or a statement block like in the example below::
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while <condition> {
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; do something...
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break ; break out of the loop
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}
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do-until loop
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^^^^^^^^^^^^^
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Until the given condition is true (1), repeat the given statement(s).
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You can use a single statement, or a statement block like in the example below::
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do {
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; do something...
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break ; break out of the loop
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} until <condition>
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repeat loop
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^^^^^^^^^^^
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When you're only interested in repeating something a given number of times.
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It's a short hand for a for loop without an explicit loop variable::
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repeat 15 {
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; do something...
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break ; you can break out of the loop
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}
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If you omit the iteration count, it simply loops forever.
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You can still ``break`` out of such a loop if you want though.
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Conditional Execution and Jumps
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-------------------------------
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Unconditional jump
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^^^^^^^^^^^^^^^^^^
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To jump to another part of the program, you use a ``goto`` statement with an addres or the name
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of a label or subroutine::
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goto $c000 ; address
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goto name ; label or subroutine
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uword address = $4000
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goto address ; jump via address variable
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Notice that this is a valid way to end a subroutine (you can either ``return`` from it, or jump
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to another piece of code that eventually returns).
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If you jump to an address variable (uword), it is doing an 'indirect' jump: the jump will be done
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to the address that's currently in the variable.
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Conditional execution
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^^^^^^^^^^^^^^^^^^^^^
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With the 'if' / 'else' statement you can execute code depending on the value of a condition::
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if <expression> <statements> [else <statements> ]
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where <statements> can be just a single statement for instance just a ``goto``, or it can be a block such as this::
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if <expression> {
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<statements>
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} else {
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<alternative statements>
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}
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**Special status register branch form:**
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There is a special form of the if-statement that immediately translates into one of the 6502's branching instructions.
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It is almost the same as the regular if-statement but it lacks a contional expression part, because the if-statement
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itself defines on what status register bit it should branch on::
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if_XX <statements> [else <statements> ]
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where <statements> can be just a single statement for instance just a ``goto``, or it can be a block such as this::
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if_XX {
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<statements>
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} else {
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<alternative statements>
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}
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The XX corresponds to one of the processor's branching instructions, so the possibilities are:
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``if_cs``, ``if_cc``, ``if_eq``, ``if_ne``, ``if_pl``, ``if_mi``, ``if_vs`` and ``if_vc``.
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It can also be one of the four aliases that are easier to read: ``if_z``, ``if_nz``, ``if_pos`` and ``if_neg``.
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.. caution::
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These special ``if_XX`` branching statements are only useful in certain specific situations where you are *certain*
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that the status register (still) contains the correct status bits.
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This is not always the case after a fuction call or other operations!
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If in doubt, check the generated assembly code!
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when statement ('jump table')
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The structure of a when statement is like this::
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when <expression> {
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<value(s)> -> <statement(s)>
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<value(s)> -> <statement(s)>
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...
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[ else -> <statement(s)> ]
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}
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The when-*value* can be any expression but the choice values have to evaluate to
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compile-time constant integers (bytes or words).
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The else part is optional.
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Choices can result in a single statement or a block of multiple statements in which
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case you have to use { } to enclose them::
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when value {
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4 -> txt.print("four")
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5 -> txt.print("five")
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10,20,30 -> {
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txt.print("ten or twenty or thirty")
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}
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else -> txt.print("don't know")
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}
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