prog8/compiler/res/prog8lib/cx16/floats.p8
2023-04-23 15:13:53 +02:00

158 lines
7.1 KiB
Lua

; Prog8 definitions for floating point handling on the CommanderX16
%option enable_floats
%import floats_functions
floats {
; ---- this block contains C-64 compatible floating point related functions ----
const float PI = 3.141592653589793
const float TWOPI = 6.283185307179586
; ---- ROM float functions (same as on C128 except base page) ----
; note: the fac1 and fac2 are working registers and take 6 bytes each,
; floats in memory (and rom) are stored in 5-byte MFLPT packed format.
; note: fac1/2 might get clobbered even if not mentioned in the function's name.
; note: for subtraction and division, the left operand is in fac2, the right operand in fac1.
romsub $fe00 = AYINT() clobbers(A,X,Y) ; fac1-> signed word in 100-101 ($64-$65) MSB FIRST. (might throw ILLEGAL QUANTITY)
; GIVAYF: signed word in Y/A (note different lsb/msb order) -> float in fac1
; there is also floats.GIVUAYFAY - unsigned word in A/Y (lo/hi) to fac1
; (tip: use GIVAYFAY to use A/Y input; lo/hi switched to normal order)
romsub $fe03 = GIVAYF(ubyte lo @ Y, ubyte hi @ A) clobbers(A,X,Y)
romsub $fe06 = FOUT() clobbers(X) -> uword @ AY ; fac1 -> string, address returned in AY
; romsub $fe09 = VAL_1() clobbers(A,X,Y) ; convert ASCII string to floating point [not yet implemented!!!]
; GETADR: fac1 -> unsigned word in Y/A (might throw ILLEGAL QUANTITY) (result also in $14/15)
; (tip: use GETADRAY to get A/Y output; lo/hi switched to normal little endian order)
romsub $fe0c = GETADR() clobbers(X) -> ubyte @ Y, ubyte @ A
romsub $fe0f = FLOATC() clobbers(A,X,Y) ; convert address to floating point
romsub $fe12 = FSUB(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 = mflpt from A/Y - fac1
romsub $fe15 = FSUBT() clobbers(A,X,Y) ; fac1 = fac2-fac1 mind the order of the operands
romsub $fe18 = FADD(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 += mflpt value from A/Y
romsub $fe1b = FADDT() clobbers(A,X,Y) ; fac1 += fac2
romsub $fe1e = FMULT(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 *= mflpt value from A/Y
romsub $fe21 = FMULTT() clobbers(A,X,Y) ; fac1 *= fac2
romsub $fe24 = FDIV(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 = mflpt in A/Y / fac1
romsub $fe27 = FDIVT() clobbers(A,X,Y) ; fac1 = fac2/fac1 mind the order of the operands
romsub $fe2a = LOG() clobbers(A,X,Y) ; fac1 = LN(fac1) (natural log)
romsub $fe2d = INT() clobbers(A,X,Y) ; INT() truncates, use FADDH first to round instead of trunc
romsub $fe30 = SQR() clobbers(A,X,Y) ; fac1 = SQRT(fac1)
romsub $fe33 = NEGOP() clobbers(A) ; switch the sign of fac1 (fac1 = -fac1)
romsub $fe36 = FPWR(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 = fac2 ** float in A/Y
romsub $fe39 = FPWRT() clobbers(A,X,Y) ; fac1 = fac2 ** fac1
romsub $fe3c = EXP() clobbers(A,X,Y) ; fac1 = EXP(fac1) (e ** fac1)
romsub $fe3f = COS() clobbers(A,X,Y) ; fac1 = COS(fac1)
romsub $fe42 = SIN() clobbers(A,X,Y) ; fac1 = SIN(fac1)
romsub $fe45 = TAN() clobbers(A,X,Y) ; fac1 = TAN(fac1)
romsub $fe48 = ATN() clobbers(A,X,Y) ; fac1 = ATN(fac1)
romsub $fe4b = ROUND() clobbers(A,X,Y) ; round fac1
romsub $fe4e = ABS() clobbers(A,X,Y) ; fac1 = ABS(fac1)
romsub $fe51 = SIGN() clobbers(X,Y) -> ubyte @ A ; SIGN(fac1) to A, $ff, $0, $1 for negative, zero, positive
romsub $fe54 = FCOMP(uword mflpt @ AY) clobbers(X,Y) -> ubyte @ A ; A = compare fac1 to mflpt in A/Y, 0=equal 1=fac1 is greater, 255=fac1 is less than
romsub $fe57 = RND_0() clobbers(A,X,Y) ; fac1 = RND(fac1) float random number generator NOTE: incompatible with C64's RND routine
romsub $fe57 = RND() clobbers(A,X,Y) ; alias for RND_0
romsub $fe5a = CONUPK(uword mflpt @ AY) clobbers(A,X,Y) ; load mflpt value from memory in A/Y into fac2
romsub $fe5d = ROMUPK(uword mflpt @ AY) clobbers(A,X,Y) ; load mflpt value from memory in current bank in A/Y into fac2
romsub $fe60 = MOVFRM(uword mflpt @ AY) clobbers(A,X,Y) ; load mflpt value from memory in A/Y into fac1 (use MOVFM instead)
romsub $fe63 = MOVFM(uword mflpt @ AY) clobbers(A,X,Y) ; load mflpt value from memory in A/Y into fac1
romsub $fe66 = MOVMF(uword mflpt @ XY) clobbers(A,X,Y) ; store fac1 to memory X/Y as 5-byte mflpt
romsub $fe69 = MOVFA() clobbers(A,X) ; copy fac2 to fac1
romsub $fe6c = MOVAF() clobbers(A,X) ; copy fac1 to fac2 (rounded)
; X16 additions
romsub $fe6f = FADDH() clobbers(A,X,Y) ; fac1 += 0.5, for rounding- call this before INT
romsub $fe72 = ZEROFC() clobbers(A,X,Y) ; fac1 = 0
romsub $fe75 = NORMAL() clobbers(A,X,Y) ; normalize fac1 (?)
romsub $fe78 = NEGFAC() clobbers(A) ; switch the sign of fac1 (fac1 = -fac1) (juse use NEGOP() instead!)
romsub $fe7b = MUL10() clobbers(A,X,Y) ; fac1 *= 10
romsub $fe7e = DIV10() clobbers(A,X,Y) ; fac1 /= 10 , CAUTION: result is always positive!
romsub $fe81 = MOVEF() clobbers(A,X) ; copy fac1 to fac2
romsub $fe84 = SGN() clobbers(A,X,Y) ; fac1 = SGN(fac1), result of SIGN (-1, 0 or 1)
romsub $fe87 = FLOAT() clobbers(A,X,Y) ; FAC = (s8).A
romsub $fe8a = FLOATS() clobbers(A,X,Y) ; FAC = (s16)facho+1:facho
romsub $fe8d = QINT() clobbers(A,X,Y) ; facho:facho+1:facho+2:facho+3 = u32(FAC)
romsub $fe90 = FINLOG(byte value @A) clobbers (A, X, Y) ; fac1 += signed byte in A
asmsub FREADSA (byte value @A) clobbers(A,X,Y) {
; ---- 8 bit signed A -> float in fac1
%asm {{
tay
bpl +
lda #$ff
jmp GIVAYF
+ lda #0
jmp GIVAYF
}}
}
asmsub GIVUAYFAY (uword value @ AY) clobbers(A,X,Y) {
; ---- unsigned 16 bit word in A/Y (lo/hi) to fac1
%asm {{
phx
sty $c4 ; facmo ($64 on c128)
sta $c5 ; facmo+1 ($65 on c128)
ldx #$90
sec
jsr FLOATC
plx
rts
}}
}
asmsub GIVAYFAY (uword value @ AY) clobbers(A,X,Y) {
; ---- signed 16 bit word in A/Y (lo/hi) to float in fac1
%asm {{
sta P8ZP_SCRATCH_B1
tya
ldy P8ZP_SCRATCH_B1
jmp GIVAYF ; this uses the inverse order, Y/A
}}
}
asmsub GETADRAY () clobbers(X) -> uword @ AY {
; ---- fac1 to unsigned word in A/Y
%asm {{
jsr GETADR ; this uses the inverse order, Y/A
sta P8ZP_SCRATCH_B1
tya
ldy P8ZP_SCRATCH_B1
rts
}}
}
asmsub FREADUY (ubyte value @Y) {
; -- 8 bit unsigned Y -> float in fac1
%asm {{
lda #0
jmp GIVAYF
}}
}
&uword AYINT_facmo = $c6 ; $c6/$c7 contain result of AYINT
sub rndf() -> float {
%asm {{
phx
lda #1
jsr RND_0
plx
rts
}}
}
%asminclude "library:c64/floats.asm"
%asminclude "library:c64/floats_funcs.asm"
}