prog8/examples/cx16/vtui/testvtui.p8
2023-07-02 21:15:05 +02:00

156 lines
5.1 KiB
Lua

%import textio
%option no_sysinit
%zeropage basicsafe
; simple test program for the "VTUI" text user interface library
; see: https://github.com/JimmyDansbo/VTUIlib
main {
sub start() {
vtui.initialize()
store_logo()
txt.lowercase()
vtui.screen_set(0)
vtui.clr_scr('%', $50)
vtui.gotoxy(5,5)
vtui.fill_box(':', 70, 50, $c6)
vtui.gotoxy(10,10)
vtui.border(1, 40, 6, $47)
vtui.gotoxy(12,12)
vtui.print_str2(sc:"Hello, world! vtui from Prog8!", $f2, false)
vtui.gotoxy(12,13)
vtui.print_str2("Hello, world! vtui from Prog8!", $f2, true)
str inputbuffer = "?" * 20
; txt.print_uwhex(inputbuffer, 1)
; txt.chrout(':')
; txt.print(inputbuffer)
; txt.chrout('\n')
vtui.gotoxy(5,20)
vtui.print_str2(sc:"Enter your name: ", $e3, false)
ubyte length = vtui.input_str(inputbuffer, len(inputbuffer), $21)
vtui.gotoxy(8,22)
vtui.print_str2(sc:"Your name is: ", $e3, false)
;vtui.print_str2(inputbuffer, $67, $00)
vtui.print_str(inputbuffer, length, $67, $00)
; txt.uppercase() ; kills vtui?
logo_mover()
}
sub store_logo() {
vtui.gotoxy(0, 0)
vtui.save_rect($80, 1, $0000, 7, 7)
vtui.gotoxy(0, 0)
vtui.save_rect($80, 1, $0100, 7, 7)
}
sub logo_mover() {
ubyte xcoord = 0
ubyte ycoord = 0
ubyte newx = 0
ubyte newy = 0
;vtui.screen_set(2)
vtui.gotoxy(30, 32)
vtui.print_str2("arrow keys to move!", $61, true)
char_loop:
ubyte char = cbm.GETIN()
if not char
goto char_loop
when char {
$91 -> {
if newy {
newy--
move_logo()
}
}
$11 -> {
if newy<53 {
newy++
move_logo()
}
}
$9d -> {
if newx {
newx--
move_logo()
}
}
$1d -> {
if newx<70 {
newx++
move_logo()
}
}
}
goto char_loop
sub move_logo() {
vtui.gotoxy(xcoord, ycoord)
vtui.rest_rect($80, 1, $0100, 7, 7)
vtui.gotoxy(newx, newy)
vtui.save_rect($80, 1, $0100, 7, 7)
vtui.gotoxy(newx, newy)
vtui.rest_rect($80, 1, $0000, 7, 7)
xcoord = newx
ycoord = newy
}
}
}
vtui $1000 {
%option no_symbol_prefixing
%asmbinary "VTUI1.0.BIN", 2 ; skip the 2 dummy load address bytes
; NOTE: base address $1000 here must be the same as the block's memory address, for obvious reasons!
; The routines below are for VTUI 1.0
romsub $1000 = initialize() clobbers(A, X, Y)
romsub $1002 = screen_set(ubyte mode @A) clobbers(A, X, Y)
romsub $1005 = set_bank(bool bank1 @Pc) clobbers(A)
romsub $1008 = set_stride(ubyte stride @A) clobbers(A)
romsub $100b = set_decr(bool incrdecr @Pc) clobbers(A)
romsub $100e = clr_scr(ubyte char @A, ubyte colors @X) clobbers(Y)
romsub $1011 = gotoxy(ubyte column @A, ubyte row @Y)
romsub $1014 = plot_char(ubyte char @A, ubyte colors @X)
romsub $1017 = scan_char() -> ubyte @A, ubyte @X
romsub $101a = hline(ubyte char @A, ubyte length @Y, ubyte colors @X) clobbers(A)
romsub $101d = vline(ubyte char @A, ubyte height @Y, ubyte colors @X) clobbers(A)
romsub $1020 = print_str(str txtstring @R0, ubyte length @Y, ubyte colors @X, ubyte convertchars @A) clobbers(A, Y)
romsub $1023 = fill_box(ubyte char @A, ubyte width @R1, ubyte height @R2, ubyte colors @X) clobbers(A, Y)
romsub $1026 = pet2scr(ubyte char @A) -> ubyte @A
romsub $1029 = scr2pet(ubyte char @A) -> ubyte @A
romsub $102c = border(ubyte mode @A, ubyte width @R1, ubyte height @R2, ubyte colors @X) clobbers(Y) ; NOTE: mode 6 means 'custom' characters taken from r3 - r6
romsub $102f = save_rect(ubyte ramtype @A, bool vbank1 @Pc, uword address @R0, ubyte width @R1, ubyte height @R2) clobbers(A, X, Y)
romsub $1032 = rest_rect(ubyte ramtype @A, bool vbank1 @Pc, uword address @R0, ubyte width @R1, ubyte height @R2) clobbers(A, X, Y)
romsub $1035 = input_str(uword buffer @R0, ubyte buflen @Y, ubyte colors @X) clobbers (A) -> ubyte @Y
romsub $1038 = get_bank() clobbers (A) -> bool @Pc
romsub $103b = get_stride() -> ubyte @A
romsub $103e = get_decr() clobbers (A) -> bool @Pc
; -- helper function to do string length counting for you internally, and turn the convertchars flag into a boolean again
asmsub print_str2(str txtstring @R0, ubyte colors @X, bool convertchars @Pc) clobbers(A, Y) {
%asm {{
lda #0
bcs +
lda #$80
+ pha
lda cx16.r0
ldy cx16.r0+1
jsr prog8_lib.strlen
pla
jmp print_str
}}
}
}