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https://github.com/irmen/prog8.git
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792 lines
24 KiB
Lua
792 lines
24 KiB
Lua
; Monochrome Bitmap pixel graphics routines for the CommanderX16
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; Using the full-screen 640x480 and 320x240 screen modes, in 1 bpp mode (black/white).
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;
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; No text layer is currently shown, but text can be drawn as part of the bitmap itself.
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; For color bitmap graphics, see the gfx2 library.
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;
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; NOTE: a lot of the code here is similar or the same to that in gfx2
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monogfx {
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%option no_symbol_prefixing
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; read-only control variables:
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uword width = 0
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uword height = 0
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bool dont_stipple_flag = true ; set to false to enable stippling mode
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sub lores() {
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; enable 320*240 bitmap mode
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cx16.VERA_CTRL=0
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cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
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cx16.VERA_DC_HSCALE = 64
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cx16.VERA_DC_VSCALE = 64
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cx16.VERA_L1_CONFIG = %00000100
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cx16.VERA_L1_MAPBASE = 0
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cx16.VERA_L1_TILEBASE = 0
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width = 320
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height = 240
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clear_screen(0)
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}
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sub hires() {
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; enable 640*480 bitmap mode
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cx16.VERA_CTRL=0
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cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
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cx16.VERA_DC_HSCALE = 128
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cx16.VERA_DC_VSCALE = 128
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cx16.VERA_L1_CONFIG = %00000100
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cx16.VERA_L1_MAPBASE = 0
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cx16.VERA_L1_TILEBASE = %00000001
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width = 640
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height = 480
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clear_screen(0)
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}
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sub textmode() {
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; back to normal text mode
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cx16.r15L = cx16.VERA_DC_VIDEO & %00000111 ; retain chroma + output mode
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cbm.CINT()
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cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11111000) | cx16.r15L
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}
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sub clear_screen(ubyte color) {
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stipple(false)
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position(0, 0)
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when width {
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320 -> {
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repeat 240/2/8
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cs_innerloop640(color)
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}
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640 -> {
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repeat 480/8
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cs_innerloop640(color)
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}
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}
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position(0, 0)
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}
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sub stipple(bool enable) {
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dont_stipple_flag = not enable
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}
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sub rect(uword xx, uword yy, uword rwidth, uword rheight, bool draw) {
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if rwidth==0 or rheight==0
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return
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horizontal_line(xx, yy, rwidth, draw)
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if rheight==1
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return
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horizontal_line(xx, yy+rheight-1, rwidth, draw)
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vertical_line(xx, yy+1, rheight-2, draw)
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if rwidth==1
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return
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vertical_line(xx+rwidth-1, yy+1, rheight-2, draw)
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}
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sub fillrect(uword xx, uword yy, uword rwidth, uword rheight, bool draw) {
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; Draw a filled rectangle of the given size and color.
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; To fill the whole screen, use clear_screen(color) instead - it is much faster.
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if rwidth==0
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return
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repeat rheight {
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horizontal_line(xx, yy, rwidth, draw)
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yy++
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}
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}
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sub horizontal_line(uword xx, uword yy, uword length, bool draw) {
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ubyte[9] masked_starts = [ 0, %00000001, %00000011, %00000111, %00001111, %00011111, %00111111, %01111111, %11111111]
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ubyte[9] masked_ends = [ 0, %10000000, %11000000, %11100000, %11110000, %11111000, %11111100, %11111110, %11111111]
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if length==0
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return
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if length<=8 {
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; just use 2 byte writes with shifted mask
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position2(xx,yy,true)
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%asm {{
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ldy length
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lda masked_ends,y
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sta cx16.r0L ; save left byte
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stz P8ZP_SCRATCH_B1
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lda xx
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and #7
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beq +
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tay
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lda cx16.r0L
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- lsr a
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ror P8ZP_SCRATCH_B1
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dey
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bne -
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sta cx16.r0L ; new left byte
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+
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lda dont_stipple_flag
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bne _dontstipple
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; determine stipple pattern
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lda yy
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and #1
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beq +
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lda #%10101010
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bne ++
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+ lda #%01010101
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+ sta P8ZP_SCRATCH_REG
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lda cx16.r0L
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and P8ZP_SCRATCH_REG
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sta cx16.r0L
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lda P8ZP_SCRATCH_B1
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and P8ZP_SCRATCH_REG
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sta P8ZP_SCRATCH_B1
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_dontstipple
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lda draw
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beq _clear
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lda cx16.r0L ; left byte
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ora cx16.VERA_DATA1
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sta cx16.VERA_DATA0
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lda P8ZP_SCRATCH_B1 ; right byte
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ora cx16.VERA_DATA1
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sta cx16.VERA_DATA0
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rts
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_clear
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lda cx16.r0L ; left byte
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eor #255
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and cx16.VERA_DATA1
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sta cx16.VERA_DATA0
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lda P8ZP_SCRATCH_B1 ; right byte
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eor #255
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and cx16.VERA_DATA1
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sta cx16.VERA_DATA0
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rts
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}}
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}
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ubyte separate_pixels = (8-lsb(xx)) & 7
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if separate_pixels {
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if dont_stipple_flag {
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position(xx,yy)
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cx16.VERA_ADDR_H &= %00000111 ; vera auto-increment off
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if draw
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cx16.VERA_DATA0 |= masked_starts[separate_pixels]
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else
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cx16.VERA_DATA0 &= ~masked_starts[separate_pixels]
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xx += separate_pixels
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} else {
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repeat separate_pixels {
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plot(xx, yy, draw)
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xx++
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}
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}
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length -= separate_pixels
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}
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if length {
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position(xx, yy)
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separate_pixels = lsb(length) & 7
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xx += length & $fff8
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%asm {{
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lsr length+1
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ror length
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lsr length+1
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ror length
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lsr length+1
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ror length
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lda draw
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bne +
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ldy #0 ; black
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bra _loop
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+ lda dont_stipple_flag
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beq _stipple
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ldy #255 ; don't stipple
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bra _loop
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_stipple lda yy
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and #1 ; determine stipple pattern to use
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bne +
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ldy #%01010101
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bra _loop
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+ ldy #%10101010
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_loop lda length
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ora length+1
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beq _done
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sty cx16.VERA_DATA0
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lda length
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bne +
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dec length+1
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+ dec length
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bra _loop
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_done
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}}
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if dont_stipple_flag {
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cx16.VERA_ADDR_H &= %00000111 ; vera auto-increment off
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if draw
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cx16.VERA_DATA0 |= masked_ends[separate_pixels]
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else
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cx16.VERA_DATA0 &= ~masked_ends[separate_pixels]
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} else {
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repeat separate_pixels {
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plot(xx, yy, draw)
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xx++
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}
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}
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}
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cx16.VERA_ADDR_H &= %00000111 ; vera auto-increment off again
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}
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sub vertical_line(uword xx, uword yy, uword lheight, bool draw) {
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cx16.r15L = monogfx.plot.maskbits[xx as ubyte & 7] ; bitmask
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if draw {
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if dont_stipple_flag {
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; draw continuous line.
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position2(xx,yy,true)
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if width==320
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set_both_strides(11) ; 40 increment = 1 line in 320 px monochrome
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else
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set_both_strides(12) ; 80 increment = 1 line in 640 px monochrome
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repeat lheight {
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%asm {{
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lda cx16.VERA_DATA0
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ora cx16.r15L
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sta cx16.VERA_DATA1
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}}
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}
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} else {
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; draw stippled line.
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if (xx ^ yy)&1==0 {
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yy++
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lheight--
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}
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lheight++ ; because it is divided by 2 later, don't round off the last pixel
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position2(xx,yy,true)
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if width==320
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set_both_strides(12) ; 80 increment = 2 line in 320 px monochrome
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else
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set_both_strides(13) ; 160 increment = 2 line in 640 px monochrome
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repeat lheight/2 {
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%asm {{
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lda cx16.VERA_DATA0
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ora cx16.r15L
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sta cx16.VERA_DATA1
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}}
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}
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}
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} else {
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position2(xx,yy,true)
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cx16.r15 = ~cx16.r15 ; erase pixels
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if width==320
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set_both_strides(11) ; 40 increment = 1 line in 320 px monochrome
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else
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set_both_strides(12) ; 80 increment = 1 line in 640 px monochrome
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repeat lheight {
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%asm {{
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lda cx16.VERA_DATA0
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and cx16.r15L
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sta cx16.VERA_DATA1
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}}
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}
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}
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sub set_both_strides(ubyte stride) {
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stride <<= 4
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cx16.VERA_CTRL = 0
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cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | stride
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cx16.VERA_CTRL = 1
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cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | stride
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}
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}
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sub line(uword @zp x1, uword @zp y1, uword @zp x2, uword @zp y2, bool draw) {
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; Bresenham algorithm.
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; This code special-cases various quadrant loops to allow simple ++ and -- operations.
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if y1>y2 {
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; make sure dy is always positive to have only 4 instead of 8 special cases
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cx16.r0 = x1
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x1 = x2
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x2 = cx16.r0
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cx16.r0 = y1
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y1 = y2
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y2 = cx16.r0
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}
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word @zp dx = (x2 as word)-x1
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word @zp dy = (y2 as word)-y1
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if dx==0 {
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vertical_line(x1, y1, abs(dy) as uword +1, draw)
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return
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}
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if dy==0 {
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if x1>x2
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x1=x2
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horizontal_line(x1, y1, abs(dx) as uword +1, draw)
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return
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}
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word @zp d = 0
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cx16.r1L = true ; 'positive_ix'
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if dx < 0 {
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dx = -dx
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cx16.r1L = false
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}
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word @zp dx2 = dx*2
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word @zp dy2 = dy*2
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cx16.r14 = x1 ; internal plot X
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if dx >= dy {
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if cx16.r1L {
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repeat {
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plot(cx16.r14, y1, draw)
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if cx16.r14==x2
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return
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cx16.r14++
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d += dy2
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if d > dx {
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y1++
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d -= dx2
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}
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}
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} else {
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repeat {
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plot(cx16.r14, y1, draw)
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if cx16.r14==x2
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return
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cx16.r14--
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d += dy2
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if d > dx {
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y1++
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d -= dx2
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}
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}
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}
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}
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else {
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if cx16.r1L {
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repeat {
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plot(cx16.r14, y1, draw)
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if y1 == y2
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return
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y1++
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d += dx2
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if d > dy {
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cx16.r14++
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d -= dy2
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}
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}
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} else {
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repeat {
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plot(cx16.r14, y1, draw)
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if y1 == y2
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return
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y1++
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d += dx2
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if d > dy {
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cx16.r14--
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d -= dy2
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}
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}
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}
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}
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}
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sub circle(uword @zp xcenter, uword @zp ycenter, ubyte radius, bool draw) {
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; Midpoint algorithm.
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if radius==0
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return
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ubyte @zp xx = radius
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ubyte @zp yy = 0
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word @zp decisionOver2 = (1 as word)-xx
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; R14 = internal plot X
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; R15 = internal plot Y
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while xx>=yy {
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cx16.r14 = xcenter + xx
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cx16.r15 = ycenter + yy
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plot(cx16.r14, cx16.r15, draw)
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cx16.r14 = xcenter - xx
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plot(cx16.r14, cx16.r15, draw)
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cx16.r14 = xcenter + xx
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cx16.r15 = ycenter - yy
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plot(cx16.r14, cx16.r15, draw)
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cx16.r14 = xcenter - xx
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plot(cx16.r14, cx16.r15, draw)
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cx16.r14 = xcenter + yy
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cx16.r15 = ycenter + xx
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plot(cx16.r14, cx16.r15, draw)
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cx16.r14 = xcenter - yy
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plot(cx16.r14, cx16.r15, draw)
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cx16.r14 = xcenter + yy
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cx16.r15 = ycenter - xx
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plot(cx16.r14, cx16.r15, draw)
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cx16.r14 = xcenter - yy
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plot(cx16.r14, cx16.r15, draw)
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yy++
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if decisionOver2<=0
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decisionOver2 += (yy as word)*2+1
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else {
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xx--
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decisionOver2 += (yy as word -xx)*2+1
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}
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}
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}
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sub disc(uword @zp xcenter, uword @zp ycenter, ubyte @zp radius, bool draw) {
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; Midpoint algorithm, filled
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if radius==0
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return
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ubyte @zp yy = 0
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word @zp decisionOver2 = (1 as word)-radius
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while radius>=yy {
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horizontal_line(xcenter-radius, ycenter+yy, radius*$0002+1, draw)
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horizontal_line(xcenter-radius, ycenter-yy, radius*$0002+1, draw)
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horizontal_line(xcenter-yy, ycenter+radius, yy*$0002+1, draw)
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horizontal_line(xcenter-yy, ycenter-radius, yy*$0002+1, draw)
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yy++
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if decisionOver2<=0
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decisionOver2 += (yy as word)*2+1
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else {
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radius--
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decisionOver2 += (yy as word -radius)*2+1
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}
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}
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}
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sub plot(uword @zp xx, uword @zp yy, bool @zp draw) {
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ubyte[8] @shared maskbits = [128, 64, 32, 16, 8, 4, 2, 1]
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if draw {
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; solid color or perhaps stipple
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%asm {{
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lda xx
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eor yy
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ora dont_stipple_flag
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and #1
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}}
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if_nz {
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prepare()
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%asm {{
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tsb cx16.VERA_DATA0
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}}
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}
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} else {
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; only erase
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prepare()
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%asm {{
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trb cx16.VERA_DATA0
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}}
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}
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sub prepare() {
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%asm {{
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lda xx
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and #7
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pha ; xbits
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}}
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xx /= 8
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if width==320
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xx += yy*(320/8)
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else
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xx += yy*(640/8)
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%asm {{
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stz cx16.VERA_CTRL
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stz cx16.VERA_ADDR_H
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lda xx+1
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sta cx16.VERA_ADDR_M
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lda xx
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sta cx16.VERA_ADDR_L
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ply ; xbits
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lda maskbits,y
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}}
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}
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}
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sub pget(uword @zp xx, uword yy) -> ubyte {
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%asm {{
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lda xx
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and #7
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pha ; xbits
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}}
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xx /= 8
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if width==320
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xx += yy*(320/8)
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else
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xx += yy*(640/8)
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%asm {{
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stz cx16.VERA_CTRL
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stz cx16.VERA_ADDR_H
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lda xx+1
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sta cx16.VERA_ADDR_M
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lda xx
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sta cx16.VERA_ADDR_L
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ply ; xbits
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lda plot.maskbits,y
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and cx16.VERA_DATA0
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beq +
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lda #1
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+ rts
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}}
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}
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sub fill(word @zp xx, word @zp yy, bool draw) {
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; Non-recursive scanline flood fill.
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; based loosely on code found here https://www.codeproject.com/Articles/6017/QuickFill-An-efficient-flood-fill-algorithm
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; with the fixes applied to the seedfill_4 routine as mentioned in the comments.
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const ubyte MAXDEPTH = 48
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word[MAXDEPTH] @split @shared stack_xl
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word[MAXDEPTH] @split @shared stack_xr
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word[MAXDEPTH] @split @shared stack_y
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byte[MAXDEPTH] @shared stack_dy
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cx16.r12L = 0 ; stack pointer
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word x1
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word x2
|
|
byte dy
|
|
cx16.r10L = draw as ubyte
|
|
sub push_stack(word sxl, word sxr, word sy, byte sdy) {
|
|
if cx16.r12L==MAXDEPTH
|
|
return
|
|
cx16.r0s = sy+sdy
|
|
if cx16.r0s>=0 and cx16.r0s<=height-1 {
|
|
;; stack_xl[cx16.r12L] = sxl
|
|
;; stack_xr[cx16.r12L] = sxr
|
|
;; stack_y[cx16.r12L] = sy
|
|
;; stack_dy[cx16.r12L] = sdy
|
|
;; cx16.r12L++
|
|
%asm {{
|
|
ldy cx16.r12L
|
|
lda sxl
|
|
sta stack_xl_lsb,y
|
|
lda sxl+1
|
|
sta stack_xl_msb,y
|
|
lda sxr
|
|
sta stack_xr_lsb,y
|
|
lda sxr+1
|
|
sta stack_xr_msb,y
|
|
lda sy
|
|
sta stack_y_lsb,y
|
|
lda sy+1
|
|
sta stack_y_msb,y
|
|
ldy cx16.r12L
|
|
lda sdy
|
|
sta stack_dy,y
|
|
inc cx16.r12L
|
|
}}
|
|
}
|
|
}
|
|
sub pop_stack() {
|
|
;; cx16.r12L--
|
|
;; x1 = stack_xl[cx16.r12L]
|
|
;; x2 = stack_xr[cx16.r12L]
|
|
;; y = stack_y[cx16.r12L]
|
|
;; dy = stack_dy[cx16.r12L]
|
|
%asm {{
|
|
dec cx16.r12L
|
|
ldy cx16.r12L
|
|
lda stack_xl_lsb,y
|
|
sta x1
|
|
lda stack_xl_msb,y
|
|
sta x1+1
|
|
lda stack_xr_lsb,y
|
|
sta x2
|
|
lda stack_xr_msb,y
|
|
sta x2+1
|
|
lda stack_y_lsb,y
|
|
sta yy
|
|
lda stack_y_msb,y
|
|
sta yy+1
|
|
ldy cx16.r12L
|
|
lda stack_dy,y
|
|
sta dy
|
|
}}
|
|
yy+=dy
|
|
}
|
|
cx16.r11L = pget(xx as uword, yy as uword) ; old_color
|
|
if cx16.r11L == cx16.r10L
|
|
return
|
|
if xx<0 or xx>width-1 or yy<0 or yy>height-1
|
|
return
|
|
push_stack(xx, xx, yy, 1)
|
|
push_stack(xx, xx, yy + 1, -1)
|
|
word left = 0
|
|
while cx16.r12L {
|
|
pop_stack()
|
|
xx = x1
|
|
while xx >= 0 and pget(xx as uword, yy as uword) == cx16.r11L
|
|
xx--
|
|
if x1!=xx
|
|
horizontal_line(xx as uword+1, yy as uword, x1-xx as uword, cx16.r10L)
|
|
else
|
|
goto skip
|
|
|
|
left = xx + 1
|
|
if left < x1
|
|
push_stack(left, x1 - 1, yy, -dy)
|
|
xx = x1 + 1
|
|
|
|
do {
|
|
cx16.r9 = xx
|
|
while xx <= width-1 and pget(xx as uword, yy as uword) == cx16.r11L
|
|
xx++
|
|
if cx16.r9!=xx
|
|
horizontal_line(cx16.r9, yy as uword, (xx as uword)-cx16.r9, cx16.r10L)
|
|
|
|
push_stack(left, xx - 1, yy, dy)
|
|
if xx > x2 + 1
|
|
push_stack(x2 + 1, xx - 1, yy, -dy)
|
|
skip:
|
|
xx++
|
|
while xx <= x2 and pget(xx as uword, yy as uword) != cx16.r11L
|
|
xx++
|
|
left = xx
|
|
} until xx>x2
|
|
}
|
|
}
|
|
|
|
sub position(uword @zp xx, uword yy) {
|
|
if width==320
|
|
cx16.r0 = yy*(320/8)
|
|
else
|
|
cx16.r0 = yy*(640/8)
|
|
cx16.vaddr(0, cx16.r0+(xx/8), 0, 1)
|
|
}
|
|
|
|
sub position2(uword @zp xx, uword yy, bool also_port_1) {
|
|
position(xx, yy)
|
|
if also_port_1
|
|
cx16.vaddr_clone(0)
|
|
}
|
|
|
|
const ubyte charset_bank = $1
|
|
const uword charset_addr = $f000 ; in bank 1, so $1f000
|
|
|
|
sub text_charset(ubyte charset) {
|
|
; -- select the text charset to use with the text() routine
|
|
; the charset number is the same as for the cx16.screen_set_charset() ROM function.
|
|
; 1 = ISO charset, 2 = PETSCII uppercase+graphs, 3= PETSCII uppercase+lowercase.
|
|
cx16.screen_set_charset(charset, 0)
|
|
}
|
|
|
|
sub text(uword @zp xx, uword yy, bool draw, uword sctextptr) {
|
|
; -- Write some text at the given pixel position. The text string must be in screencode encoding (not petscii!).
|
|
; You must also have called text_charset() first to select and prepare the character set to use.
|
|
uword chardataptr
|
|
ubyte[8] @shared char_bitmap_bytes_left
|
|
ubyte[8] @shared char_bitmap_bytes_right
|
|
|
|
cx16.r3 = sctextptr
|
|
while @(cx16.r3) {
|
|
chardataptr = charset_addr + @(cx16.r3) * $0008
|
|
; copy the character bitmap into RAM
|
|
cx16.vaddr_autoincr(charset_bank, chardataptr, 0, 1)
|
|
%asm {{
|
|
; pre-shift the bits
|
|
lda text.xx
|
|
and #7
|
|
sta P8ZP_SCRATCH_B1
|
|
ldy #0
|
|
- lda cx16.VERA_DATA0
|
|
stz P8ZP_SCRATCH_REG
|
|
ldx P8ZP_SCRATCH_B1
|
|
cpx #0
|
|
beq +
|
|
- lsr a
|
|
ror P8ZP_SCRATCH_REG
|
|
dex
|
|
bne -
|
|
+ sta char_bitmap_bytes_left,y
|
|
lda P8ZP_SCRATCH_REG
|
|
sta char_bitmap_bytes_right,y
|
|
iny
|
|
cpy #8
|
|
bne --
|
|
}}
|
|
; left part of shifted char
|
|
position2(xx, yy, true)
|
|
set_autoincrs()
|
|
if draw {
|
|
%asm {{
|
|
ldy #0
|
|
- lda char_bitmap_bytes_left,y
|
|
ora cx16.VERA_DATA1
|
|
sta cx16.VERA_DATA0
|
|
iny
|
|
cpy #8
|
|
bne -
|
|
}}
|
|
} else {
|
|
%asm {{
|
|
ldy #0
|
|
- lda char_bitmap_bytes_left,y
|
|
eor #255
|
|
and cx16.VERA_DATA1
|
|
sta cx16.VERA_DATA0
|
|
iny
|
|
cpy #8
|
|
bne -
|
|
}}
|
|
}
|
|
; right part of shifted char
|
|
if lsb(xx) & 7 {
|
|
position2(xx+8, yy, true)
|
|
set_autoincrs()
|
|
if draw {
|
|
%asm {{
|
|
ldy #0
|
|
- lda char_bitmap_bytes_right,y
|
|
ora cx16.VERA_DATA1
|
|
sta cx16.VERA_DATA0
|
|
iny
|
|
cpy #8
|
|
bne -
|
|
}}
|
|
} else {
|
|
%asm {{
|
|
ldy #0
|
|
- lda char_bitmap_bytes_right,y
|
|
eor #255
|
|
and cx16.VERA_DATA1
|
|
sta cx16.VERA_DATA0
|
|
iny
|
|
cpy #8
|
|
bne -
|
|
}}
|
|
}
|
|
}
|
|
cx16.r3++
|
|
xx += 8
|
|
}
|
|
|
|
sub set_autoincrs() {
|
|
; set autoincrements to go to next pixel row (40 or 80 increment)
|
|
if width==320 {
|
|
cx16.VERA_CTRL = 0
|
|
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & $0f | (11<<4)
|
|
cx16.VERA_CTRL = 1
|
|
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & $0f | (11<<4)
|
|
} else {
|
|
cx16.VERA_CTRL = 0
|
|
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & $0f | (12<<4)
|
|
cx16.VERA_CTRL = 1
|
|
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & $0f | (12<<4)
|
|
}
|
|
}
|
|
}
|
|
|
|
asmsub cs_innerloop640(ubyte color @A) clobbers(Y) {
|
|
%asm {{
|
|
cmp #0
|
|
beq +
|
|
lda #255
|
|
+ ldy #80
|
|
- sta cx16.VERA_DATA0
|
|
sta cx16.VERA_DATA0
|
|
sta cx16.VERA_DATA0
|
|
sta cx16.VERA_DATA0
|
|
sta cx16.VERA_DATA0
|
|
sta cx16.VERA_DATA0
|
|
sta cx16.VERA_DATA0
|
|
sta cx16.VERA_DATA0
|
|
dey
|
|
bne -
|
|
rts
|
|
}}
|
|
}
|
|
}
|