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543 lines
22 KiB
ReStructuredText
===============
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Library modules
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===============
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The compiler provides several "built-in" library modules with useful subroutine and variables.
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Some of these may be specific for a certain compilation target, or work slightly different,
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but some effort is put into making them available across compilation targets.
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This means that as long as your program is only using the subroutines from these
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libraries and not using hardware- and/or system dependent code, and isn't hardcoding certain
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assumptions like the screen size, the exact same source program can
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be compiled for multiple different target platforms. Many of the example programs that come
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with Prog8 are written like this.
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You can ``%import`` and use these modules explicitly, but the compiler may also import one or more
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of these library modules automatically as required.
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.. note::
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For full details on what is available in the libraries, please study their source code here:
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https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib
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.. caution::
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The resulting compiled binary program *only works on the target machine it was compiled for*.
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You must recompile the program for every target you want to run it on.
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syslib
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------
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The "system library" for your target machine. It contains many system-specific definitions such
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as ROM/Kernal subroutine definitions, memory location constants, and utility subroutines.
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Many of these definitions overlap for the C64 and Commander X16 targets so it is still possible
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to write programs that work on both targets without modifications.
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This module is usually imported automatically and can provide definitions in the ``sys``, ``cbm``, ``c64``, ``cx16``, ``c128``, ``atari`` blocks
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depending on the chosen compilation target. Read the `syslib source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib>`_ for the correct compilation target to see exactly what is there.
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sys (part of syslib)
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--------------------
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``target``
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A constant ubyte value designating the target machine that the program is compiled for.
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Notice that this is a compile-time constant value and is not determined on the
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system when the program is running.
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The following return values are currently defined:
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- 8 = Atari 8 bits
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- 16 = Commander X16
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- 64 = Commodore 64
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- 128 = Commodore 128
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- 255 = Virtual machine
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``exit (returncode)``
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Immediately stops the program and exits it, with the returncode in the A register.
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Note: custom interrupt handlers remain active unless manually cleared first!
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``memcopy (from, to, numbytes)``
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Efficiently copy a number of bytes from a memory location to another.
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*Warning:* can only copy *non-overlapping* memory areas correctly!
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Because this function imposes some overhead to handle the parameters,
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it is only faster if the number of bytes is larger than a certain threshold.
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Compare the generated code to see if it was beneficial or not.
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The most efficient will often be to write a specialized copy routine in assembly yourself!
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``memset (address, numbytes, bytevalue)``
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Efficiently set a part of memory to the given (u)byte value.
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But the most efficient will always be to write a specialized fill routine in assembly yourself!
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Note that for clearing the screen, very fast specialized subroutines are
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available in the ``textio`` and ``graphics`` library modules.
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``memsetw (address, numwords, wordvalue)``
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Efficiently set a part of memory to the given (u)word value.
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But the most efficient will always be to write a specialized fill routine in assembly yourself!
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``read_flags () -> ubyte``
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Returns the current value of the CPU status register.
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``set_carry ()``
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Sets the CPU status register Carry flag.
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``clear_carry ()``
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Clears the CPU status register Carry flag.
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``set_irqd ()``
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Sets the CPU status register Interrupt Disable flag.
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``clear_irqd ()``
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Clears the CPU status register Interrupt Disable flag.
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``irqsafe_set_irqd ()``
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Sets the CPU status register Interrupt Disable flag, in a way that is safe to be used inside a IRQ handler.
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Pair with ``irqsafe_clear_irqd()``.
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``irqsafe_clear_irqd ()``
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Clears the CPU status register Interrupt Disable flag, in a way that is safe to be used inside a IRQ handler.
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Pair with ``irqsafe_set_irqd()``. Inside an IRQ handler this makes sure it doesn't inadvertently
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clear the irqd status bit, and it can still be used inside normal code as well (where it *does* clear
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the irqd status bit if it was cleared before entering).
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``progend ()``
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Returns the last address of the program in memory + 1.
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Can be used to load dynamic data after the program, instead of hardcoding something.
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``wait (uword jiffies)``
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wait approximately the given number of jiffies (1/60th seconds)
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Note: the regular system irq handler has run for this to work as it depends on the system jiffy clock.
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If this is is not possible (for instance because your program is running its own irq handler logic *and* no longer calls
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the kernal's handler routine), you'll have to write your own wait routine instead.
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``waitvsync ()``
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busy wait till the next vsync has occurred (approximately), without depending on custom irq handling.
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can be used to avoid screen flicker/tearing when updating screen contents.
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note: a more accurate way to wait for vsync is to set up a vsync irq handler instead.
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note for cx16: the regular system irq handler has to run for this to work (this is not required on C64 and C128)
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``waitrastborder ()`` (c64/c128 targets only)
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busy wait till the raster position has reached the bottom screen border (approximately)
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can be used to avoid screen flicker/tearing when updating screen contents.
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note: a more accurate way to do this is by using a raster irq handler instead.
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``reset_system ()``
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Soft-reset the system back to initial power-on BASIC prompt.
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(called automatically by Prog8 when the main subroutine returns and the program is not using basicsafe zeropage option)
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``poweroff_system ()`` (commander x16 only)
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Powers down the computer.
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``set_leds_brightness (ubyte activity, ubyte power)`` (commander x16 only)
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Sets the brightness of the activity and power leds on the computer.
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conv
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----
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Routines to convert strings to numbers or vice versa.
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- numbers to strings, in various formats (binary, hex, decimal)
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- strings in decimal, hex and binary format into numbers (bytes, words)
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/conv.p8>`_
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to see what's in there.
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textio (txt.*)
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--------------
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This will probably be the most used library module. It contains a whole lot of routines
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dealing with text-based input and output (to the screen). Such as
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- printing strings and numbers
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- reading text input from the user via the keyboard
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- filling or clearing the screen and colors
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- scrolling the text on the screen
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- placing individual characters on the screen
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/textio.p8>`_
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to see what's in there. (Note: slight variations for different compiler targets)
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diskio
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------
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Provides several routines that deal with disk drive I/O, such as:
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- list files on disk, optionally filtering by a simple pattern with ? and *
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- show disk directory as-is
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- display disk drive status
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- load and save data from and to the disk
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- delete and rename files on the disk
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- send arbitrary CbmDos command to disk drive
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Commander X16 additions:
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Headerless load and save routines are available (load_raw, save_raw).
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On the Commander X16 it tries to use that machine's fast Kernal loading routines if possible.
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Routines to directly load data into video ram are also present (vload and vload_raw).
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Also contains a helper function to calculate the file size of a loaded file (although that is truncated
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to 16 bits, 64Kb)
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Als contains routines for operating on subdirectories (chdir, mkdir, rmdir) and to relabel the disk.
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/diskio.p8>`_
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to see what's in there. (Note: slight variations for different compiler targets)
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string
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------
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Provides string manipulation routines.
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``length (str) -> ubyte length``
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Number of bytes in the string. This value is determined during runtime and counts upto
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the first terminating 0 byte in the string, regardless of the size of the string during compilation time.
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Don't confuse this with ``len`` and ``sizeof``!
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``left (source, length, target)``
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Copies the left side of the source string of the given length to target string.
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It is assumed the target string buffer is large enough to contain the result.
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Also, you have to make sure yourself that length is smaller or equal to the length of the source string.
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Modifies in-place, doesn't return a value (so can't be used in an expression).
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``right (source, length, target)``
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Copies the right side of the source string of the given length to target string.
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It is assumed the target string buffer is large enough to contain the result.
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Also, you have to make sure yourself that length is smaller or equal to the length of the source string.
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Modifies in-place, doesn't return a value (so can't be used in an expression).
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``slice (source, start, length, target)``
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Copies a segment from the source string, starting at the given index,
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and of the given length to target string.
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It is assumed the target string buffer is large enough to contain the result.
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Also, you have to make sure yourself that start and length are within bounds of the strings.
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Modifies in-place, doesn't return a value (so can't be used in an expression).
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``find (string, char) -> ubyte index + carry bit``
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Locates the first position of the given character in the string, returns carry bit set if found
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and the index in the string. Or 0+carry bit clear if the character was not found.
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``compare (string1, string2) -> ubyte result``
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Returns -1, 0 or 1 depending on whether string1 sorts before, equal or after string2.
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Note that you can also directly compare strings and string values with each other
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using ``==``, ``<`` etcetera (it will use string.compare for you under water automatically).
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This even works when dealing with uword (pointer) variables when comparing them to a string type.
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``copy (from, to) -> ubyte length``
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Copy a string to another, overwriting that one. Returns the length of the string that was copied.
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Often you don't have to call this explicitly and can just write ``string1 = string2``
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but this function is useful if you're dealing with addresses for instance.
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``lower (string)``
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Lowercases the PETSCII-string in place.
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``upper (string)``
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Uppercases the PETSCII-string in place.
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``lowerchar (char)``
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Returns lowercased character.
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``upperchar (char)``
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Returns uppercased character.
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``startswith (string, prefix) -> bool``
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Returns true if string starts with prefix, otherwise false
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``endswith (string, suffix) -> bool``
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Returns true if string ends with suffix, otherwise false
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``pattern_match (string, pattern) -> ubyte`` (not on Virtual target)
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Returns 1 (true) if the string matches the pattern, 0 (false) if not.
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'?' in the pattern matches any one character. '*' in the pattern matches any substring.
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floats
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------
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.. note::
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Floating point support is only available on c64, cx16 and virtual targets for now.
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Provides definitions for the ROM/Kernal subroutines and utility routines dealing with floating
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point variables. This includes ``print_f``, the routine used to print floating point numbers.
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``atan (x)``
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Arctangent.
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``ceil (x)``
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Rounds the floating point up to an integer towards positive infinity.
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``cos (x)``
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Cosine.
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If you want a fast integer cosine, have a look at examples/cx16/sincos.p8
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that contains various lookup tables generated by the 64tass assembler.
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``deg (x)``
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Radians to degrees.
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``floor (x)``
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Rounds the floating point down to an integer towards minus infinity.
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``ln (x)``
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Natural logarithm (base e).
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``log2 (x)``
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Base 2 logarithm.
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``minf (x, y)``
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returns the smallest of x and y.
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``maxf (x, y)``
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returns the largest of x and y.
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``clampf (value, minimum, maximum)``
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returns the value restricted to the given minimum and maximum.
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``print_f (x)``
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prints the floating point number x as a string.
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``rad (x)``
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Degrees to radians.
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``round (x)``
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Rounds the floating point to the closest integer.
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``sin (x)``
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Sine.
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If you want a fast integer sine, have a look at examples/cx16/sincos.p8
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that contains various lookup tables generated by the 64tass assembler.
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``tan (x)``
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Tangent.
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``rndf ()``
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returns the next random float between 0.0 and 1.0 from the Pseudo RNG sequence.
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``rndseedf (seed)``
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Sets a new seed for the float pseudo-RNG sequence. Use a negative non-zero number as seed value.
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``parse_f (stringvalue)``
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Parses the string value as floating point number.
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Warning: this routine may stop working on the Commander X16 when a new ROM version is released,
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because it uses an internal BASIC routine. Then it will require a fix.
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graphics
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--------
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Bitmap graphics routines:
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- clearing the screen
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- drawing individual pixels
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- drawing lines, rectangles, filled rectangles, circles, discs
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This library is available both on the C64 and the cx16.
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It uses the ROM based graphics routines on the latter, and it is a very small library because of that.
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On the cx16 there's also the ``gfx2`` library if you want full-screen graphics or non-monochrome drawing. See below for that one.
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/c64/graphics.p8>`_
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to see what's in there. (Note: slight variations for different compiler targets)
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math
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----
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Low-level integer math routines (which you usually don't have to bother with directly, but they are used by the compiler internally).
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Pseudo-Random number generators (byte and word).
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Various 8-bit integer trig functions that use lookup tables to quickly calculate sine and cosines.
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Usually a custom lookup table is the way to go if your application needs these,
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but perhaps the provided ones can be of service too.
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``log2 (ubyte v)``
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Returns the 2-Log of the byte value v.
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``log2w (uword v)``
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Returns the 2-Log of the word value v.
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``rnd ()``
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Returns next random byte 0-255 from the pseudo-RNG sequence.
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``rndw ()``
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Returns next random word 0-65535 from the pseudo-RNG sequence.
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``rndseed (uword seed1, uword seed2)``
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Sets a new seed for the pseudo-RNG sequence (both rnd and rndw). The seed consists of two words.
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Do not use zeros for the seed!
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``sin8u (x)``
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Fast 8-bit ubyte sine of angle 0..255, result is in range 0..255
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``sin8 (x)``
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Fast 8-bit byte sine of angle 0..255, result is in range -127..127
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``sinr8u (x)``
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Fast 8-bit ubyte sine of angle 0..179 (each is a 2 degree step), result is in range 0..255
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Angles 180..255 will yield a garbage result!
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``sinr8 (x)``
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Fast 8-bit byte sine of angle 0..179 (each is a 2 degree step), result is in range -127..127
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Angles 180..255 will yield a garbage result!
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``cos8u (x)``
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Fast 8-bit ubyte cosine of angle 0..255, result is in range 0..255
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``cos8 (x)``
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Fast 8-bit byte cosine of angle 0..255, result is in range -127..127
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``cosr8u (x)``
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Fast 8-bit ubyte cosine of angle 0..179 (each is a 2 degree step), result is in range 0..255
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Angles 180..255 will yield a garbage result!
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``cosr8 (x)``
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Fast 8-bit byte cosine of angle 0..179 (each is a 2 degree step), result is in range -127..127
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Angles 180..255 will yield a garbage result!
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``atan2 (ubyte x1, ubyte y1, ubyte x2, ubyte y2)``
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Fast arctan routine that uses more memory because of large lookup tables.
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Calculate the angle, in a 256-degree circle, between two points in the positive quadrant.
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``direction (ubyte x1, ubyte y1, ubyte x2, ubyte y2)``
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From a pair of positive coordinates, calculate discrete direction between 0 and 23.
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This is a heavily optimized routine (small and fast).
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``direction_sc (byte x1, byte y1, byte x2, byte y2)``
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From a pair of signed coordinates around the origin, calculate discrete direction between 0 and 23.
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This is a heavily optimized routine (small and fast).
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``direction_qd (ubyte quadrant, ubyte xdelta, ubyte ydelta)``
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If you already know the quadrant and x/y deltas, calculate discrete direction between 0 and 23.
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This is a heavily optimized routine (small and fast).
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cx16logo
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--------
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Just a fun module that contains the Commander X16 logo in PETSCII graphics
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and allows you to print it anywhere on the screen.
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``logo ()``
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prints the logo at the current cursor position
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``logo_at (column, row)``
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printss the logo at the given position
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prog8_lib
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---------
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Low-level language support. You should not normally have to bother with this directly.
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The compiler needs it for various built-in system routines.
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cx16
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----
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This is available on *all targets*, it is always imported as part of syslib.
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On the Commander X16 this module contains a whole bunch of things specific to that machine.
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On the other targets, it only contains the definition of the 16 memory mapped virtual registers
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(cx16.r0 - cx16.r15) and the following two utility routines:
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``save_virtual_registers()``
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save the values of all 16 virtual registers r0 - r15 in a buffer. Might be useful in an IRQ handler to avoid clobbering them.
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``restore_virtual_registers()``
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restore the values of all 16 virtual registers r0 - r15 from the buffer. Might be useful in an IRQ handler to avoid clobbering them.
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emudbg (cx16 only)
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-------------------
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X16Emu Emulator debug routines, for Cx16 only.
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Allows you to interface with the emulator's debug routines/registers.
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There's stuff like ``is_emulator`` to detect if running in the emulator,
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and ``console_write`` to write a (iso) string to the emulator's console (stdout) etc.
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/emudbg.p8>`_
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to see what's in there.
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Information about the exposed debug registers is in the `emulator's documentation <https://github.com/X16Community/x16-emulator#debug-io-registers>`_.
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monogfx (cx16 only)
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--------------------
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Full-screen lores or hires monochrome bitmap graphics routines, available on the Cx16 machine only.
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Same interface as gfx2, but is optimized for monochrome (1 bpp) screens.
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- lores 320*240 or hires 640*480 bitmap mode, monochrome
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- clearing screen, switching screen mode, also back to text mode
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- drawing and reading individual pixels
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- drawing lines, rectangles, filled rectangles, circles, discs
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- flood fill
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- drawing text inside the bitmap
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- can draw using a stipple pattern (alternate black/white pixels)
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/monogfx.p8>`_
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to see what's in there.
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gfx2 (cx16 only)
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-----------------
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Full-screen multicolor bitmap graphics routines, available on the Cx16 machine only.
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Same interface as monogfx, but for color screens. For 1 bpp monochrome screens, use monogfx.
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- multiple full-screen bitmap color resolutions
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- clearing screen, switching screen mode, also back to text mode
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- drawing and reading individual pixels
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- drawing lines, rectangles, filled rectangles, circles, discs
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- flood fill
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- drawing text inside the bitmap
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|
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/gfx2.p8>`_
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to see what's in there.
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|
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palette (cx16 only)
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|
--------------------
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Available for the Cx16 target. Various routines to set the display color palette.
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|
There are also a few better looking Commodore 64 color palettes available here,
|
|
because the Commander X16's default colors for this (the first 16 colors) are too saturated
|
|
and are quite different than how they looked on a VIC-II chip in a C64.
|
|
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/palette.p8>`_
|
|
to see what's in there.
|
|
|
|
|
|
psg (cx16 only)
|
|
----------------
|
|
Available for the Cx16 target.
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|
Contains a simple abstraction for the Vera's PSG (programmable sound generator) to play simple waveforms.
|
|
It includes an interrupt routine to handle simple Attack/Release envelopes as well.
|
|
See the examples/cx16/bdmusic.p8 program for ideas how to use it.
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|
|
|
Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/psg.p8>`_
|
|
to see what's in there.
|
|
|
|
|
|
sprites (cx16 only)
|
|
--------------------
|
|
Available for the Cx16 target. Simple routines to manipulate sprites.
|
|
They're not written for high performance, but for simplicity.
|
|
That's why they control one sprite at a time. The exception is the ``pos_batch`` routine,
|
|
which is quite efficient to update sprite positions of multiple sprites in one go.
|
|
See the examples/cx16/sprites/dragon.p8 and dragons.p8 programs for ideas how to use it.
|
|
|
|
|
|
Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/sprites.p8>`_
|
|
to see what's in there.
|
|
|
|
|
|
verafx (cx16 only)
|
|
-------------------
|
|
Available for the Cx16 target.
|
|
Experimental routines that use the new Vera FX logic (hopefully coming in the Vera in new X16 boards,
|
|
the emulators already support it).
|
|
|
|
``available``
|
|
Returns true if Vera FX is available, false if not (that would be an older Vera chip)
|
|
|
|
``mult`` , ``muls``
|
|
The hardware 16*16 multiplier is exposed via ``mult`` and ``muls`` routines (unsigned and signed respectively).
|
|
They are about 4 to 5 times faster as the default 6502 cpu routine for word multiplication.
|
|
But they depend on some Vera manipulation and 4 bytes in vram just below the PSG registers for storage.
|
|
Note: there is a block level %option "verafxmuls" that automatically replaces all word multiplications in that block
|
|
by calls to verafx.muls/mult, but be careful with it because it may interfere with other Vera operations or IRQs.
|
|
|
|
``clear``
|
|
Very quickly clear a piece of vram to a given byte value (it writes 4 bytes at a time).
|
|
The routine is around 3 times faster as a regular unrolled loop to clear vram.
|
|
|
|
``transparency``
|
|
Enable or disable transparent writes (color 0 will be transparent if enabled).
|
|
|
|
Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/verafx.p8>`_
|
|
to see what's in there.
|