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78 lines
1.3 KiB
Plaintext
78 lines
1.3 KiB
Plaintext
; source IL file
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; these are comments
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output prg,sys ; create a c-64 program with basic SYS call to launch it
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; clobberzp restore ; clobber over the zp memory normally used by basic/kernel rom, frees up more zp
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import "c64lib" ; searched in several locations and with .ill file extension added
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~ main
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{
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memory screen2 = $0401
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memory screen3 = $0402
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memory .word screenw = $0500
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; ascii to petscii, 0 terminated
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var .text hello = "hello everyone out there."
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; ascii to petscii, with length as first byte
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var .ptext hellopascalstr = "Hello!\0x00\x01\x02d ag\0x01."
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; ascii to screen codes, 0 terminated
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var .stext hello_screen = "Hello!\n guys123."
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; ascii to screen codes, length as first byte
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var .pstext hellopascal_screen = "Hello! \n."
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var .text hello2 = "@@\f\b\n\r\t@@"
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start
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global2.make_screen_black()
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A='?'
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[$d020] = '?'
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[$d021] = '?'
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[$d022] = '?'
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[$d023] = 'q'
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c64.BGCOL0 = 'a'
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screen2 = 'a'
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screen3 = 'a'
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screenw = '2'
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A='?'
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X='?'
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Y='?'
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A='\002'
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X=A
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A='\xf2'
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X=A
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c64.CHROUT('A')
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A='\f'
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X=A
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A='\b'
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X=A
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A='\n'
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X=A
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A='\r'
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X=A
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A='\t'
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A='0'
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c64.CHROUT('0')
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c64.CHROUT('1')
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c64.CHROUT('2')
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c64util.print_string(hello)
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goto c64.CHROUT('!')
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return
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}
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~ global2 {
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make_screen_black
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c64.EXTCOL = c64.BGCOL0 = 0
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c64.COLOR = 3
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Y = true
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return
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} |