prog8/examples/compiled
2019-03-10 20:17:58 +01:00
..
bdmusic.prg updated examples 2019-03-10 04:36:48 +01:00
cube3d-float.prg updated examples 2019-03-10 04:36:48 +01:00
cube3d-sprites.prg updated examples 2019-03-10 04:36:48 +01:00
cube3d.prg updated examples 2019-03-10 04:36:48 +01:00
examples.d64 added holding area 2019-03-10 20:17:58 +01:00
fibonacci.prg updated examples 2019-03-10 04:36:48 +01:00
hello.prg updated the compiled examples and disk image 2019-01-27 23:09:29 +01:00
makedisk.sh updated the compiled examples and disk image 2019-01-27 23:09:29 +01:00
mandelbrot.prg updated examples 2019-03-10 04:36:48 +01:00
numbergame.prg updated examples 2019-03-10 04:36:48 +01:00
primes.prg updated examples 2019-03-10 04:36:48 +01:00
rasterbars.prg updated examples 2019-03-10 04:36:48 +01:00
readme.txt examples and license for antlr 2019-01-19 20:02:03 +01:00
sprites.prg updated examples 2019-03-10 04:36:48 +01:00
swirl-float.prg updated examples 2019-03-10 04:36:48 +01:00
swirl.prg updated examples 2019-03-10 04:36:48 +01:00
tehtriz.prg added holding area 2019-03-10 20:17:58 +01:00
wizzine.prg updated examples 2019-03-10 04:36:48 +01:00

These .prg files are the compiled versions of most of the examples.
They can be loaded and ran on a C64 or in an emulator, for example in Vice:

x64  hello.prg

will load and run the hello example.

You can also attach the d64 disk image and load the examples from there.