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178 lines
8.1 KiB
ReStructuredText
178 lines
8.1 KiB
ReStructuredText
***************************
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Target system specification
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***************************
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Prog8 targets the following hardware:
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- 8 bit MOS 6502/65c02/6510 CPU
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- 64 Kb addressable memory (RAM or ROM)
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- optional use of memory mapped I/O registers
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- optional use of system ROM routines
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Currently these machines can be selected as a compilation target (via the ``-target`` compiler argument):
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- 'c64': the Commodore 64
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- 'cx16': the `Commander X16 <https://www.commanderx16.com/>`_
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- 'c128': the Commodore 128 (*limited support*)
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- 'atari': the Atari 800 XL (*experimental support*)
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- 'virtual': a builtin virtual machine
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This chapter explains some relevant system details of the c64 and cx16 machines.
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.. hint::
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If you only use standard Kernal and prog8 library routines,
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it is often possible to compile the *exact same program* for
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different machines (just change the compilation target flag)!
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Memory Model
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============
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Physical address space layout
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-----------------------------
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The 6502 CPU can address 64 kilobyte of memory.
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Most of the 64 kilobyte address space can be used by Prog8 programs.
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This is a hard limit: there is no built-in support for RAM expansions or bank switching.
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====================== ================== ========
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memory area type note
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====================== ================== ========
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``$00``--``$ff`` zeropage contains many sensitive system variables
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``$100``--``$1ff`` Hardware stack used by the CPU, normally not accessed directly
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``$0200``--``$ffff`` Free RAM or ROM free to use memory area, often a mix of RAM and ROM
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====================== ================== ========
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A few of these memory addresses are reserved and cannot be used for arbitrary data.
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They have a special hardware function, or are reserved for internal use in the
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code generated by the compiler:
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================== =======================
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reserved address in use for
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================== =======================
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``$00`` data direction (CPU hw)
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``$01`` bank select (CPU hw)
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``$02`` internal scratch variable
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``$03`` internal scratch variable
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``$fb - $fc`` internal scratch variable
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``$fd - $fe`` internal scratch variable
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``$fffa - $fffb`` NMI vector (CPU hw)
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``$fffc - $fffd`` RESET vector (CPU hw)
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``$fffe - $ffff`` IRQ vector (CPU hw)
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================== =======================
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The actual machine will often have many other special addresses as well,
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For example, the Commodore 64 has:
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- ROMs installed in the machine: BASIC, Kernal and character roms. Occupying ``$a000``--``$bfff`` and ``$e000``--``$ffff``.
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- memory-mapped I/O registers, for the video and sound chips, and the CIA's. Occupying ``$d000``--``$dfff``.
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- RAM areas that are used for screen graphics and sprite data: usually at ``$0400``--``$07ff``.
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Prog8 programs can access all of those special memory locations but it will have a special meaning.
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.. _zeropage:
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Zeropage ("ZP")
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---------------
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The zeropage memory block ``$02``--``$ff`` can be regarded as 254 CPU 'registers', because
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they take less clock cycles to access and need fewer instruction bytes than accessing other memory locations outside of the ZP.
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Theoretically they can all be used in a program, with the following limitations:
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- several addresses (``$02``, ``$03``, ``$fb - $fc``, ``$fd - $fe``) are reserved for internal use
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- most other addresses will already be in use by the machine's operating system or Kernal,
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and overwriting them will probably crash the machine. It is possible to use all of these
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yourself, but only if the program takes over the entire system (and seizes control from the regular Kernal).
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This means it can no longer use (most) BASIC and Kernal routines from ROM.
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- it's more convenient and safe to let the compiler allocate these addresses for you and just
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use symbolic names in the program code.
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Prog8 knows what addresses are safe to use in the various ZP handling configurations.
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It will use the free ZP addresses to place its ZP variables in,
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until they're all used up. If instructed to output a program that takes over the entire
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machine, (almost) all of the ZP addresses are suddenly available and will be used.
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**zeropage handling is configurable:**
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There's a global program directive to specify the way the compiler
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treats the ZP for the program. The default is to be reasonably restrictive to use the
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part of the ZP that is not used by the C64's Kernal routines.
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It's possible to claim the whole ZP as well (by disabling the operating system or Kernal).
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If you want, it's also possible to be more restrictive and stay clear of the addresses used by BASIC routines too.
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This allows the program to exit cleanly back to a BASIC ready prompt - something that is not possible in the other modes.
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IRQs and the zeropage
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^^^^^^^^^^^^^^^^^^^^^
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The normal IRQ routine in the C64's Kernal will read and write several addresses in the ZP
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(such as the system's software jiffy clock which sits in ``$a0 - $a2``):
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``$a0 - $a2``; ``$91``; ``$c0``; ``$c5``; ``$cb``; ``$f5 - $f6``
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These addresses will *never* be used by the compiler for ZP variables, so variables will
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not interfere with the IRQ routine and vice versa. This is true for the normal ZP mode but also
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for the mode where the whole system and ZP have been taken over.
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So the normal IRQ vector can still run and will be when the program is started!
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CPU
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===
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Directly Usable Registers
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-------------------------
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The hardware CPU registers are not directly accessible from regular Prog8 code.
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If you need to mess with them, you'll have to use inline assembly.
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Be extra wary of the ``X`` register because it is used as an evaluation stack pointer and
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changing its value you will destroy the evaluation stack and likely crash the program.
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The status register (P) carry flag and interrupt disable flag can be written via a couple of special
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builtin functions (``set_carry()``, ``clear_carry()``, ``set_irqd()``, ``clear_irqd()``),
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and read via the ``read_flags()`` function.
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The 16 'virtual' 16-bit registers that are defined on the Commander X16 machine are not real hardware
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registers and are just 16 memory-mapped word values that you *can* access directly.
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IRQ Handling
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============
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Normally, the system's default IRQ handling is not interfered with.
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You can however install your own IRQ handler (for clean separation, it is advised to define it inside its own block).
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There are a few library routines available to make setting up C64 60hz IRQs and Raster IRQs a lot easier (no assembly code required).
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For the C64 these routines are::
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c64.set_irq(uword handler_address, boolean useKernal)
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c64.set_rasterirq(uword handler_address, uword rasterline, boolean useKernal)
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c64.restore_irq() ; set everything back to the systems default irq handler
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And for the Commander X16::
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cx16.set_irq(uword handler_address, boolean useKernal) ; vsync irq
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cx16.set_rasterirq(uword handler_address, uword rasterline) ; note: disables Kernal irq handler! sys.wait() won't work anymore
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cx16.restore_irq() ; set everything back to the systems default irq handler
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The Commander X16 syslib provides two additional routines that should be used *in your IRQ handler routine* if it uses the Vera registers.
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They take care of saving and restoring the Vera state of the interrupted main program, otherwise the IRQ handler's manipulation
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will corrupt any Vera operations that were going on in the main program. The routines are::
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cx16.push_vera_context()
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; ... do your work that uses vera here...
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cx16.pop_vera_context()
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.. caution::
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It is advised to not use floating point calculations inside IRQ handler routines.
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Beside them being very slow, there are intricate requirements such as having the
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correct ROM bank enabled to be able to successfully call them (and making sure the correct
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ROM bank is reset at the end of the handler), and the possibility
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of corrupting variables and floating point calculations that are being executed
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in the interrupted main program. These memory locations should be backed up
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and restored at the end of the handler, further increasing its execution time...
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