prog8/docs/source/todo.rst
2022-10-24 01:57:37 +02:00

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TODO
====
For next release
^^^^^^^^^^^^^^^^
- vm: program is list of chunks, fix dispatcher
- maybe?: make sure last %ir chunk in a subroutine ends with a jump or a return instruction
- ir: fix unit tests
- ir: fix joinChunks() in the IR optimizer - there are WAY too many chunks with 1 instruction in them only
- ir: fix removeWeirdBranches in IR optimizer
- ir: next in IRCodeChunk can also be a Asm Chunk which can have next as well
- add cx16diskio.vload_raw() to load headerless files into vram
- mention the syntax highlighting files in the readme and the docs, and add note to the IDEA one that it can also be used in Rider
...
Need help with
^^^^^^^^^^^^^^
- c128 target: various machine specific things (free zp locations, how banking works, getting the floating point routines working, ...)
- atari target: more details details about the machine, fixing library routines. I have no clue whatsoever.
- see the :ref:`portingguide` for details on what information is needed.
Future Things and Ideas
^^^^^^^^^^^^^^^^^^^^^^^
Compiler:
- create BSS section in output program and put StStaticVariables in there with bss=true. Don't forget to add init code to zero out everything that was put in bss. If array in bss->only zero ONCE! So requires self-modifying code
- ir: Jumps go to a code block rather than a specific address(label) -> also helps future dead code elimination?
- ir: add more optimizations in IRPeepholeOptimizer
- ir: how to remove all unused subroutines? (the 6502 assembly codegen relies on 64tass solve this for us)
- see if we can let for loops skip the loop if end<start, like other programming languages. Without adding a lot of code size/duplicating the loop condition.
this is documented behavior to now loop around but it's too easy to forget about!
Lot of work because of so many special cases in ForLoopsAsmgen.....
How is it for the vm target? -> just 2 special cases in CodeGen.
- createAssemblyAndAssemble(): make it possible to actually get rid of the VarDecl nodes by fixing the rest of the code mentioned there.
but probably better to rewrite the 6502 codegen on top of the new Ast.
- generate WASM to eventually run prog8 on a browser canvas?
- make it possible to use cpu opcodes such as 'nop' as variable names by prefixing all asm vars with something such as ``p8v_``? Or not worth it (most 3 letter opcodes as variables are nonsensical anyway)
then we can get rid of the instruction lists in the machinedefinitions as well?
- [problematic due to using 64tass:] add a compiler option to not remove unused subroutines. this allows for building library programs. But this won't work with 64tass's .proc ...
Perhaps replace all uses of .proc/.pend by .block/.bend will fix that with a compiler flag?
But all library code written in asm uses .proc already..... (search/replace when writing the actual asm?)
- Zig-like try-based error handling where the V flag could indicate error condition? and/or BRK to jump into monitor on failure? (has to set BRK vector for that)
- add special (u)word array type (or modifier?) that puts the array into memory as 2 separate byte-arrays 1 for LSB 1 for MSB -> allows for word arrays of length 256 and faster indexing
- ast: don't rewrite by-reference parameter type to uword, but keep the original type (str, array)
BUT that makes the handling of these types different between the scope they are defined in, and the
scope they get passed in by reference... unless we make str and array types by-reference ALWAYS?
BUT that makes simple code accessing them in the declared scope very slow because that then has to always go through
the pointer rather than directly referencing the variable symbol in the generated asm....
Or maybe make codegen smart to check if it's a subroutine parameter or local declared variable?
Libraries:
- fix the problems in c128 target, and flesh out its libraries.
- fix the problems in atari target, and flesh out its libraries.
- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
- optimize several inner loops in gfx2 even further?
- add modes 3 and perhaps even 2 to gfx2 (lores 16 color and 4 color)?
- add a flood fill (span fill/scanline fill) routine to gfx2?
Expressions:
- can we get rid of pieces of asmgen.AssignmentAsmGen by just reusing the AugmentableAssignment ? generated code should not suffer
- rewrite expression tree evaluation such that it doesn't use an eval stack but flatten the tree into linear code
that, for instance, uses a fixed number of predetermined value 'variables'?
The VM IL solves this already (by using unlimited registers) but that still lacks a translation to 6502.
- this removes the need for the BinExprSplitter? (which is problematic and very limited now)
and perhaps the assignment splitting in BeforeAsmAstChanger too
Optimizations:
- various optimizers skip stuff if compTarget.name==VMTarget.NAME. When 6502-codegen is no longer done from
the old CompilerAst, those checks should probably be removed, or be made permanent
- VariableAllocator: can we think of a smarter strategy for allocating variables into zeropage, rather than first-come-first-served?
- when a loopvariable of a forloop isn't referenced in the body, and the iterations are known, replace the loop by a repeatloop
but we have no efficient way right now to see if the body references a variable.
- optimize function argument expressions better (use temporary variables to replace non-simple expressions?)
STRUCTS again?
--------------
What if we were to re-introduce Structs in prog8? Some thoughts:
- can contain only numeric types (byte,word,float) - no nested structs, no reference types (strings, arrays) inside structs
- is just some syntactic sugar for a scoped set of variables -> ast transform to do exactly this before codegen. Codegen doesn't know about struct.
- no arrays of struct -- because too slow on 6502 to access those, rather use struct of arrays instead.
can we make this a compiler/codegen only issue? i.e. syntax is just as if it was an array of structs?
or make it explicit in the syntax so that it is clear what the memory layout of it is.
- ability to assign struct variable to another? this is slow but can be quite handy sometimes.
however how to handle this in a function that gets the struct passed as reference? Don't allow it there? (there's no pointer dereferencing concept in prog8)
- ability to be passed as argument to a function (by reference)?
however there is no typed pointer in prog8 at the moment so this can't be implemented in a meaningful way yet,
because there is no way to reference it as the struct type again. (current ast gets the by-reference parameter
type replaced by uword)
So-- maybe don't replace the parameter type in the ast? Should fix that for str and array types as well then