prog8/compiler/res/prog8lib/pet32/textio.p8
2024-03-16 18:48:06 +01:00

471 lines
8.9 KiB
Lua

; Prog8 definitions for the Text I/O and Screen routines for the Commodore PET
; All routines work with Screencode character encoding, except `print`, `chrout` and `input_chars`,
; these work with PETSCII encoding instead.
%import syslib
%import conv
%import shared_textio_functions
txt {
%option no_symbol_prefixing, ignore_unused
const ubyte DEFAULT_WIDTH = 40
const ubyte DEFAULT_HEIGHT = 25
sub clear_screen() {
chrout(147)
}
sub home() {
chrout(19)
}
sub nl() {
chrout('\n')
}
sub spc() {
chrout(' ')
}
sub bell() {
chrout(7)
}
asmsub fill_screen (ubyte character @ A, ubyte color @ Y) clobbers(A) {
; ---- fill the character screen with the given fill character. color is ignored on PET
%asm {{
jmp clear_screenchars
}}
}
asmsub clear_screenchars (ubyte character @ A) clobbers(Y) {
; ---- clear the character screen with the given fill character
; (assumes screen matrix is at the default address)
%asm {{
ldy #250
- sta cbm.Screen+250*0-1,y
sta cbm.Screen+250*1-1,y
sta cbm.Screen+250*2-1,y
sta cbm.Screen+250*3-1,y
dey
bne -
rts
}}
}
sub clear_screencolors (ubyte color) {
; --- dummy function on PET
}
sub color (ubyte txtcol) {
; --- dummy function on PET
}
sub lowercase() {
txt.chrout(14)
}
sub uppercase() {
txt.chrout(142)
}
asmsub scroll_left () clobbers(A, X, Y) {
; ---- scroll the whole screen 1 character to the left
; contents of the rightmost column are unchanged, you should clear/refill this yourself
%asm {{
ldx #0
ldy #38
-
.for row=0, row<=24, row+=1
lda cbm.Screen + 40*row + 1,x
sta cbm.Screen + 40*row + 0,x
.next
inx
dey
bpl -
rts
}}
}
asmsub scroll_right () clobbers(A,X) {
; ---- scroll the whole screen 1 character to the right
; contents of the leftmost column are unchanged, you should clear/refill this yourself
%asm {{
ldx #38
-
.for row=0, row<=24, row+=1
lda cbm.Screen + 40*row + 0,x
sta cbm.Screen + 40*row + 1,x
.next
dex
bpl -
rts
}}
}
asmsub scroll_up () clobbers(A,X) {
; ---- scroll the whole screen 1 character up
; contents of the bottom row are unchanged, you should refill/clear this yourself
%asm {{
ldx #39
-
.for row=1, row<=24, row+=1
lda cbm.Screen + 40*row,x
sta cbm.Screen + 40*(row-1),x
.next
dex
bpl -
rts
}}
}
asmsub scroll_down () clobbers(A,X) {
; ---- scroll the whole screen 1 character down
; contents of the top row are unchanged, you should refill/clear this yourself
%asm {{
ldx #39
-
.for row=23, row>=0, row-=1
lda cbm.Screen + 40*row,x
sta cbm.Screen + 40*(row+1),x
.next
dex
bpl -
rts
}}
}
romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse. Note: takes a PETSCII encoded character.
asmsub print (str text @ AY) clobbers(A,Y) {
; ---- print null terminated string, in PETSCII encoding, from A/Y
; note: the compiler contains an optimization that will replace
; a call to this subroutine with a string argument of just one char,
; by just one call to cbm.CHROUT of that single char.
%asm {{
sta P8ZP_SCRATCH_B1
sty P8ZP_SCRATCH_REG
ldy #0
- lda (P8ZP_SCRATCH_B1),y
beq +
jsr cbm.CHROUT
iny
bne -
+ rts
}}
}
asmsub print_ub0 (ubyte value @ A) clobbers(A,X,Y) {
; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
%asm {{
jsr conv.ubyte2decimal
pha
tya
jsr cbm.CHROUT
pla
jsr cbm.CHROUT
txa
jmp cbm.CHROUT
}}
}
asmsub print_ub (ubyte value @ A) clobbers(A,X,Y) {
; ---- print the ubyte in A in decimal form, without left padding 0s
%asm {{
jsr conv.ubyte2decimal
_print_byte_digits
pha
cpy #'0'
beq +
tya
jsr cbm.CHROUT
pla
jsr cbm.CHROUT
jmp _ones
+ pla
cmp #'0'
beq _ones
jsr cbm.CHROUT
_ones txa
jmp cbm.CHROUT
}}
}
asmsub print_b (byte value @ A) clobbers(A,X,Y) {
; ---- print the byte in A in decimal form, without left padding 0s
%asm {{
pha
cmp #0
bpl +
lda #'-'
jsr cbm.CHROUT
+ pla
jsr conv.byte2decimal
jmp print_ub._print_byte_digits
}}
}
asmsub print_ubhex (ubyte value @ A, bool prefix @ Pc) clobbers(A,X,Y) {
; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well)
%asm {{
bcc +
pha
lda #'$'
jsr cbm.CHROUT
pla
+ jsr conv.ubyte2hex
jsr cbm.CHROUT
tya
jmp cbm.CHROUT
}}
}
asmsub print_ubbin (ubyte value @ A, bool prefix @ Pc) clobbers(A,X,Y) {
; ---- print the ubyte in A in binary form (if Carry is set, a radix prefix '%' is printed as well)
%asm {{
sta P8ZP_SCRATCH_B1
bcc +
lda #'%'
jsr cbm.CHROUT
+ ldy #8
- lda #'0'
asl P8ZP_SCRATCH_B1
bcc +
lda #'1'
+ jsr cbm.CHROUT
dey
bne -
rts
}}
}
asmsub print_uwbin (uword value @ AY, bool prefix @ Pc) clobbers(A,X,Y) {
; ---- print the uword in A/Y in binary form (if Carry is set, a radix prefix '%' is printed as well)
%asm {{
pha
tya
jsr print_ubbin
pla
clc
jmp print_ubbin
}}
}
asmsub print_uwhex (uword value @ AY, bool prefix @ Pc) clobbers(A,X,Y) {
; ---- print the uword in A/Y in hexadecimal form (4 digits)
; (if Carry is set, a radix prefix '$' is printed as well)
%asm {{
pha
tya
jsr print_ubhex
pla
clc
jmp print_ubhex
}}
}
asmsub print_uw0 (uword value @ AY) clobbers(A,X,Y) {
; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
%asm {{
jsr conv.uword2decimal
ldy #0
- lda conv.uword2decimal.decTenThousands,y
beq +
jsr cbm.CHROUT
iny
bne -
+ rts
}}
}
asmsub print_uw (uword value @ AY) clobbers(A,X,Y) {
; ---- print the uword in A/Y in decimal form, without left padding 0s
%asm {{
jsr conv.uword2decimal
ldy #0
- lda conv.uword2decimal.decTenThousands,y
beq _allzero
cmp #'0'
bne _gotdigit
iny
bne -
_gotdigit
jsr cbm.CHROUT
iny
lda conv.uword2decimal.decTenThousands,y
bne _gotdigit
rts
_allzero
lda #'0'
jmp cbm.CHROUT
}}
}
asmsub print_w (word value @ AY) clobbers(A,X,Y) {
; ---- print the (signed) word in A/Y in decimal form, without left padding 0's
%asm {{
cpy #0
bpl +
pha
lda #'-'
jsr cbm.CHROUT
tya
eor #255
tay
pla
eor #255
clc
adc #1
bcc +
iny
+ jmp print_uw
}}
}
asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y {
; ---- Input a string (max. 80 chars) from the keyboard, in PETSCII encoding.
; Returns length in Y. (string is terminated with a 0 byte as well)
; It assumes the keyboard is selected as I/O channel!
%asm {{
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
ldy #0 ; char counter = 0
- jsr cbm.CHRIN
cmp #$0d ; return (ascii 13) pressed?
beq + ; yes, end.
sta (P8ZP_SCRATCH_W1),y ; else store char in buffer
iny
bne -
+ lda #0
sta (P8ZP_SCRATCH_W1),y ; finish string with 0 byte
rts
}}
}
asmsub setchr (ubyte col @X, ubyte row @Y, ubyte character @A) clobbers(A, Y) {
; ---- sets the character in the screen matrix at the given position
%asm {{
pha
tya
asl a
tay
lda _screenrows+1,y
sta _mod+2
txa
clc
adc _screenrows,y
sta _mod+1
bcc +
inc _mod+2
+ pla
_mod sta $ffff ; modified
rts
_screenrows .word cbm.Screen + range(0, 1000, 40)
}}
}
asmsub getchr (ubyte col @A, ubyte row @Y) clobbers(Y) -> ubyte @ A {
; ---- get the character in the screen matrix at the given location
%asm {{
pha
tya
asl a
tay
lda setchr._screenrows+1,y
sta _mod+2
pla
clc
adc setchr._screenrows,y
sta _mod+1
bcc _mod
inc _mod+2
_mod lda $ffff ; modified
rts
}}
}
sub setclr (ubyte col, ubyte row, ubyte color) {
; --- dummy function on PET
}
sub setcc (ubyte col, ubyte row, ubyte character, ubyte charcolor) {
; ---- set char at the given position on the screen. charcolor is ignored on PET
%asm {{
lda row
asl a
tay
lda setchr._screenrows+1,y
sta _charmod+2
lda setchr._screenrows,y
clc
adc col
sta _charmod+1
bcc +
inc _charmod+2
+ lda character
_charmod sta $ffff ; modified
rts
}}
}
asmsub plot (ubyte col @ Y, ubyte row @ X) {
%asm {{
jsr home
cpy #0
beq +
- lda #17
jsr chrout
dey
bne -
+ cpx #0
beq +
- lda #29
jsr chrout
dex
bne -
+ rts
}}
}
asmsub width() clobbers(X,Y) -> ubyte @A {
; -- returns the text screen width (number of columns)
%asm {{
lda $d5
clc
adc #1
rts
}}
}
asmsub height() clobbers(X, Y) -> ubyte @A {
; -- returns the text screen height (number of rows)
%asm {{
lda #25
rts
}}
}
asmsub waitkey() -> ubyte @A {
%asm {{
- jsr cbm.GETIN
beq -
rts
}}
}
}