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https://github.com/irmen/prog8.git
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524 lines
14 KiB
Lua
524 lines
14 KiB
Lua
; Number conversions routines.
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;
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; Written by Irmen de Jong (irmen@razorvine.net) - license: GNU GPL 3.0
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conv {
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; ----- number conversions to decimal strings ----
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asmsub ubyte2decimal (ubyte value @A) -> ubyte @Y, ubyte @A, ubyte @X {
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; ---- A to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
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%asm {{
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ldy #uword2decimal.ASCII_0_OFFSET
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bne uword2decimal.hex_try200
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rts
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}}
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}
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asmsub uword2decimal (uword value @AY) -> ubyte @Y, ubyte @A, ubyte @X {
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; ---- convert 16 bit uword in A/Y to decimal
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; output in uword2decimal.decTenThousands, decThousands, decHundreds, decTens, decOnes
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; (these are terminated by a zero byte so they can be easily printed)
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; also returns Y = 100's, A = 10's, X = 1's
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%asm {{
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;Convert 16 bit Hex to Decimal (0-65535) Rev 2
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;By Omegamatrix Further optimizations by tepples
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; routine from http://forums.nesdev.com/viewtopic.php?f=2&t=11341&start=15
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;HexToDec99
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; start in A
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; end with A = 10's, decOnes (also in X)
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;HexToDec255
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; start in A
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; end with Y = 100's, A = 10's, decOnes (also in X)
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;HexToDec999
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; start with A = high byte, Y = low byte
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; end with Y = 100's, A = 10's, decOnes (also in X)
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; requires 1 extra temp register on top of decOnes, could combine
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; these two if HexToDec65535 was eliminated...
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;HexToDec65535
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; start with A/Y (low/high) as 16 bit value
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; end with decTenThousand, decThousand, Y = 100's, A = 10's, decOnes (also in X)
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; (irmen: I store Y and A in decHundreds and decTens too, so all of it can be easily printed)
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ASCII_0_OFFSET = $30
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temp = P8ZP_SCRATCH_B1 ; byte in zeropage
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hexHigh = P8ZP_SCRATCH_W1 ; byte in zeropage
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hexLow = P8ZP_SCRATCH_W1+1 ; byte in zeropage
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HexToDec65535; SUBROUTINE
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sty hexHigh ;3 @9
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sta hexLow ;3 @12
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tya
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tax ;2 @14
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lsr a ;2 @16
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lsr a ;2 @18 integer divide 1024 (result 0-63)
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cpx #$A7 ;2 @20 account for overflow of multiplying 24 from 43,000 ($A7F8) onward,
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adc #1 ;2 @22 we can just round it to $A700, and the divide by 1024 is fine...
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;at this point we have a number 1-65 that we have to times by 24,
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;add to original sum, and Mod 1024 to get a remainder 0-999
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sta temp ;3 @25
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asl a ;2 @27
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adc temp ;3 @30 x3
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tay ;2 @32
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lsr a ;2 @34
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lsr a ;2 @36
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lsr a ;2 @38
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lsr a ;2 @40
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lsr a ;2 @42
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tax ;2 @44
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tya ;2 @46
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asl a ;2 @48
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asl a ;2 @50
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asl a ;2 @52
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clc ;2 @54
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adc hexLow ;3 @57
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sta hexLow ;3 @60
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txa ;2 @62
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adc hexHigh ;3 @65
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sta hexHigh ;3 @68
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ror a ;2 @70
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lsr a ;2 @72
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tay ;2 @74 integer divide 1,000 (result 0-65)
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lsr a ;2 @76 split the 1,000 and 10,000 digit
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tax ;2 @78
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lda ShiftedBcdTab,x ;4 @82
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tax ;2 @84
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rol a ;2 @86
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and #$0F ;2 @88
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ora #ASCII_0_OFFSET
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sta decThousands ;3 @91
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txa ;2 @93
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lsr a ;2 @95
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lsr a ;2 @97
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lsr a ;2 @99
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ora #ASCII_0_OFFSET
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sta decTenThousands ;3 @102
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lda hexLow ;3 @105
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cpy temp ;3 @108
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bmi _doSubtract ;2³ @110/111
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beq _useZero ;2³ @112/113
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adc #23 + 24 ;2 @114
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_doSubtract
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sbc #23 ;2 @116
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sta hexLow ;3 @119
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_useZero
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lda hexHigh ;3 @122
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sbc #0 ;2 @124
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Start100s
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and #$03 ;2 @126
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tax ;2 @128 0,1,2,3
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cmp #2 ;2 @130
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rol a ;2 @132 0,2,5,7
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ora #ASCII_0_OFFSET
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tay ;2 @134 Y = Hundreds digit
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lda hexLow ;3 @137
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adc Mod100Tab,x ;4 @141 adding remainder of 256, 512, and 256+512 (all mod 100)
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bcs hex_doSub200 ;2³ @143/144
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hex_try200
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cmp #200 ;2 @145
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bcc hex_try100 ;2³ @147/148
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hex_doSub200
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iny ;2 @149
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iny ;2 @151
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sbc #200 ;2 @153
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hex_try100
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cmp #100 ;2 @155
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bcc HexToDec99 ;2³ @157/158
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iny ;2 @159
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sbc #100 ;2 @161
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HexToDec99; SUBROUTINE
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lsr a ;2 @163
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tax ;2 @165
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lda ShiftedBcdTab,x ;4 @169
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tax ;2 @171
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rol a ;2 @173
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and #$0F ;2 @175
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ora #ASCII_0_OFFSET
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sta decOnes ;3 @178
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txa ;2 @180
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lsr a ;2 @182
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lsr a ;2 @184
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lsr a ;2 @186
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ora #ASCII_0_OFFSET
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; irmen: load X with ones, and store Y and A too, for easy printing afterwards
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sty decHundreds
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sta decTens
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ldx decOnes
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rts ;6 @192 Y=hundreds, A = tens digit, X=ones digit
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HexToDec999; SUBROUTINE
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sty hexLow ;3 @9
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jmp Start100s ;3 @12
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Mod100Tab
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.byte 0,56,12,56+12
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ShiftedBcdTab
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.byte $00,$01,$02,$03,$04,$08,$09,$0A,$0B,$0C
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.byte $10,$11,$12,$13,$14,$18,$19,$1A,$1B,$1C
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.byte $20,$21,$22,$23,$24,$28,$29,$2A,$2B,$2C
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.byte $30,$31,$32,$33,$34,$38,$39,$3A,$3B,$3C
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.byte $40,$41,$42,$43,$44,$48,$49,$4A,$4B,$4C
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decTenThousands .byte 0
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decThousands .byte 0
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decHundreds .byte 0
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decTens .byte 0
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decOnes .byte 0
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.byte 0 ; zero-terminate the decimal output string
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}}
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}
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asmsub byte2decimal (byte value @A) -> ubyte @Y, ubyte @A, ubyte @X {
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; ---- A (signed byte) to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
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; note: if the number is negative, you have to deal with the '-' yourself!
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%asm {{
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cmp #0
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bpl +
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eor #255
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clc
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adc #1
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+ jmp ubyte2decimal
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}}
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}
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asmsub ubyte2hex (ubyte value @A) -> ubyte @A, ubyte @Y {
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; ---- A to hex petscii string in AY (first hex char in A, second hex char in Y)
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%asm {{
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stx P8ZP_SCRATCH_REG
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pha
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and #$0f
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tax
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ldy _hex_digits,x
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pla
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lsr a
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lsr a
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lsr a
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lsr a
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tax
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lda _hex_digits,x
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ldx P8ZP_SCRATCH_REG
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rts
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_hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
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}}
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}
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asmsub uword2hex (uword value @AY) clobbers(A,Y) {
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; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string 'uword2hex.output' (0-terminated)
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%asm {{
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sta P8ZP_SCRATCH_REG
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tya
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jsr ubyte2hex
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sta output
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sty output+1
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lda P8ZP_SCRATCH_REG
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jsr ubyte2hex
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sta output+2
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sty output+3
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rts
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output .text "0000", $00 ; 0-terminated output buffer (to make printing easier)
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}}
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}
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; ---- string conversion to numbers -----
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asmsub any2uword(str string @AY) clobbers(Y) -> ubyte @A {
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; -- parses a string into a 16 bit unsigned number. String may be in decimal, hex or binary format.
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; (the latter two require a $ or % prefix to be recognised)
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; (any non-digit character will terminate the number string that is parsed)
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; returns amount of processed characters in A, and the parsed number will be in cx16.r15.
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; if the string was invalid, 0 will be returned in A.
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%asm {{
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pha
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sta P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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ldy #0
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lda (P8ZP_SCRATCH_W1),y
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ldy P8ZP_SCRATCH_W1+1
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cmp #'$'
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beq _hex
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cmp #'%'
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beq _bin
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pla
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jsr str2uword
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jmp _result
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_hex pla
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jsr hex2uword
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jmp _result
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_bin pla
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jsr bin2uword
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_result
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pha
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lda cx16.r15
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sta P8ZP_SCRATCH_B1 ; result value
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pla
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sta cx16.r15
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sty cx16.r15+1
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lda P8ZP_SCRATCH_B1
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rts
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}}
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}
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inline asmsub str2ubyte(str string @AY) clobbers(Y) -> ubyte @A {
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; -- returns in A the unsigned byte value of the string number argument in AY
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; the number may NOT be preceded by a + sign and may NOT contain spaces
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; (any non-digit character will terminate the number string that is parsed)
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; result in A, number of characters processed also remains in cx16.r15 if you want to use it!! (0 = error)
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%asm {{
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jsr conv.str2uword
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}}
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}
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inline asmsub str2byte(str string @AY) clobbers(Y) -> ubyte @A {
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; -- returns in A the signed byte value of the string number argument in AY
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; the number may be preceded by a + or - sign but may NOT contain spaces
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; (any non-digit character will terminate the number string that is parsed)
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; result in A, number of characters processed also remains in cx16.r15 if you want to use it!! (0 = error)
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%asm {{
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jsr conv.str2word
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}}
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}
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asmsub str2uword(str string @AY) -> uword @AY {
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; -- returns the unsigned word value of the string number argument in AY
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; the number may NOT be preceded by a + sign and may NOT contain spaces
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; (any non-digit character will terminate the number string that is parsed)
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; result in AY, number of characters processed also remains in cx16.r15 if you want to use it!! (0 = error)
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%asm {{
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_result = P8ZP_SCRATCH_W1
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sta P8ZP_SCRATCH_W2
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sty P8ZP_SCRATCH_W2+1
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ldy #0
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sty _result
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sty _result+1
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sty cx16.r15+1
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_loop
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lda (P8ZP_SCRATCH_W2),y
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sec
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sbc #48
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bpl _digit
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_done
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sty cx16.r15
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lda _result
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ldy _result+1
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rts
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_digit
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cmp #10
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bcs _done
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; add digit to result
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pha
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jsr _result_times_10
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pla
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clc
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adc _result
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sta _result
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bcc +
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inc _result+1
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+ iny
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bne _loop
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; never reached
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_result_times_10 ; (W*4 + W)*2
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lda _result+1
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sta P8ZP_SCRATCH_REG
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lda _result
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asl a
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rol P8ZP_SCRATCH_REG
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asl a
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rol P8ZP_SCRATCH_REG
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clc
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adc _result
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sta _result
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lda P8ZP_SCRATCH_REG
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adc _result+1
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asl _result
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rol a
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sta _result+1
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rts
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}}
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}
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asmsub str2word(str string @AY) -> word @AY {
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; -- returns the signed word value of the string number argument in AY
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; the number may be preceded by a + or - sign but may NOT contain spaces
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; (any non-digit character will terminate the number string that is parsed)
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; result in AY, number of characters processed also remains in cx16.r15 if you want to use it!! (0 = error)
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%asm {{
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_result = P8ZP_SCRATCH_W1
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sta P8ZP_SCRATCH_W2
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sty P8ZP_SCRATCH_W2+1
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ldy #0
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sty _result
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sty _result+1
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sty _negative
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sty cx16.r15+1
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lda (P8ZP_SCRATCH_W2),y
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cmp #'+'
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bne +
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iny
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+ cmp #'-'
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bne _parse
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inc _negative
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iny
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_parse lda (P8ZP_SCRATCH_W2),y
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sec
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sbc #48
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bpl _digit
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_done
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sty cx16.r15
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lda _negative
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beq +
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sec
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lda #0
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sbc _result
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sta _result
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lda #0
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sbc _result+1
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sta _result+1
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+ lda _result
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ldy _result+1
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rts
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_digit
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cmp #10
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bcs _done
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; add digit to result
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pha
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jsr str2uword._result_times_10
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pla
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clc
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adc _result
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sta _result
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bcc +
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inc _result+1
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+ iny
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bne _parse
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; never reached
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_negative .byte 0
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}}
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}
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asmsub hex2uword(str string @AY) -> uword @AY {
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; -- hexadecimal string (with or without '$') to uword.
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; string may be in petscii or c64-screencode encoding.
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; stops parsing at the first character that's not a hex digit (except leading $)
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; result in AY, number of characters processed also remains in cx16.r15 if you want to use it!! (0 = error)
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%asm {{
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sta P8ZP_SCRATCH_W2
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sty P8ZP_SCRATCH_W2+1
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ldy #0
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sty P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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sty cx16.r15+1
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lda (P8ZP_SCRATCH_W2),y
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beq _stop
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cmp #'$'
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bne _loop
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iny
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_loop
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lda #0
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sta P8ZP_SCRATCH_B1
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lda (P8ZP_SCRATCH_W2),y
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beq _stop
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cmp #7 ; screencode letters A-F are 1-6
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bcc _add_letter
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cmp #'g'
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bcs _stop
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cmp #'a'
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bcs _add_letter
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cmp #'0'
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bcc _stop
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cmp #'9'+1
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bcs _stop
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_calc
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asl P8ZP_SCRATCH_W1
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rol P8ZP_SCRATCH_W1+1
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asl P8ZP_SCRATCH_W1
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rol P8ZP_SCRATCH_W1+1
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asl P8ZP_SCRATCH_W1
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rol P8ZP_SCRATCH_W1+1
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asl P8ZP_SCRATCH_W1
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rol P8ZP_SCRATCH_W1+1
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and #$0f
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clc
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adc P8ZP_SCRATCH_B1
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ora P8ZP_SCRATCH_W1
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sta P8ZP_SCRATCH_W1
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iny
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bne _loop
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_stop
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sty cx16.r15
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lda P8ZP_SCRATCH_W1
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ldy P8ZP_SCRATCH_W1+1
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rts
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_add_letter
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pha
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lda #9
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sta P8ZP_SCRATCH_B1
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pla
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jmp _calc
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}}
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}
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asmsub bin2uword(str string @AY) -> uword @AY {
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; -- binary string (with or without '%') to uword.
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; stops parsing at the first character that's not a 0 or 1. (except leading %)
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; result in AY, number of characters processed also remains in cx16.r15 if you want to use it!! (0 = error)
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%asm {{
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sta P8ZP_SCRATCH_W2
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sty P8ZP_SCRATCH_W2+1
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ldy #0
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sty P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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sty cx16.r15+1
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lda (P8ZP_SCRATCH_W2),y
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beq _stop
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cmp #'%'
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bne _loop
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iny
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_loop
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lda (P8ZP_SCRATCH_W2),y
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cmp #'0'
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bcc _stop
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cmp #'2'
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bcs _stop
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_first asl P8ZP_SCRATCH_W1
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rol P8ZP_SCRATCH_W1+1
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and #1
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ora P8ZP_SCRATCH_W1
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sta P8ZP_SCRATCH_W1
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iny
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bne _loop
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_stop
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sty cx16.r15
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lda P8ZP_SCRATCH_W1
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ldy P8ZP_SCRATCH_W1+1
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rts
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}}
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}
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}
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