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prog8
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prog8
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examples
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c64
History
Irmen de Jong
b500a0d477
c64: added a couple of routines that calculate the correct memory locations for video ram and sprite pointers etc. based on current VIC-II memory setup.
...
the examples with sprites, now use it.
2023-09-08 21:27:38 +02:00
..
balloonflight.p8
c64: added a couple of routines that calculate the correct memory locations for video ram and sprite pointers etc. based on current VIC-II memory setup.
2023-09-08 21:27:38 +02:00
bdmusic-irq.p8
…
bdmusic.p8
…
charset.p8
examples cleanup and improving c64 graphics module (shift bitmap to higher ram area)
2023-09-05 20:39:12 +02:00
cube3d-sprites.p8
c64: added a couple of routines that calculate the correct memory locations for video ram and sprite pointers etc. based on current VIC-II memory setup.
2023-09-08 21:27:38 +02:00
cube3d.p8
…
plasma.p8
optimized plasma examples even more
2023-09-05 00:23:50 +02:00
rasterbars.p8
…
sprites.p8
c64: added a couple of routines that calculate the correct memory locations for video ram and sprite pointers etc. based on current VIC-II memory setup.
2023-09-08 21:27:38 +02:00
starfield.p8
…
tehtriz.p8
…
turtle-gfx.p8
c64: added a couple of routines that calculate the correct memory locations for video ram and sprite pointers etc. based on current VIC-II memory setup.
2023-09-08 21:27:38 +02:00
wizzine.p8
c64: added a couple of routines that calculate the correct memory locations for video ram and sprite pointers etc. based on current VIC-II memory setup.
2023-09-08 21:27:38 +02:00