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121 lines
5.9 KiB
ReStructuredText
121 lines
5.9 KiB
ReStructuredText
=================
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Technical details
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=================
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All variables are static in memory
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----------------------------------
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All variables are allocated statically, there is no concept of dynamic heap or stack frames.
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Essentially all variables are global (but scoped) and can be accessed and modified anywhere,
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but care should be taken of course to avoid unexpected side effects.
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Especially when you're dealing with interrupts or re-entrant routines: don't modify variables
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that you not own or else you will break stuff.
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Variables that are not put into zeropage, will be put into a special 'BSS' section for the assembler.
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This section is usually placed at the end of the resulting program but because it only contains empty space
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it won't actually increase the size of the resulting program binary.
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Prog8 takes care of properly filling this memory area with zeros at program startup and then reinitializes
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the subset of variables that have a nonzero initialization value.
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It is possible to relocate the BSS section using a compiler option
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so that more system ram is available for the program code itself.
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.. _symbol-prefixing:
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Symbol prefixing in generated Assembly code
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-------------------------------------------
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*All* symbols in the prog8 program will be prefixed with ``p8_`` in the generated assembly code.
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This is to avoid naming conflicts with CPU registers, assembly instructions, etc.
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So if you're referencing symbols from the prog8 program in inlined assembly code, you have to take
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this into account. Stick a ``p8_`` in front of everything that you want to reference that is coming
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from a prog8 source file.
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All elements in scoped names such as ``main.routine.var1`` are prefixed so this becomes ``p8_main.p8_routine.p8_var1``.
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.. attention::
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Symbols from library modules are *not* prefixed and can be used
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in assembly code as-is. So you can write::
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%asm {{
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lda #'a'
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jsr cbm.CHROUT
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}}
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Subroutine Calling Convention
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-----------------------------
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Calling a subroutine requires three steps:
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#. preparing the arguments (if any) and passing them to the routine
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#. calling the routine
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#. preparing the return value (if any) and returning that from the call.
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Calling the routine is just a simple JSR instruction, but the other two work like this:
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``asmsub`` routines
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^^^^^^^^^^^^^^^^^^^
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These are usually declarations of Kernal (ROM) routines or low-level assembly only routines,
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that have their arguments solely passed into specific registers.
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Sometimes even via a processor status flag such as the Carry flag.
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Return values also via designated registers.
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The processor status flag is preserved on returning so you can immediately act on that for instance
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via a special branch instruction such as ``if_z`` or ``if_cs`` etc.
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regular subroutines
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^^^^^^^^^^^^^^^^^^^
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- subroutine parameters are just variables scoped to the subroutine.
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- the arguments passed in a call are evaluated and then copied into those variables.
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Using variables for this sometimes can seem inefficient but it's required to allow subroutines to work locally
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with their parameters and allow them to modify them as required, without changing the
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variables used in the call's arguments. If you want to get rid of this overhead you'll
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have to make an ``asmsub`` routine in assembly instead.
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- the order of evaluation of subroutine call arguments *is unspecified* and should not be relied upon.
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- the return value is passed back to the caller via cpu register(s):
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Byte values will be put in ``A`` .
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Word values will be put in ``A`` + ``Y`` register pair.
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Float values will be put in the ``FAC1`` float 'register' (BASIC allocated this somewhere in ram).
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Calls to builtin functions are treated in a special way:
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Generally if they have a single argument it's passed in a register or register pair.
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Multiple arguments are passed like a normal subroutine, into variables.
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Some builtin functions have a fully custom implementation.
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The compiler will warn about routines that are called and that return a value, if you're not
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doing something with that returnvalue. This can be on purpose if you're simply not interested in it.
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Use the ``void`` keyword in front of the subroutine call to get rid of the warning in that case.
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Compiler Internals
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------------------
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Here is a diagram of how the compiler translates your program source code into a binary program:
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.. image:: prog8compiler.svg
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Some notes and references into the compiler's source code modules:
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#. The ``compileProgram()`` function (in the ``compiler`` module) does all the coordination and basically drives all of the flow shown in the diagram.
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#. ANTLR is a Java parser generator and is used for initial parsing of the source code. (``parser`` module)
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#. Most of the compiler and the optimizer operate on the *Compiler AST*. These are complicated
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syntax nodes closely representing the Prog8 program structure. (``compilerAst`` module)
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#. For code generation, a much simpler AST has been defined that replaces the *Compiler AST*.
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Most notably, node type information is now baked in. (``codeCore`` module, Pt- classes)
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#. An *Intermediate Representation* has been defined that is generated from the intermediate AST. This IR
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is more or less a machine code language for a virtual machine - and indeed this is what the built-in
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prog8 VM will execute if you use the 'virtual' compilation target and use ``-emu`` to launch the VM.
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(``intermediate`` and ``codeGenIntermediate`` modules, and ``virtualmachine`` module for the VM related stuff)
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#. The code generator backends all implement a common interface ``ICodeGeneratorBackend`` defined in the ``codeCore`` module.
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Currently they get handed the program Ast, Symboltable and several other things.
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If the code generator wants it can use the ``IRCodeGen`` class from the ``codeGenIntermediate`` module
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to convert the Ast into IR first. The VM target uses this, but the 6502 codegen doesn't right now.
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