mirror of
https://github.com/irmen/prog8.git
synced 2024-10-18 01:24:51 +00:00
151 lines
4.8 KiB
Lua
151 lines
4.8 KiB
Lua
%import c64utils
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%import c64flt
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~ main {
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const uword width = 40
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const uword height = 25
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; vertices
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byte[8] xcoor = [ -50, -50, -50, -50, 50, 50, 50, 50 ]
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byte[8] ycoor = [ -50, -50, 50, 50, -50, -50, 50, 50 ]
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byte[8] zcoor = [ -50, 50, -50, 50, -50, 50, -50, 50 ]
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; storage for rotated coordinates
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word[len(xcoor)] rotatedx=0
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word[len(ycoor)] rotatedy=0
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word[len(zcoor)] rotatedz=-1
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sub start() {
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uword anglex
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uword angley
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uword anglez
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while(true) {
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rotate_vertices(msb(anglex), msb(angley), msb(anglez))
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c64.CLEARSCR()
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draw_edges()
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anglex+=1000
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angley+=333
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anglez+=807
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}
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}
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sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) {
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; rotate around origin (0,0,0)
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; set up the 3d rotation matrix values
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word wcosa = cos8(ax) as word
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word wsina = sin8(ax) as word
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word wcosb = cos8(ay) as word
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word wsinb = sin8(ay) as word
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word wcosc = cos8(az) as word
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word wsinc = sin8(az) as word
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word wcosa_sinb = wcosa*wsinb
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lsr(wcosa_sinb)
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lsr(wcosa_sinb)
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lsr(wcosa_sinb)
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lsr(wcosa_sinb)
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lsr(wcosa_sinb)
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lsr(wcosa_sinb)
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lsr(wcosa_sinb) ; / 128
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word wsina_sinb = wsina*wsinb
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lsr(wsina_sinb)
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lsr(wsina_sinb)
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lsr(wsina_sinb)
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lsr(wsina_sinb)
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lsr(wsina_sinb)
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lsr(wsina_sinb)
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lsr(wsina_sinb) ; / 128
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float cosa_sinb = wcosa_sinb as float / 128.0
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float sina_sinb = wsina_sinb as float / 128.0
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float Axx = wcosa*wcosb as float / 16384.0
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float Axy = cosa_sinb*(wsinc as float / 128.0) - (wsina*wcosc as float / 16384.0)
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float Axz = cosa_sinb*(wcosc as float / 128.0) + (wsina*wsinc as float / 16384.0)
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float Ayx = wsina*wcosb as float / 16384.0
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float Ayy = sina_sinb*(wsinc as float / 128.0) + (wcosa*wcosc as float / 16384.0)
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float Ayz = sina_sinb*(wcosc as float / 128.0) - (wcosa*wsinc as float / 16384.0)
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float Azx = -wsinb as float / 128.0
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float Azy = wcosb*wsinc as float / 16384.0
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float Azz = wcosb*wcosc as float / 16384.0
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word wAxx = Axx * 128.0 as word
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word wAxy = Axy * 128.0 as word
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word wAxz = Axz * 128.0 as word
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word wAyx = Ayx * 128.0 as word
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word wAyy = Ayy * 128.0 as word
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word wAyz = Ayz * 128.0 as word
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word wAzx = Azx * 128.0 as word
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word wAzy = Azy * 128.0 as word
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word wAzz = Azz * 128.0 as word
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for ubyte i in 0 to len(xcoor)-1 {
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word xc = xcoor[i] as word
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word yc = ycoor[i] as word
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word zc = zcoor[i] as word
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word zz = wAxx*xc + wAxy*yc + wAxz*zc
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz) ; /128
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rotatedx[i] = zz
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zz=wAyx*xc + wAyy*yc + wAyz*zc
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz) ; /128
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rotatedy[i] = zz
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zz = wAzx*xc + wAzy*yc + wAzz*zc
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz)
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lsr(zz) ; /128
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rotatedz[i] = zz
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}
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}
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sub draw_edges() {
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sub toscreenx(float x, float z) -> byte {
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return x/(250.0+z) * (height as float) as byte + width // 2
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}
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sub toscreeny(float y, float z) -> byte {
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return y/(250.0+z) * (height as float) as byte + height // 2
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}
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; plot the points of the 3d cube
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; first the points on the back, then the points on the front (painter algorithm)
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for ubyte i in 0 to len(xcoor)-1 {
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word rz = rotatedz[i]
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if rz >= 10 {
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ubyte sx = toscreenx(rotatedx[i] as float, rz as float) as ubyte ; @todo crash when not using 'as float' for the param!
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ubyte sy = toscreeny(rotatedy[i] as float, rz as float) as ubyte ; @todo crash when not using 'as float' for the param!
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c64scr.setchrclr(sx, sy, 46, i+2)
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}
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}
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; @todo integer / integer should usually result in a FLOAT, not INT. the // operator is for integer division!
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for ubyte i in 0 to len(xcoor)-1 {
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word rz = rotatedz[i]
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if rz < 10 {
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ubyte sx = toscreenx(rotatedx[i] as float, rz as float) as ubyte ; @todo crash when not using 'as float' for the param!
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ubyte sy = toscreeny(rotatedy[i] as float, rz as float) as ubyte ; @todo crash when not using 'as float' for the param!
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c64scr.setchrclr(sx, sy, 81, i+2)
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}
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}
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}
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}
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