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			77 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| 
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| =========================
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| Software written in Prog8
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| =========================
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| 
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| Apart from the many `examples <https://github.com/irmen/prog8/tree/master/examples>`_ available in the source code repository,
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| there are also larger pieces of software written using Prog8. Here's a list.
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| 
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| 
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| `Assembler <https://github.com/irmen/cx16assem>`_
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|     File-based assembler for the Commander X16.
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| 
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| `Chess <https://github.com/irmen/cx16chess>`_
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|     Chess game for the Commander X16, with 2-player or computer opponent game modes.
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| 
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| `Image viewer <https://github.com/irmen/cx16imageviewer>`_
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|     Multi-format image viewer for the Commander X16.
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|     Can display cx16 BMX, C64 Koala, C64 Doodle, BMP, PCX and Amiga IFF images, including color cycling.
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| 
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| `Paint program <https://github.com/irmen/x16paint>`_
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|     Bitmap image paint program for the Commander X16, work in progress.
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| 
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| `Petaxian <https://github.com/cyborgar/Petaxian>`_
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|     Galaga type shoot em up game using only petscii graphics. Runs on C64 and Commander X16.
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| 
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| `Rock Runner <https://github.com/irmen/cx16rockrunner>`_
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|     Faithful Boulderdash clone, a well known arcade puzzle game from the 80's.
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|     where you must collect all diamonds in a level while avoiding the hazards to reach the exit.
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|     Can load the thousands of available fan made level files.
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|     This game is for the Commander X16.
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| 
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| `Shell <https://github.com/irmen/cx16shell>`_
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|     Unix like command shell for the Commander X16.
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| 
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| `Streaming Music Demo <https://github.com/irmen/cx16musicdemo>`_
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|     Demoscene like "music demos" for the Commander X16.
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|     They display graphics, animated song lyrics, and play a high quality sampled song streamed from disk.
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| 
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| 
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| Various things:
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| 
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| `GalaX16 and other programs <https://github.com/reltham/X16Prog8Code>`_
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|     Beginnings of a Galaga game for the Commander X16.
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| 
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| `Prog8 code for ZSMkit <https://github.com/mooinglemur/zsmkit/tree/main/p8demo>`_
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|     ZSMkit is an advanced music and sound effects engine for the Commander X16.
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| 
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| `vtsbank: a library for affine transformation and rotation of sprites and tiles <https://github.com/tallLeRoy/vtsbank>`_
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|     "VERA Tile Set and Sprite feature" is a module that provides all sorts
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|     of routines to perform tile and sprite transformations and rotation, using
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|     the VeraFX hardware feature. Includes examples.
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| 
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| `C64 REU Banking <https://github.com/gillham/prog8reu>`_
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|     A Prog8 library module that provides Commander X16 style RAM banking on a C64 with an REU.
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|     This module provides cx16.rambank(), x16jsrfar() and extsub @bank functionality on a C64.
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| 
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| `Library blob link example <https://github.com/FearLabsAudio/Prog8_blobLink_example/>`_
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|     An example of a simple utility that can link symbols in a main Prog8 program
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|     so that they are accessable from an externally loaded library blob.
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|     It pre-processes the debug symbols list file at compile time,
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|     and substitutes references in a template module file.
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| 
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| `XLink: an alternative library blob link example <https://github.com/gillham/X16/tree/main/xlink>`_
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|     This is another approach to access routines from a banked loaded library,
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|     and it does it at run time. In this demo a jump table is not only created in the library,
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|     but also in the main program and copied into the library for its use.
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| 
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| `Additional custom compilation targets (such as VIC-20) <https://github.com/gillham/prog8targets>`_
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|     Various custom targets for Prog8 that are not (yet?) part of the Prog8 examples themselves.
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|     These additional compilation targets may be in varying state of completeness.
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|     Perhaps most recognisable at the time of adding this link, are the various VIC-20 targets.
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| 
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| 
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| .. image:: _static/curious.png
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|     :align: center
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|     :alt: Curious
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