mirror of
https://github.com/irmen/prog8.git
synced 2024-11-02 22:04:40 +00:00
639 lines
26 KiB
ReStructuredText
639 lines
26 KiB
ReStructuredText
.. _syntaxreference:
|
|
|
|
================
|
|
Syntax Reference
|
|
================
|
|
|
|
Module file
|
|
-----------
|
|
|
|
This is a file with the ``.p8`` suffix, containing *directives* and *code blocks*, described below.
|
|
The file is a text file wich can also contain:
|
|
|
|
Lines, whitespace, indentation
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Line endings are significant because *only one* declaration, statement or other instruction can occur on every line.
|
|
Other whitespace and line indentation is arbitrary and ignored by the compiler.
|
|
You can use tabs or spaces as you wish.
|
|
|
|
Source code comments
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Everything after a semicolon ``;`` is a comment and is ignored.
|
|
If the whole line is just a comment, it will be copied into the resulting assembly source code.
|
|
This makes it easier to understand and relate the generated code. Examples::
|
|
|
|
A = 42 ; set the initial value to 42
|
|
; next is the code that...
|
|
|
|
|
|
.. _directives:
|
|
|
|
Directives
|
|
-----------
|
|
|
|
.. data:: %output <type>
|
|
|
|
Level: module.
|
|
Global setting, selects program output type. Default is ``prg``.
|
|
|
|
- type ``raw`` : no header at all, just the raw machine code data
|
|
- type ``prg`` : C64 program (with load address header)
|
|
|
|
|
|
.. data:: %launcher <type>
|
|
|
|
Level: module.
|
|
Global setting, selects the program launcher stub to use.
|
|
Only relevant when using the ``prg`` output type. Defaults to ``basic``.
|
|
|
|
- type ``basic`` : add a tiny C64 BASIC program, whith a SYS statement calling into the machine code
|
|
- type ``none`` : no launcher logic is added at all
|
|
|
|
|
|
.. data:: %zeropage <style>
|
|
|
|
Level: module.
|
|
Global setting, select ZeroPage handling style. Defaults to ``kernalsafe``.
|
|
|
|
- style ``kernalsafe`` -- use the part of the ZP that is 'free' or only used by BASIC routines,
|
|
and don't change anything else. This allows full use of KERNAL ROM routines (but not BASIC routines),
|
|
including default IRQs during normal system operation.
|
|
When the program exits, a system reset is performed (because BASIC will be in a corrupt state).
|
|
- style ``floatsafe`` -- like the previous one but also reserves the addresses that
|
|
are required to perform floating point operations (from the BASIC kernel). No clean exit is possible.
|
|
- style ``basicsafe`` -- the most restricted mode; only use the handful 'free' addresses in the ZP, and don't
|
|
touch change anything else. This allows full use of BASIC and KERNAL ROM routines including default IRQs
|
|
during normal system operation.
|
|
When the program exits, it simply returns to the BASIC ready prompt.
|
|
- style ``full`` -- claim the whole ZP for variables for the program, overwriting everything,
|
|
except the few addresses mentioned above that are used by the system's IRQ routine.
|
|
Even though the default IRQ routine is still active, it is impossible to use most BASIC and KERNAL ROM routines.
|
|
This includes many floating point operations and several utility routines that do I/O, such as ``print_string``.
|
|
As with ``kernalsafe``, it is not possible to cleanly exit the program, other than to reset the machine.
|
|
This option makes programs smaller and faster because even more variables can
|
|
be stored in the ZP (which allows for more efficient assembly code).
|
|
|
|
Also read :ref:`zeropage`.
|
|
|
|
.. data:: %zpreserved <fromaddress>,<toaddress>
|
|
|
|
Level: module.
|
|
Global setting, can occur multiple times. It allows you to reserve or 'block' a part of the zeropage so
|
|
that it will not be used by the compiler.
|
|
|
|
|
|
.. data:: %address <address>
|
|
|
|
Level: module.
|
|
Global setting, set the program's start memory address
|
|
|
|
- default for ``raw`` output is ``$c000``
|
|
- default for ``prg`` output is ``$0801``
|
|
- cannot be changed if you select ``prg`` with a ``basic`` launcher;
|
|
then it is always ``$081e`` (immediately after the BASIC program), and the BASIC program itself is always at ``$0801``.
|
|
This is because the C64 expects BASIC programs to start at this address.
|
|
|
|
|
|
.. data:: %import <name>
|
|
|
|
Level: module, block.
|
|
This reads and compiles the named module source file as part of your current program.
|
|
Symbols from the imported module become available in your code,
|
|
without a module or filename prefix.
|
|
You can import modules one at a time, and importing a module more than once has no effect.
|
|
|
|
|
|
.. data:: %option <option> [, <option> ...]
|
|
|
|
Level: module, block.
|
|
Sets special compiler options.
|
|
For a module option, only the ``enable_floats`` option is recognised, which will tell the compiler
|
|
to deal with floating point numbers (by using various subroutines from the Commodore-64 kernal).
|
|
Otherwise, floating point support is not enabled.
|
|
When used in a block with the ``force_output`` option, it will force the block to be outputted
|
|
in the final program. Can be useful to make sure some
|
|
data is generated that would otherwise be discarded because it's not referenced (such as sprite data).
|
|
|
|
|
|
.. data:: %asmbinary "<filename>" [, <offset>[, <length>]]
|
|
|
|
Level: block.
|
|
This directive can only be used inside a block.
|
|
The assembler will include the file as binary bytes at this point, prog8 will not process this at all.
|
|
The optional offset and length can be used to select a particular piece of the file.
|
|
The file is located relative to the current working directory!
|
|
|
|
.. data:: %asminclude "<filename>", "scopelabel"
|
|
|
|
Level: block.
|
|
This directive can only be used inside a block.
|
|
The assembler will include the file as raw assembly source text at this point,
|
|
prog8 will not process this at all, with one exception: the labels.
|
|
The scopelabel argument will be used as a prefix to access the labels from the included source code,
|
|
otherwise you would risk symbol redefinitions or duplications.
|
|
If you know what you are doing you can leave it as an empty string to not have a scope prefix.
|
|
The compiler first looks for the file relative to the same directory as the module containing this statement is in,
|
|
if the file can't be found there it is searched relative to the current directory.
|
|
|
|
.. data:: %breakpoint
|
|
|
|
Level: block, subroutine.
|
|
Defines a debugging breakpoint at this location. See :ref:`debugging`
|
|
|
|
.. data:: %asm {{ ... }}
|
|
|
|
Level: block, subroutine.
|
|
Declares that there is *inline assembly code* in the lines enclosed by the curly braces.
|
|
This code will be written as-is into the generated output file.
|
|
The assembler syntax used should be for the 3rd party cross assembler tool that Prog8 uses.
|
|
Note that the start and end markers are both *double curly braces* to minimize the chance
|
|
that the inline assembly itself contains either of those. If it does contain a ``}}``,
|
|
the parsing of the inline assembler block will end prematurely and cause compilation errors.
|
|
|
|
|
|
Identifiers
|
|
-----------
|
|
|
|
Naming things in Prog8 is done via valid *identifiers*. They start with a letter or underscore,
|
|
and after that, a combination of letters, numbers, or underscores. Examples of valid identifiers::
|
|
|
|
a
|
|
A
|
|
monkey
|
|
COUNTER
|
|
Better_Name_2
|
|
_something_strange_
|
|
|
|
|
|
Code blocks
|
|
-----------
|
|
|
|
A named block of actual program code. Itefines a *scope* (also known as 'namespace') and
|
|
can contain Prog8 *code*, *directives*, *variable declarations* and *subroutines*::
|
|
|
|
~ <blockname> [<address>] {
|
|
<directives>
|
|
<variables>
|
|
<statements>
|
|
<subroutines>
|
|
}
|
|
|
|
The <blockname> must be a valid identifier.
|
|
The <address> is optional. If specified it must be a valid memory address such as ``$c000``.
|
|
It's used to tell the compiler to put the block at a certain position in memory.
|
|
Also read :ref:`blocks`. Here is an example of a code block, to be loaded at ``$c000``::
|
|
|
|
~ main $c000 {
|
|
; this is code inside the block...
|
|
}
|
|
|
|
|
|
|
|
Labels
|
|
------
|
|
|
|
To label a position in your code where you can jump to from another place, you use a label::
|
|
|
|
nice_place:
|
|
; code ...
|
|
|
|
It's just an identifier followed by a colon ``:``. It's allowed to put the next statement on
|
|
the same line, after the label.
|
|
|
|
|
|
Variables and value literals
|
|
----------------------------
|
|
|
|
The data that the code works on is stored in variables. Variable names have to be valid identifiers.
|
|
Values in the source code are written using *value literals*. In the table of the supported
|
|
data types below you can see how they should be written.
|
|
|
|
|
|
Variable declarations
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Variables should be declared with their exact type and size so the compiler can allocate storage
|
|
for them. You must give them an initial value as well. That value can be a simple literal value,
|
|
or an expression. You can add a ``@zp`` zeropage-tag, to tell the compiler to prioritize it
|
|
when selecting variables to be put into zeropage.
|
|
The syntax is::
|
|
|
|
<datatype> [ @zp ] <variable name> [ = <initial value> ]
|
|
|
|
Various examples::
|
|
|
|
word thing = 0
|
|
byte counter = len([1, 2, 3]) * 20
|
|
byte age = 2018 - 1974
|
|
float wallet = 55.25
|
|
str name = "my name is Irmen"
|
|
uword address = &counter
|
|
byte[] values = [11, 22, 33, 44, 55]
|
|
byte[5] values = 255 ; initialize with five 255 bytes
|
|
|
|
word @zp zpword = 9999 ; prioritize this when selecting vars for zeropage storage
|
|
|
|
|
|
|
|
Data types
|
|
^^^^^^^^^^
|
|
|
|
Prog8 supports the following data types:
|
|
|
|
=============== ======================= ================= =========================================
|
|
type identifier type storage size example var declaration and literal value
|
|
=============== ======================= ================= =========================================
|
|
``byte`` signed byte 1 byte = 8 bits ``byte myvar = -22``
|
|
``ubyte`` unsigned byte 1 byte = 8 bits ``ubyte myvar = $8f``
|
|
-- boolean 1 byte = 8 bits ``byte myvar = true`` or ``byte myvar == false``
|
|
The true and false are actually just aliases
|
|
for the byte values 1 and 0.
|
|
``word`` signed word 2 bytes = 16 bits ``word myvar = -12345``
|
|
``uword`` unsigned word 2 bytes = 16 bits ``uword myvar = $8fee``
|
|
``float`` floating-point 5 bytes = 40 bits ``float myvar = 1.2345``
|
|
stored in 5-byte cbm MFLPT format
|
|
``byte[x]`` signed byte array x bytes ``byte[4] myvar``
|
|
``ubyte[x]`` unsigned byte array x bytes ``ubyte[4] myvar``
|
|
``word[x]`` signed word array 2*x bytes ``word[4] myvar``
|
|
``uword[x]`` unsigned word array 2*x bytes ``uword[4] myvar``
|
|
``float[x]`` floating-point array 5*x bytes ``float[4] myvar``
|
|
``byte[]`` signed byte array depends on value ``byte[] myvar = [1, 2, 3, 4]``
|
|
``ubyte[]`` unsigned byte array depends on value ``ubyte[] myvar = [1, 2, 3, 4]``
|
|
``word[]`` signed word array depends on value ``word[] myvar = [1, 2, 3, 4]``
|
|
``uword[]`` unsigned word array depends on value ``uword[] myvar = [1, 2, 3, 4]``
|
|
``float[]`` floating-point array depends on value ``float[] myvar = [1.1, 2.2, 3.3, 4.4]``
|
|
``str`` string (petscii) varies ``str myvar = "hello."``
|
|
implicitly terminated by a 0-byte
|
|
``str_s`` string (screencodes) varies ``str_s myvar = "hello."``
|
|
implicitly terminated by a 0-byte
|
|
=============== ======================= ================= =========================================
|
|
|
|
**arrays:** you can split an array initializer list over several lines if you want. When an initialization
|
|
value is given, the array size in the declaration can be omitted.
|
|
|
|
**hexadecimal numbers:** you can use a dollar prefix to write hexadecimal numbers: ``$20ac``
|
|
|
|
**binary numbers:** you can use a percent prefix to write binary numbers: ``%10010011``
|
|
Note that ``%`` is also the remainder operator so be careful: if you want to take the remainder
|
|
of something with an operand starting with 1 or 0, you'll have to add a space in between.
|
|
|
|
**character values:** you can use a single character in quotes like this ``'a'`` for the Petscii byte value of that character.
|
|
|
|
|
|
**``byte`` versus ``word`` values:**
|
|
|
|
- When an integer value ranges from 0..255 the compiler sees it as a ``ubyte``. For -128..127 it's a ``byte``.
|
|
- When an integer value ranges from 256..65535 the compiler sees it as a ``uword``. For -32768..32767 it's a ``word``.
|
|
- When a hex number has 3 or 4 digits, for example ``$0004``, it is seen as a ``word`` otherwise as a ``byte``.
|
|
- When a binary number has 9 to 16 digits, for example ``%1100110011``, it is seen as a ``word`` otherwise as a ``byte``.
|
|
- You can force a byte value into a word value by adding the ``.w`` datatype suffix to the number: ``$2a.w`` is equivalent to ``$002a``.
|
|
|
|
|
|
Data type conversion
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
Many type conversions are possible by just writing ``as <type>`` at the end of an expression,
|
|
for example ``ubyte ub = floatvalue as ubyte`` will convert the floating point value to an unsigned byte.
|
|
|
|
|
|
Memory mapped variables
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``&`` (address-of operator) used in front of a data type keyword, indicates that no storage
|
|
should be allocated by the compiler. Instead, the (mandatory) value assigned to the variable
|
|
should be the *memory address* where the value is located::
|
|
|
|
&byte BORDERCOLOR = $d020
|
|
|
|
|
|
Direct access to memory locations
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
Instead of defining a memory mapped name for a specific memory location, you can also
|
|
directly access the memory. Enclose a numeric expression or literal with ``@(...)`` to do that::
|
|
|
|
A = @($d020) ; set the A register to the current c64 screen border color ("peek(53280)")
|
|
@($d020) = 0 ; set the c64 screen border to black ("poke 53280,0")
|
|
@(vic+$20) = 6 ; a dynamic expression to 'calculate' the address
|
|
|
|
|
|
Constants
|
|
^^^^^^^^^
|
|
|
|
All variables can be assigned new values unless you use the ``const`` keyword.
|
|
The initial value will now be evaluated at compile time (it must be a compile time constant expression).
|
|
This is only valid for the simple numeric types (byte, word, float)::
|
|
|
|
const byte max_age = 99
|
|
|
|
|
|
Reserved names
|
|
^^^^^^^^^^^^^^
|
|
|
|
The following names are reserved, they have a special meaning::
|
|
|
|
A X Y ; 6502 hardware registers
|
|
Pc Pz Pn Pv ; 6502 status register flags
|
|
true false ; boolean values 1 and 0
|
|
|
|
|
|
Range expression
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
A special value is the *range expression* ( ``<startvalue> to <endvalue>`` )
|
|
which represents a range of numbers or characters,
|
|
from the starting value to (and including) the ending value.
|
|
If used in the place of a literal value, it expands into the actual array of values::
|
|
|
|
byte[] array = 100 to 199 ; initialize array with [100, 101, ..., 198, 199]
|
|
|
|
|
|
Array indexing
|
|
^^^^^^^^^^^^^^
|
|
|
|
Strings and arrays are a sequence of values. You can access the individual values by indexing.
|
|
Syntax is familiar with brackets: ``arrayvar[x]`` ::
|
|
|
|
array[2] ; the third byte in the array (index is 0-based)
|
|
string[4] ; the fifth character (=byte) in the string
|
|
|
|
|
|
|
|
Operators
|
|
---------
|
|
|
|
arithmetic: ``+`` ``-`` ``*`` ``/`` ``**`` ``%``
|
|
``+``, ``-``, ``*``, ``/`` are the familiar arithmetic operations.
|
|
``/`` is division (will result in integer division when using on integer operands, and a floating point division when at least one of the operands is a float)
|
|
``**`` is the power operator: ``3 ** 5`` is equal to 3*3*3*3*3 and is 243. (it only works on floating point variables)
|
|
``%`` is the remainder operator: ``25 % 7`` is 4. Be careful: without a space, %10 will be parsed as the binary number 2
|
|
Remainder is only supported on integer operands (not floats).
|
|
|
|
bitwise arithmetic: ``&`` ``|`` ``^`` ``~`` ``<<`` ``>>``
|
|
``&`` is bitwise and, ``|`` is bitwise or, ``^`` is bitwise xor, ``~`` is bitwise invert (this one is an unary operator)
|
|
``<<`` is bitwise left shift and ``>>`` is bitwise right shift (both will not change the datatype of the value)
|
|
|
|
assignment: ``=``
|
|
Sets the target on the LHS (left hand side) of the operator to the value of the expression on the RHS (right hand side).
|
|
Note that an assignment sometimes is not possible or supported.
|
|
|
|
augmented assignment: ``+=`` ``-=`` ``*=`` ``/=`` ``**=`` ``&=`` ``|=`` ``^=`` ``<<=`` ``>>=``
|
|
Syntactic sugar; ``A += X`` is equivalent to ``A = A + X``
|
|
|
|
postfix increment and decrement: ``++`` ``--``
|
|
Syntactic sugar; ``A++`` is equivalent to ``A = A + 1``, and ``A--`` is equivalent to ``A = A - 1``.
|
|
Because these operations are so common, we have these short forms.
|
|
|
|
comparison: ``!=`` ``<`` ``>`` ``<=`` ``>=``
|
|
Equality, Inequality, Less-than, Greater-than, Less-or-Equal-than, Greater-or-Equal-than comparisons.
|
|
The result is a 'boolean' value 'true' or 'false' (which in reality is just a byte value of 1 or 0).
|
|
|
|
logical: ``not`` ``and`` ``or`` ``xor``
|
|
These operators are the usual logical operations that are part of a logical expression to reason
|
|
about truths (boolean values). The result of such an expression is a 'boolean' value 'true' or 'false'
|
|
(which in reality is just a byte value of 1 or 0).
|
|
|
|
range creation: ``to``
|
|
Creates a range of values from the LHS value to the RHS value, inclusive.
|
|
These are mainly used in for loops to set the loop range. Example::
|
|
|
|
0 to 7 ; range of values 0, 1, 2, 3, 4, 5, 6, 7 (constant)
|
|
|
|
A = 5
|
|
X = 10
|
|
A to X ; range of 5, 6, 7, 8, 9, 10
|
|
|
|
byte[] array = 10 to 13 ; sets the array to [1, 2, 3, 4]
|
|
|
|
for i in 0 to 127 {
|
|
; i loops 0, 1, 2, ... 127
|
|
}
|
|
|
|
address of: ``&``
|
|
This is a prefix operator that can be applied to a string or array variable or literal value.
|
|
It results in the memory address (UWORD) of that string or array in memory: ``uword a = &stringvar``
|
|
Sometimes the compiler silently inserts this operator to make it easier for instance
|
|
to pass strings or arrays as subroutine call arguments.
|
|
This operator can also be used as a prefix to a variable's data type keyword to indicate that
|
|
it is a memory mapped variable (for instance: ``&ubyte screencolor = $d021``)
|
|
|
|
precedence grouping in expressions, or subroutine parameter list: ``(`` *expression* ``)``
|
|
Parentheses are used to group parts of an expression to change the order of evaluation.
|
|
(the subexpression inside the parentheses will be evaluated first):
|
|
``(4 + 8) * 2`` is 24 instead of 20.
|
|
|
|
Parentheses are also used in a subroutine call, they follow the name of the subroutine and contain
|
|
the list of arguments to pass to the subroutine: ``big_function(1, 99)``
|
|
|
|
|
|
Subroutine / function calls
|
|
---------------------------
|
|
|
|
You call a subroutine like this::
|
|
|
|
[ result = ] subroutinename_or_address ( [argument...] )
|
|
|
|
; example:
|
|
resultvariable = subroutine(arg1, arg2, arg3)
|
|
|
|
Arguments are separated by commas. The argument list can also be empty if the subroutine
|
|
takes no parameters. If the subroutine returns a value, you can still omit the assignment to
|
|
a result variable (but the compiler will warn you about discarding the result of the call).
|
|
|
|
Normal subroutines can only return zero or one return values.
|
|
However, the special ``asmsub`` routines (implemented in assembly code or referencing
|
|
a routine in kernel ROM) can return more than one return values, for instance a status
|
|
in the carry bit and a number in A, or a 16-bit value in A/Y registers.
|
|
It is not possible to process the results of a call to these kind of routines
|
|
directly from the language, because only single value assignments are possible.
|
|
You can still call the subroutine and not store the results.
|
|
But if you want to do something with the values it returns, you'll have to write
|
|
a small block of custom inline assembly that does the call and stores the values
|
|
appropriately. Don't forget to save/restore the registers if required.
|
|
|
|
|
|
Subroutine definitions
|
|
----------------------
|
|
|
|
The syntax is::
|
|
|
|
sub <identifier> ( [parameters] ) [ -> returntype ] {
|
|
... statements ...
|
|
}
|
|
|
|
; example:
|
|
sub triple_something (word amount) -> word {
|
|
return X * 3
|
|
}
|
|
|
|
The open curly brace must immediately follow the subroutine result specification on the same line,
|
|
and can have nothing following it. The close curly brace must be on its own line as well.
|
|
The parameters is a (possibly empty) comma separated list of "<datatype> <parametername>" pairs specifying the input parameters.
|
|
The return type has to be specified if the subroutine returns a value.
|
|
|
|
.. todo::
|
|
asmsub with assigning memory address to refer to predefined ROM subroutines
|
|
asmsub with a regular body to precisely control what registers are used to call the subroutine
|
|
|
|
|
|
Expressions
|
|
-----------
|
|
|
|
Expressions calculate a value and can be used almost everywhere a value is expected.
|
|
They consist of values, variables, operators, function calls, type casts, direct memory reads,
|
|
and can be combined into other expressions.
|
|
Long expressions can be split over multiple lines by inserting a line break before or after an operator::
|
|
|
|
num_hours * 3600
|
|
+ num_minutes * 60
|
|
+ num_seconds
|
|
|
|
|
|
Loops
|
|
-----
|
|
|
|
for loop
|
|
^^^^^^^^
|
|
|
|
The loop variable must be a register or a byte/word variable. It must be defined in the local scope (to reuse
|
|
an existing variable), or you can declare it in the for loop directly to make a new one that is only visible
|
|
in the body of the for loop.
|
|
The expression that you loop over can be anything that supports iteration (such as ranges like ``0 to 100``,
|
|
array variables and strings) *except* floating-point arrays (because a floating-point loop variable is not supported).
|
|
|
|
You can use a single statement, or a statement block like in the example below::
|
|
|
|
for [byte | word] <loopvar> in <expression> [ step <amount> ] {
|
|
; do something...
|
|
break ; break out of the loop
|
|
continue ; immediately enter next iteration
|
|
}
|
|
|
|
For example, this is a for loop using the existing byte variable ``i`` to loop over a certain range of numbers::
|
|
|
|
for i in 20 to 155 {
|
|
; do something
|
|
}
|
|
|
|
And this is a loop over the values of the array ``fibonacci_numbers`` where the loop variable is declared in the loop itself::
|
|
|
|
word[] fibonacci_numbers = [0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181]
|
|
|
|
for word fibnr in fibonacci_numbers {
|
|
; do something
|
|
}
|
|
|
|
|
|
You can inline the loop variable declaration in the for statement, including optional zp-tag. In this case
|
|
the variable is not visible outside of the for loop::
|
|
|
|
for ubyte @zp fastindex in 10 to 20 {
|
|
; do something
|
|
}
|
|
|
|
|
|
while loop
|
|
^^^^^^^^^^
|
|
|
|
As long as the condition is true (1), repeat the given statement(s).
|
|
You can use a single statement, or a statement block like in the example below::
|
|
|
|
while <condition> {
|
|
; do something...
|
|
break ; break out of the loop
|
|
continue ; immediately enter next iteration
|
|
}
|
|
|
|
|
|
repeat--until loop
|
|
^^^^^^^^^^^^^^^^^^
|
|
|
|
Until the given condition is true (1), repeat the given statement(s).
|
|
You can use a single statement, or a statement block like in the example below::
|
|
|
|
repeat {
|
|
; do something...
|
|
break ; break out of the loop
|
|
continue ; immediately enter next iteration
|
|
} until <condition>
|
|
|
|
|
|
Conditional Execution and Jumps
|
|
-------------------------------
|
|
|
|
Unconditional jump
|
|
^^^^^^^^^^^^^^^^^^
|
|
|
|
To jump to another part of the program, you use a ``goto`` statement with an addres or the name
|
|
of a label or subroutine::
|
|
|
|
goto $c000 ; address
|
|
goto name ; label or subroutine
|
|
|
|
|
|
Notice that this is a valid way to end a subroutine (you can either ``return`` from it, or jump
|
|
to another piece of code that eventually returns).
|
|
|
|
|
|
Conditional execution
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
With the 'if' / 'else' statement you can execute code depending on the value of a condition::
|
|
|
|
if <expression> <statements> [else <statements> ]
|
|
|
|
where <statements> can be just a single statement for instance just a ``goto``, or it can be a block such as this::
|
|
|
|
if <expression> {
|
|
<statements>
|
|
} else {
|
|
<alternative statements>
|
|
}
|
|
|
|
|
|
**Special status register branch form:**
|
|
|
|
There is a special form of the if-statement that immediately translates into one of the 6502's branching instructions.
|
|
It is almost the same as the regular if-statement but it lacks a contional expression part, because the if-statement
|
|
itself defines on what status register bit it should branch on::
|
|
|
|
if_XX <statements> [else <statements> ]
|
|
|
|
where <statements> can be just a single statement for instance just a ``goto``, or it can be a block such as this::
|
|
|
|
if_XX {
|
|
<statements>
|
|
} else {
|
|
<alternative statements>
|
|
}
|
|
|
|
The XX corresponds to one of the eigth branching instructions so the possibilities are:
|
|
``if_cs``, ``if_cc``, ``if_eq``, ``if_ne``, ``if_pl``, ``if_mi``, ``if_vs`` and ``if_vc``.
|
|
It can also be one of the four aliases that are easier to read: ``if_z``, ``if_nz``, ``if_pos`` and ``if_neg``.
|
|
|
|
when statement ('jump table')
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
The structure of a when statement is like this::
|
|
|
|
when <expression> {
|
|
<value(s)> -> <statement(s)>
|
|
<value(s)> -> <statement(s)>
|
|
...
|
|
[ else -> <statement(s)> ]
|
|
}
|
|
|
|
The when-*value* can be any expression but the choice values have to evaluate to
|
|
compile-time constant integers (bytes or words).
|
|
The else part is optional.
|
|
Choices can result in a single statement or a block of multiple statements in which
|
|
case you have to use { } to enclose them::
|
|
|
|
when value {
|
|
4 -> c64scr.print("four")
|
|
5 -> c64scr.print("five")
|
|
10,20,30 -> {
|
|
c64scr.print("ten or twenty or thirty")
|
|
}
|
|
else -> c64scr.print("don't know")
|
|
}
|