mirror of
https://github.com/irmen/prog8.git
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1081 lines
24 KiB
Lua
1081 lines
24 KiB
Lua
; Prog8 definitions for the Commodore-64
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; These are the utility subroutines.
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;
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; Written by Irmen de Jong (irmen@razorvine.net) - license: GNU GPL 3.0
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;
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; indent format: TABS, size=8
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%import c64lib
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c64utils {
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const uword ESTACK_LO = $ce00
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const uword ESTACK_HI = $cf00
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; ----- number conversions to decimal strings
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asmsub ubyte2decimal (ubyte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
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; ---- A to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
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%asm {{
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ldy #uword2decimal.ASCII_0_OFFSET
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bne uword2decimal.hex_try200
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rts
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}}
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}
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asmsub uword2decimal (uword value @ AY) -> ubyte @Y, ubyte @A, ubyte @X {
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; ---- convert 16 bit uword in A/Y to decimal
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; output in uword2decimal.decTenThousands, decThousands, decHundreds, decTens, decOnes
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; (these are terminated by a zero byte so they can be easily printed)
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; also returns Y = 100's, A = 10's, X = 1's
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%asm {{
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;Convert 16 bit Hex to Decimal (0-65535) Rev 2
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;By Omegamatrix Further optimizations by tepples
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; routine from http://forums.nesdev.com/viewtopic.php?f=2&t=11341&start=15
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;HexToDec99
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; start in A
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; end with A = 10's, decOnes (also in X)
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;HexToDec255
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; start in A
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; end with Y = 100's, A = 10's, decOnes (also in X)
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;HexToDec999
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; start with A = high byte, Y = low byte
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; end with Y = 100's, A = 10's, decOnes (also in X)
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; requires 1 extra temp register on top of decOnes, could combine
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; these two if HexToDec65535 was eliminated...
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;HexToDec65535
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; start with A/Y (low/high) as 16 bit value
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; end with decTenThousand, decThousand, Y = 100's, A = 10's, decOnes (also in X)
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; (irmen: I store Y and A in decHundreds and decTens too, so all of it can be easily printed)
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ASCII_0_OFFSET = $30
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temp = c64.SCRATCH_ZPB1 ; byte in zeropage
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hexHigh = c64.SCRATCH_ZPWORD1 ; byte in zeropage
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hexLow = c64.SCRATCH_ZPWORD1+1 ; byte in zeropage
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HexToDec65535; SUBROUTINE
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sty hexHigh ;3 @9
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sta hexLow ;3 @12
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tya
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tax ;2 @14
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lsr a ;2 @16
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lsr a ;2 @18 integer divide 1024 (result 0-63)
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cpx #$A7 ;2 @20 account for overflow of multiplying 24 from 43,000 ($A7F8) onward,
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adc #1 ;2 @22 we can just round it to $A700, and the divide by 1024 is fine...
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;at this point we have a number 1-65 that we have to times by 24,
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;add to original sum, and Mod 1024 to get a remainder 0-999
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sta temp ;3 @25
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asl a ;2 @27
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adc temp ;3 @30 x3
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tay ;2 @32
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lsr a ;2 @34
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lsr a ;2 @36
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lsr a ;2 @38
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lsr a ;2 @40
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lsr a ;2 @42
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tax ;2 @44
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tya ;2 @46
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asl a ;2 @48
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asl a ;2 @50
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asl a ;2 @52
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clc ;2 @54
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adc hexLow ;3 @57
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sta hexLow ;3 @60
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txa ;2 @62
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adc hexHigh ;3 @65
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sta hexHigh ;3 @68
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ror a ;2 @70
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lsr a ;2 @72
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tay ;2 @74 integer divide 1,000 (result 0-65)
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lsr a ;2 @76 split the 1,000 and 10,000 digit
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tax ;2 @78
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lda ShiftedBcdTab,x ;4 @82
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tax ;2 @84
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rol a ;2 @86
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and #$0F ;2 @88
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ora #ASCII_0_OFFSET
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sta decThousands ;3 @91
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txa ;2 @93
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lsr a ;2 @95
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lsr a ;2 @97
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lsr a ;2 @99
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ora #ASCII_0_OFFSET
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sta decTenThousands ;3 @102
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lda hexLow ;3 @105
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cpy temp ;3 @108
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bmi _doSubtract ;2³ @110/111
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beq _useZero ;2³ @112/113
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adc #23 + 24 ;2 @114
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_doSubtract
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sbc #23 ;2 @116
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sta hexLow ;3 @119
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_useZero
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lda hexHigh ;3 @122
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sbc #0 ;2 @124
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Start100s
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and #$03 ;2 @126
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tax ;2 @128 0,1,2,3
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cmp #2 ;2 @130
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rol a ;2 @132 0,2,5,7
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ora #ASCII_0_OFFSET
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tay ;2 @134 Y = Hundreds digit
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lda hexLow ;3 @137
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adc Mod100Tab,x ;4 @141 adding remainder of 256, 512, and 256+512 (all mod 100)
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bcs hex_doSub200 ;2³ @143/144
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hex_try200
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cmp #200 ;2 @145
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bcc hex_try100 ;2³ @147/148
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hex_doSub200
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iny ;2 @149
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iny ;2 @151
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sbc #200 ;2 @153
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hex_try100
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cmp #100 ;2 @155
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bcc HexToDec99 ;2³ @157/158
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iny ;2 @159
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sbc #100 ;2 @161
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HexToDec99; SUBROUTINE
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lsr a ;2 @163
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tax ;2 @165
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lda ShiftedBcdTab,x ;4 @169
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tax ;2 @171
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rol a ;2 @173
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and #$0F ;2 @175
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ora #ASCII_0_OFFSET
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sta decOnes ;3 @178
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txa ;2 @180
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lsr a ;2 @182
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lsr a ;2 @184
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lsr a ;2 @186
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ora #ASCII_0_OFFSET
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; irmen: load X with ones, and store Y and A too, for easy printing afterwards
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sty decHundreds
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sta decTens
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ldx decOnes
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rts ;6 @192 Y=hundreds, A = tens digit, X=ones digit
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HexToDec999; SUBROUTINE
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sty hexLow ;3 @9
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jmp Start100s ;3 @12
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Mod100Tab
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.byte 0,56,12,56+12
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ShiftedBcdTab
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.byte $00,$01,$02,$03,$04,$08,$09,$0A,$0B,$0C
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.byte $10,$11,$12,$13,$14,$18,$19,$1A,$1B,$1C
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.byte $20,$21,$22,$23,$24,$28,$29,$2A,$2B,$2C
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.byte $30,$31,$32,$33,$34,$38,$39,$3A,$3B,$3C
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.byte $40,$41,$42,$43,$44,$48,$49,$4A,$4B,$4C
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decTenThousands .byte 0
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decThousands .byte 0
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decHundreds .byte 0
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decTens .byte 0
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decOnes .byte 0
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.byte 0 ; zero-terminate the decimal output string
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}}
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}
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; ----- utility functions ----
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asmsub byte2decimal (byte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
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; ---- A (signed byte) to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
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; note: if the number is negative, you have to deal with the '-' yourself!
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%asm {{
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cmp #0
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bpl +
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eor #255
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clc
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adc #1
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+ jmp ubyte2decimal
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}}
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}
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asmsub ubyte2hex (ubyte value @ A) -> ubyte @ A, ubyte @ Y {
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; ---- A to hex petscii string in AY (first hex char in A, second hex char in Y)
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%asm {{
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stx c64.SCRATCH_ZPREGX
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pha
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and #$0f
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tax
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ldy _hex_digits,x
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pla
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lsr a
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lsr a
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lsr a
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lsr a
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tax
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lda _hex_digits,x
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ldx c64.SCRATCH_ZPREGX
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rts
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_hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
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}}
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}
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asmsub uword2hex (uword value @ AY) clobbers(A,Y) {
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; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string 'uword2hex.output' (0-terminated)
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%asm {{
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sta c64.SCRATCH_ZPREG
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tya
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jsr ubyte2hex
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sta output
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sty output+1
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lda c64.SCRATCH_ZPREG
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jsr ubyte2hex
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sta output+2
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sty output+3
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rts
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output .text "0000", $00 ; 0-terminated output buffer (to make printing easier)
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}}
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}
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asmsub str2uword(str string @ AY) -> uword @ AY {
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; -- returns the unsigned word value of the string number argument in AY
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; the number may NOT be preceded by a + sign and may NOT contain spaces
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; (any non-digit character will terminate the number string that is parsed)
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%asm {{
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_result = c64.SCRATCH_ZPWORD2
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sta _mod+1
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sty _mod+2
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ldy #0
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sty _result
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sty _result+1
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_mod lda $ffff,y ; modified
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sec
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sbc #48
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bpl +
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_done ; return result
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lda _result
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ldy _result+1
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rts
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+ cmp #10
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bcs _done
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; add digit to result
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pha
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jsr _result_times_10
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pla
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clc
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adc _result
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sta _result
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bcc +
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inc _result+1
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+ iny
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bne _mod
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; never reached
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_result_times_10 ; (W*4 + W)*2
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lda _result+1
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sta c64.SCRATCH_ZPREG
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lda _result
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asl a
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rol c64.SCRATCH_ZPREG
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asl a
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rol c64.SCRATCH_ZPREG
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clc
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adc _result
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sta _result
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lda c64.SCRATCH_ZPREG
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adc _result+1
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asl _result
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rol a
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sta _result+1
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rts
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}}
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}
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asmsub str2word(str string @ AY) -> word @ AY {
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; -- returns the signed word value of the string number argument in AY
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; the number may be preceded by a + or - sign but may NOT contain spaces
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; (any non-digit character will terminate the number string that is parsed)
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%asm {{
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_result = c64.SCRATCH_ZPWORD2
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sta c64.SCRATCH_ZPWORD1
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sty c64.SCRATCH_ZPWORD1+1
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ldy #0
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sty _result
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sty _result+1
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sty _negative
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lda (c64.SCRATCH_ZPWORD1),y
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cmp #'+'
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bne +
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iny
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+ cmp #'-'
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bne _parse
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inc _negative
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iny
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_parse lda (c64.SCRATCH_ZPWORD1),y
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sec
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sbc #48
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bpl _digit
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_done ; return result
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lda _negative
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beq +
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sec
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lda #0
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sbc _result
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sta _result
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lda #0
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sbc _result+1
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sta _result+1
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+ lda _result
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ldy _result+1
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rts
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_digit cmp #10
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bcs _done
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; add digit to result
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pha
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jsr str2uword._result_times_10
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pla
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clc
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adc _result
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sta _result
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bcc +
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inc _result+1
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+ iny
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bne _parse
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; never reached
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_negative .byte 0
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}}
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}
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asmsub set_irqvec_excl() clobbers(A) {
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%asm {{
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sei
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lda #<_irq_handler
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sta c64.CINV
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lda #>_irq_handler
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sta c64.CINV+1
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cli
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rts
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_irq_handler jsr set_irqvec._irq_handler_init
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jsr irq.irq
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jsr set_irqvec._irq_handler_end
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lda #$ff
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sta c64.VICIRQ ; acknowledge raster irq
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lda c64.CIA1ICR ; acknowledge CIA1 interrupt
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jmp c64.IRQDFEND ; end irq processing - don't call kernel
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}}
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}
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asmsub set_irqvec() clobbers(A) {
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%asm {{
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sei
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lda #<_irq_handler
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sta c64.CINV
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lda #>_irq_handler
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sta c64.CINV+1
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cli
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rts
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_irq_handler jsr _irq_handler_init
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jsr irq.irq
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jsr _irq_handler_end
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jmp c64.IRQDFRT ; continue with normal kernel irq routine
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_irq_handler_init
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; save all zp scratch registers and the X register as these might be clobbered by the irq routine
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stx IRQ_X_REG
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lda c64.SCRATCH_ZPB1
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sta IRQ_SCRATCH_ZPB1
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lda c64.SCRATCH_ZPREG
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sta IRQ_SCRATCH_ZPREG
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lda c64.SCRATCH_ZPREGX
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sta IRQ_SCRATCH_ZPREGX
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lda c64.SCRATCH_ZPWORD1
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sta IRQ_SCRATCH_ZPWORD1
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lda c64.SCRATCH_ZPWORD1+1
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sta IRQ_SCRATCH_ZPWORD1+1
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lda c64.SCRATCH_ZPWORD2
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sta IRQ_SCRATCH_ZPWORD2
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lda c64.SCRATCH_ZPWORD2+1
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sta IRQ_SCRATCH_ZPWORD2+1
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; stack protector; make sure we don't clobber the top of the evaluation stack
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dex
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dex
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dex
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dex
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dex
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dex
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cld
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rts
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_irq_handler_end
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; restore all zp scratch registers and the X register
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lda IRQ_SCRATCH_ZPB1
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sta c64.SCRATCH_ZPB1
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lda IRQ_SCRATCH_ZPREG
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sta c64.SCRATCH_ZPREG
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lda IRQ_SCRATCH_ZPREGX
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sta c64.SCRATCH_ZPREGX
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lda IRQ_SCRATCH_ZPWORD1
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sta c64.SCRATCH_ZPWORD1
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lda IRQ_SCRATCH_ZPWORD1+1
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sta c64.SCRATCH_ZPWORD1+1
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lda IRQ_SCRATCH_ZPWORD2
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sta c64.SCRATCH_ZPWORD2
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lda IRQ_SCRATCH_ZPWORD2+1
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sta c64.SCRATCH_ZPWORD2+1
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ldx IRQ_X_REG
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rts
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IRQ_X_REG .byte 0
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IRQ_SCRATCH_ZPB1 .byte 0
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IRQ_SCRATCH_ZPREG .byte 0
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IRQ_SCRATCH_ZPREGX .byte 0
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IRQ_SCRATCH_ZPWORD1 .word 0
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IRQ_SCRATCH_ZPWORD2 .word 0
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}}
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}
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asmsub restore_irqvec() {
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%asm {{
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sei
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lda #<c64.IRQDFRT
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sta c64.CINV
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lda #>c64.IRQDFRT
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sta c64.CINV+1
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lda #0
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sta c64.IREQMASK ; disable raster irq
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lda #%10000001
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sta c64.CIA1ICR ; restore CIA1 irq
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cli
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rts
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}}
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}
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asmsub set_rasterirq(uword rasterpos @ AY) clobbers(A) {
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%asm {{
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sei
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jsr _setup_raster_irq
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lda #<_raster_irq_handler
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sta c64.CINV
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lda #>_raster_irq_handler
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sta c64.CINV+1
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cli
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rts
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_raster_irq_handler
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jsr set_irqvec._irq_handler_init
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jsr irq.irq
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jsr set_irqvec._irq_handler_end
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lda #$ff
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sta c64.VICIRQ ; acknowledge raster irq
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jmp c64.IRQDFRT
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_setup_raster_irq
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pha
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lda #%01111111
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sta c64.CIA1ICR ; "switch off" interrupts signals from cia-1
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sta c64.CIA2ICR ; "switch off" interrupts signals from cia-2
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and c64.SCROLY
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sta c64.SCROLY ; clear most significant bit of raster position
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lda c64.CIA1ICR ; ack previous irq
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lda c64.CIA2ICR ; ack previous irq
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pla
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sta c64.RASTER ; set the raster line number where interrupt should occur
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cpy #0
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beq +
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lda c64.SCROLY
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ora #%10000000
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sta c64.SCROLY ; set most significant bit of raster position
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+ lda #%00000001
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sta c64.IREQMASK ;enable raster interrupt signals from vic
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rts
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}}
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}
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asmsub set_rasterirq_excl(uword rasterpos @ AY) clobbers(A) {
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%asm {{
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sei
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jsr set_rasterirq._setup_raster_irq
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lda #<_raster_irq_handler
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sta c64.CINV
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lda #>_raster_irq_handler
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sta c64.CINV+1
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cli
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rts
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_raster_irq_handler
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jsr set_irqvec._irq_handler_init
|
|
jsr irq.irq
|
|
jsr set_irqvec._irq_handler_end
|
|
lda #$ff
|
|
sta c64.VICIRQ ; acknowledge raster irq
|
|
jmp c64.IRQDFEND ; end irq processing - don't call kernel
|
|
|
|
}}
|
|
}
|
|
|
|
|
|
} ; ------ end of block c64utils
|
|
|
|
|
|
|
|
|
|
c64scr {
|
|
; ---- this block contains (character) Screen and text I/O related functions ----
|
|
|
|
|
|
asmsub clear_screen (ubyte char @ A, ubyte color @ Y) clobbers(A) {
|
|
; ---- clear the character screen with the given fill character and character color.
|
|
; (assumes screen and color matrix are at their default addresses)
|
|
|
|
%asm {{
|
|
pha
|
|
tya
|
|
jsr clear_screencolors
|
|
pla
|
|
jsr clear_screenchars
|
|
rts
|
|
}}
|
|
|
|
}
|
|
|
|
asmsub clear_screenchars (ubyte char @ A) clobbers(Y) {
|
|
; ---- clear the character screen with the given fill character (leaves colors)
|
|
; (assumes screen matrix is at the default address)
|
|
%asm {{
|
|
ldy #0
|
|
_loop sta c64.Screen,y
|
|
sta c64.Screen+$0100,y
|
|
sta c64.Screen+$0200,y
|
|
sta c64.Screen+$02e8,y
|
|
iny
|
|
bne _loop
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub clear_screencolors (ubyte color @ A) clobbers(Y) {
|
|
; ---- clear the character screen colors with the given color (leaves characters).
|
|
; (assumes color matrix is at the default address)
|
|
%asm {{
|
|
ldy #0
|
|
_loop sta c64.Colors,y
|
|
sta c64.Colors+$0100,y
|
|
sta c64.Colors+$0200,y
|
|
sta c64.Colors+$02e8,y
|
|
iny
|
|
bne _loop
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub scroll_left_full (ubyte alsocolors @ Pc) clobbers(A, Y) {
|
|
; ---- scroll the whole screen 1 character to the left
|
|
; contents of the rightmost column are unchanged, you should clear/refill this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=0, row<=24, row+=1
|
|
lda c64.Colors + 40*row + 1,x
|
|
sta c64.Colors + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=0, row<=24, row+=1
|
|
lda c64.Screen + 40*row + 1,x
|
|
sta c64.Screen + 40*row,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub scroll_right_full (ubyte alsocolors @ Pc) clobbers(A) {
|
|
; ---- scroll the whole screen 1 character to the right
|
|
; contents of the leftmost column are unchanged, you should clear/refill this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #38
|
|
-
|
|
.for row=0, row<=24, row+=1
|
|
lda c64.Colors + 40*row + 0,x
|
|
sta c64.Colors + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #38
|
|
-
|
|
.for row=0, row<=24, row+=1
|
|
lda c64.Screen + 40*row + 0,x
|
|
sta c64.Screen + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub scroll_up_full (ubyte alsocolors @ Pc) clobbers(A) {
|
|
; ---- scroll the whole screen 1 character up
|
|
; contents of the bottom row are unchanged, you should refill/clear this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #39
|
|
-
|
|
.for row=1, row<=24, row+=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #39
|
|
-
|
|
.for row=1, row<=24, row+=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub scroll_down_full (ubyte alsocolors @ Pc) clobbers(A) {
|
|
; ---- scroll the whole screen 1 character down
|
|
; contents of the top row are unchanged, you should refill/clear this yourself
|
|
; Carry flag determines if screen color data must be scrolled too
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
bcs +
|
|
jmp _scroll_screen
|
|
|
|
+ ; scroll the color memory
|
|
ldx #39
|
|
-
|
|
.for row=23, row>=0, row-=1
|
|
lda c64.Colors + 40*row,x
|
|
sta c64.Colors + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
_scroll_screen ; scroll the screen memory
|
|
ldx #39
|
|
-
|
|
.for row=23, row>=0, row-=1
|
|
lda c64.Screen + 40*row,x
|
|
sta c64.Screen + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
asmsub print (str text @ AY) clobbers(A,Y) {
|
|
; ---- print null terminated string from A/Y
|
|
; note: the compiler contains an optimization that will replace
|
|
; a call to this subroutine with a string argument of just one char,
|
|
; by just one call to c64.CHROUT of that single char.
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPB1
|
|
sty c64.SCRATCH_ZPREG
|
|
ldy #0
|
|
- lda (c64.SCRATCH_ZPB1),y
|
|
beq +
|
|
jsr c64.CHROUT
|
|
iny
|
|
bne -
|
|
+ rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_ub0 (ubyte value @ A) clobbers(A,Y) {
|
|
; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
jsr c64utils.ubyte2decimal
|
|
pha
|
|
tya
|
|
jsr c64.CHROUT
|
|
pla
|
|
jsr c64.CHROUT
|
|
txa
|
|
jsr c64.CHROUT
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_ub (ubyte value @ A) clobbers(A,Y) {
|
|
; ---- print the ubyte in A in decimal form, without left padding 0s
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
jsr c64utils.ubyte2decimal
|
|
_print_byte_digits
|
|
pha
|
|
cpy #'0'
|
|
beq +
|
|
tya
|
|
jsr c64.CHROUT
|
|
pla
|
|
jsr c64.CHROUT
|
|
jmp _ones
|
|
+ pla
|
|
cmp #'0'
|
|
beq _ones
|
|
jsr c64.CHROUT
|
|
_ones txa
|
|
jsr c64.CHROUT
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_b (byte value @ A) clobbers(A,Y) {
|
|
; ---- print the byte in A in decimal form, without left padding 0s
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
pha
|
|
cmp #0
|
|
bpl +
|
|
lda #'-'
|
|
jsr c64.CHROUT
|
|
+ pla
|
|
jsr c64utils.byte2decimal
|
|
jsr print_ub._print_byte_digits
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_ubhex (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
|
|
; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well)
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
bcc +
|
|
pha
|
|
lda #'$'
|
|
jsr c64.CHROUT
|
|
pla
|
|
+ jsr c64utils.ubyte2hex
|
|
jsr c64.CHROUT
|
|
tya
|
|
jsr c64.CHROUT
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_ubbin (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
|
|
; ---- print the ubyte in A in binary form (if Carry is set, a radix prefix '%' is printed as well)
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
sta c64.SCRATCH_ZPB1
|
|
bcc +
|
|
lda #'%'
|
|
jsr c64.CHROUT
|
|
+ ldy #8
|
|
- lda #'0'
|
|
asl c64.SCRATCH_ZPB1
|
|
bcc +
|
|
lda #'1'
|
|
+ jsr c64.CHROUT
|
|
dey
|
|
bne -
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_uwbin (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) {
|
|
; ---- print the uword in A/Y in binary form (if Carry is set, a radix prefix '%' is printed as well)
|
|
%asm {{
|
|
pha
|
|
tya
|
|
jsr print_ubbin
|
|
pla
|
|
clc
|
|
jmp print_ubbin
|
|
}}
|
|
}
|
|
|
|
asmsub print_uwhex (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) {
|
|
; ---- print the uword in A/Y in hexadecimal form (4 digits)
|
|
; (if Carry is set, a radix prefix '$' is printed as well)
|
|
%asm {{
|
|
pha
|
|
tya
|
|
jsr print_ubhex
|
|
pla
|
|
clc
|
|
jmp print_ubhex
|
|
}}
|
|
}
|
|
|
|
asmsub print_uw0 (uword value @ AY) clobbers(A,Y) {
|
|
; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
jsr c64utils.uword2decimal
|
|
ldy #0
|
|
- lda c64utils.uword2decimal.decTenThousands,y
|
|
beq +
|
|
jsr c64.CHROUT
|
|
iny
|
|
bne -
|
|
+ ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub print_uw (uword value @ AY) clobbers(A,Y) {
|
|
; ---- print the uword in A/Y in decimal form, without left padding 0s
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
jsr c64utils.uword2decimal
|
|
ldx c64.SCRATCH_ZPREGX
|
|
ldy #0
|
|
- lda c64utils.uword2decimal.decTenThousands,y
|
|
beq _allzero
|
|
cmp #'0'
|
|
bne _gotdigit
|
|
iny
|
|
bne -
|
|
|
|
_gotdigit
|
|
jsr c64.CHROUT
|
|
iny
|
|
lda c64utils.uword2decimal.decTenThousands,y
|
|
bne _gotdigit
|
|
rts
|
|
_allzero
|
|
lda #'0'
|
|
jmp c64.CHROUT
|
|
}}
|
|
}
|
|
|
|
asmsub print_w (word value @ AY) clobbers(A,Y) {
|
|
; ---- print the (signed) word in A/Y in decimal form, without left padding 0's
|
|
%asm {{
|
|
cpy #0
|
|
bpl +
|
|
pha
|
|
lda #'-'
|
|
jsr c64.CHROUT
|
|
tya
|
|
eor #255
|
|
tay
|
|
pla
|
|
eor #255
|
|
clc
|
|
adc #1
|
|
bcc +
|
|
iny
|
|
+ jmp print_uw
|
|
}}
|
|
}
|
|
|
|
asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y {
|
|
; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well)
|
|
; It assumes the keyboard is selected as I/O channel!
|
|
|
|
%asm {{
|
|
sta c64.SCRATCH_ZPWORD1
|
|
sty c64.SCRATCH_ZPWORD1+1
|
|
ldy #0 ; char counter = 0
|
|
- jsr c64.CHRIN
|
|
cmp #$0d ; return (ascii 13) pressed?
|
|
beq + ; yes, end.
|
|
sta (c64.SCRATCH_ZPWORD1),y ; else store char in buffer
|
|
iny
|
|
bne -
|
|
+ lda #0
|
|
sta (c64.SCRATCH_ZPWORD1),y ; finish string with 0 byte
|
|
rts
|
|
|
|
}}
|
|
}
|
|
|
|
asmsub setchr (ubyte col @Y, ubyte row @A) clobbers(A) {
|
|
; ---- set the character in SCRATCH_ZPB1 on the screen matrix at the given position
|
|
%asm {{
|
|
sty c64.SCRATCH_ZPREG
|
|
asl a
|
|
tay
|
|
lda _screenrows+1,y
|
|
sta _mod+2
|
|
lda _screenrows,y
|
|
clc
|
|
adc c64.SCRATCH_ZPREG
|
|
sta _mod+1
|
|
bcc +
|
|
inc _mod+2
|
|
+ lda c64.SCRATCH_ZPB1
|
|
_mod sta $ffff ; modified
|
|
rts
|
|
|
|
_screenrows .word $0400 + range(0, 1000, 40)
|
|
}}
|
|
}
|
|
|
|
asmsub getchr (ubyte col @Y, ubyte row @A) clobbers(Y) -> ubyte @ A {
|
|
; ---- get the character in the screen matrix at the given location
|
|
%asm {{
|
|
sty c64.SCRATCH_ZPB1
|
|
asl a
|
|
tay
|
|
lda setchr._screenrows+1,y
|
|
sta _mod+2
|
|
lda setchr._screenrows,y
|
|
clc
|
|
adc c64.SCRATCH_ZPB1
|
|
sta _mod+1
|
|
bcc _mod
|
|
inc _mod+2
|
|
_mod lda $ffff ; modified
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub setclr (ubyte col @Y, ubyte row @A) clobbers(A) {
|
|
; ---- set the color in SCRATCH_ZPB1 on the screen matrix at the given position
|
|
%asm {{
|
|
sty c64.SCRATCH_ZPREG
|
|
asl a
|
|
tay
|
|
lda _colorrows+1,y
|
|
sta _mod+2
|
|
lda _colorrows,y
|
|
clc
|
|
adc c64.SCRATCH_ZPREG
|
|
sta _mod+1
|
|
bcc +
|
|
inc _mod+2
|
|
+ lda c64.SCRATCH_ZPB1
|
|
_mod sta $ffff ; modified
|
|
rts
|
|
|
|
_colorrows .word $d800 + range(0, 1000, 40)
|
|
}}
|
|
}
|
|
|
|
asmsub getclr (ubyte col @Y, ubyte row @A) clobbers(Y) -> ubyte @ A {
|
|
; ---- get the color in the screen color matrix at the given location
|
|
%asm {{
|
|
sty c64.SCRATCH_ZPB1
|
|
asl a
|
|
tay
|
|
lda setclr._colorrows+1,y
|
|
sta _mod+2
|
|
lda setclr._colorrows,y
|
|
clc
|
|
adc c64.SCRATCH_ZPB1
|
|
sta _mod+1
|
|
bcc _mod
|
|
inc _mod+2
|
|
_mod lda $ffff ; modified
|
|
rts
|
|
}}
|
|
}
|
|
|
|
sub setcc (ubyte column, ubyte row, ubyte char, ubyte color) {
|
|
; ---- set char+color at the given position on the screen
|
|
%asm {{
|
|
lda row
|
|
asl a
|
|
tay
|
|
lda setchr._screenrows+1,y
|
|
sta _charmod+2
|
|
adc #$d4
|
|
sta _colormod+2
|
|
lda setchr._screenrows,y
|
|
clc
|
|
adc column
|
|
sta _charmod+1
|
|
sta _colormod+1
|
|
bcc +
|
|
inc _charmod+2
|
|
inc _colormod+2
|
|
+ lda char
|
|
_charmod sta $ffff ; modified
|
|
lda color
|
|
_colormod sta $ffff ; modified
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub plot (ubyte col @ Y, ubyte row @ A) clobbers(A) {
|
|
; ---- safe wrapper around PLOT kernel routine, to save the X register.
|
|
%asm {{
|
|
stx c64.SCRATCH_ZPREGX
|
|
tax
|
|
clc
|
|
jsr c64.PLOT
|
|
ldx c64.SCRATCH_ZPREGX
|
|
rts
|
|
}}
|
|
}
|
|
|
|
|
|
} ; ---- end block c64scr
|