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65 lines
3.3 KiB
ReStructuredText
65 lines
3.3 KiB
ReStructuredText
====
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TODO
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====
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- optimize for loop iterations better to allow proper inx, cpx #value, bne loop instructions (like repeat loop)
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- implement the linked_list millfork benchmark
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- port tehtriz to cx16 (add audio later)
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- add a graphical star map (of the local area) to textelite
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- refactor the asmgen into their own submodule?
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- refactor the compiler optimizers into their own submodule?
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- optimize swap of two memread values with index, using the same pointer expression/variable, like swap(@(ptr+1), @(ptr+2))
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- optimize several inner loops in gfx2 (highres 4 color mode)
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- use the 65c02 bit clear/set/test instructions for single-bit operations
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- try to fix the bresenham line routines in graphics and gfx2 (sometimes they're a pixel 'off')
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- add a flood fill routine to gfx2?
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- add a f_seek() routine for the Cx16 that uses its seek dos api?
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- optimizer: detect variables that are written but never read - mark those as unused too and remove them, such as uword unused = memory("unused222", 20) - also remove the memory slab allocation
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- add a compiler option to not remove unused subroutines. this allows for building library programs
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- hoist all variable declarations up to the subroutine scope *before* even the constant folding takes place (to avoid undefined symbol errors when referring to a variable from another nested scope in the subroutine)
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- make it possible to use cpu opcodes such as 'nop' as variable names by prefixing all asm vars with something such as '_'
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- option to load the built-in library files from a directory instead of the embedded ones (for easier library development/debugging)
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- c64: make the graphics.BITMAP_ADDRESS configurable
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- some support for recursive subroutines?
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- via %option recursive?: allocate all params and local vars on estack, don't allow nested subroutines, can begin by first not allowing any local variables just fixing the parameters
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- Or via a special recursive call operation that copies the current values of all local vars (including arguments) to the stack, replaces the arguments, jsr subroutine, and after returning copy the stack back to the local variables
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- get rid of all other TODO's in the code ;-)
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More optimizations
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^^^^^^^^^^^^^^^^^^
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Add more compiler optimizations to the existing ones.
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- further optimize assignment codegeneration, such as the following:
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- binexpr splitting (beware self-referencing expressions and asm code ballooning though)
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- more optimizations on the language AST level
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- more optimizations on the final assembly source level
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Eval stack redesign? (lot of work)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The eval stack is now a split lsb/msb stack using X as the stackpointer.
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Is it easier/faster to just use a single page unsplit stack?
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It could then even be moved into the zeropage to reduce code size and slowness.
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Or just move the LSB portion into a slab of the zeropage.
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Allocate a fixed word in ZP that is the Top Of Stack value so we can always operate on TOS directly
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without having to index with X into the eval stack all the time?
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This could GREATLY improve code size and speed for operations that work on just a single value.
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Bug Fixing
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^^^^^^^^^^
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Ofcourse there are always bugs to fix ;)
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Misc
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^^^^
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Several ideas were discussed on my reddit post
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https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/
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