prog8/compiler/examples/sprites.p8
2018-12-31 04:48:26 +01:00

87 lines
3.2 KiB
Lua

%import c64lib
%import c64utils
~ main {
const uword SP0X = $d000
const uword SP0Y = $d001
ubyte[63] balloonsprite = [ %00000000,%01111111,%00000000,
%00000001,%11111111,%11000000,
%00000011,%11111111,%11100000,
%00000011,%11100011,%11100000,
%00000111,%11011100,%11110000,
%00000111,%11011101,%11110000,
%00000111,%11011100,%11110000,
%00000011,%11100011,%11100000,
%00000011,%11111111,%11100000,
%00000011,%11111111,%11100000,
%00000010,%11111111,%10100000,
%00000001,%01111111,%01000000,
%00000001,%00111110,%01000000,
%00000000,%10011100,%10000000,
%00000000,%10011100,%10000000,
%00000000,%01001001,%00000000,
%00000000,%01001001,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00011100,%00000000 ]
const uword sprite_data_address = 13*64 ; // safe area inside the tape buffer
sub start() {
c64.STROUT("balloon sprites!\n")
c64.STROUT("...we are all floating...\n")
; copy the ballon sprite data to the correct address and setup the sprite pointers
; @todo make a memcopy function for this, that calls c64utils.memcopy
for ubyte i in 0 to 63 {
;@(sprite_data_address+i) = @(balloonsprite+i) ; @todo nice error message
@(sprite_data_address+i) = balloonsprite[i]
}
c64.SPRPTR0 = sprite_data_address//64
c64.SPRPTR1 = sprite_data_address//64
c64.SPRPTR2 = sprite_data_address//64
c64.SPRPTR3 = sprite_data_address//64
c64.SPRPTR4 = sprite_data_address//64
c64.SPRPTR5 = sprite_data_address//64
c64.SPRPTR6 = sprite_data_address//64
c64.SPRPTR7 = sprite_data_address//64
for ubyte i in 0 to 7 {
@(SP0X+i*2) = 50+25*i
@(SP0Y+i*2) = rnd()
}
c64.SPENA = 255 ; enable all sprites
}
}
~ irq {
; @todo no longer auto-set this as irq handler. instead, add builtins functions activate_irqvec() / restore_irqvec()
sub irq() {
;return ; @todo return statements in the irqhandler should not do rts, but instead jmp c64.IRQDFRT
; @todo also when including this return, the jmp c64.IRQDFRT at the end gets omitted.....:(
c64.EXTCOL++
for ubyte i in 0 to 7 {
@(main.SP0Y+i+i)-- ; float up
; horizontal wobble effect
ubyte r = rnd()
if r>208
@(main.SP0X+i+i)++
else {
; @todo if-else if -else syntax without curly braces
if r<48
@(main.SP0X+i+i)--
}
}
c64.EXTCOL--
}
}