mirror of
https://github.com/irmen/prog8.git
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74 lines
2.3 KiB
Lua
74 lines
2.3 KiB
Lua
%target c64
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%import textio
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%import syslib
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%zeropage basicsafe
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spritedata $0a00 {
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; this memory block contains the sprite data
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; it must start on an address aligned to 64 bytes.
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%option force_output ; make sure the data in this block appears in the resulting program
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ubyte[] balloonsprite = [ %00000000,%01111111,%00000000,
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%00000001,%11111111,%11000000,
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%00000011,%11111111,%11100000,
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%00000011,%11100011,%11100000,
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%00000111,%11011100,%11110000,
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%00000111,%11011101,%11110000,
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%00000111,%11011100,%11110000,
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%00000011,%11100011,%11100000,
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%00000011,%11111111,%11100000,
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%00000011,%11111111,%11100000,
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%00000010,%11111111,%10100000,
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%00000001,%01111111,%01000000,
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%00000001,%00111110,%01000000,
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%00000000,%10011100,%10000000,
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%00000000,%10011100,%10000000,
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%00000000,%01001001,%00000000,
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%00000000,%01001001,%00000000,
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%00000000,%00111110,%00000000,
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%00000000,%00111110,%00000000,
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%00000000,%00111110,%00000000,
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%00000000,%00011100,%00000000 ]
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}
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main {
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sub start() {
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txt.print("balloon sprites!\n...we are all floating...\n")
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ubyte @zp i
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for i in 0 to 7 {
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c64.SPRPTR[i] = $0a00 / 64
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c64.SPXY[i*2] = 50+25*i
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c64.SPXY[i*2+1] = rnd()
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}
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c64.SPENA = 255 ; enable all sprites
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c64.set_rasterirq(51) ; enable animation
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}
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}
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irq {
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sub irq() {
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c64.EXTCOL--
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; float up & wobble horizontally
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ubyte @zp i
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for i in 0 to 14 step 2 {
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c64.SPXY[i+1]--
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ubyte @zp r = rnd()
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if r>200
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c64.SPXY[i]++
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else if r<40
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c64.SPXY[i]--
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}
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c64.EXTCOL++
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}
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}
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