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			423 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| *******************
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| Compiling a program
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| *******************
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| 
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| .. _building_compiler:
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| 
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| First, getting a working compiler
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| ---------------------------------
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| 
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| Before you can compile Prog8 programs, you'll have to download or build the compiler itself.
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| Then make sure you have installed the :ref:`requirements`.
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| Then you can choose a few ways to get a compiler:
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| 
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| **Download an official release version from Github:**
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| 
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| #. download a recent "fat-jar" (called something like "prog8c-all.jar") from `the releases on Github <https://github.com/irmen/prog8/releases>`_
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| #. run the compiler with "java -jar prog8c.jar" to see how you can use it (use the correct name and version of the jar file you've downloaded).
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| 
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| **Or, install via a Package Manager (takes care of dependencies for you):**
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| 
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| Arch Linux:
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|     Currently, it's available on `AUR <https://wiki.archlinux.org/title/Arch_User_Repository>`_ for Arch Linux and derivative systems.
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|     The package is called `"prog8" <https://aur.archlinux.org/packages/prog8>`_. There should be no need to install aything else as
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|     it can automatically pull in the required dependencies.
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| 
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|     This package, alongside the compiler itself, also globally installs syntax highlighting for ``vim`` and ``nano``.
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|     In order to run compiler, you can type ``prog8c``. The usage of those commands is exactly the same as with the ``java -jar`` method.
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| 
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|     In case you prefer to install AUR packages in a traditional manner, make sure to install `"tass64" package <https://aur.archlinux.org/packages/tass64>`_
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|     before installing prog8, as `makepkg <https://wiki.archlinux.org/title/Makepkg>`_ itself doesn't fetch AUR dependencies.
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| 
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| Mac OS (and Linux, and WSL2 on Windows):
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|     Prog8 can be installed via `Homebrew <https://formulae.brew.sh/formula/prog8>`_ using the command ``brew install prog8``.
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|     It will make the ``prog8c`` command available and also installs the other required software tools for you.
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|     While Homebrew works on Linux, it's probably best to first check your distribution's native package manager.
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| 
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| **Or, download a bleeding edge development version from Github:**
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| 
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| #. find the latest CI build on  `the actions page on Github <https://github.com/irmen/prog8/actions>`_
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| #. download the zipped jar artifact from that build, and unzip it.
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| #. run the compiler with "java -jar prog8c.jar"  (use the correct name and version of the jar file you've downloaded).
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| 
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| **Or, use the Gradle build system to build it yourself from source:**
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| 
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| The Gradle build system is used to build the compiler. You will also need at least Java version 17 or higher to build it.
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| The most interesting gradle commands to run are probably the ones listed below.
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| (Note: if you have a recent gradle installed on your system already, you can probably replace the ``./gradlew`` wrapper commands with just the regular ``gradle`` command.)
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| 
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|     ``./gradlew build``
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|         Builds the compiler code and runs all available checks and unit-tests.
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|         Also automatically runs the installDist and installShadowDist tasks.
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|         Read below at those tasks for where the resulting compiler jar file gets written.
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|     ``./gradlew installDist``
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|         Builds the compiler and installs it with scripts to run it, in the directory
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|         ``./compiler/build/install/prog8c``
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|     ``./gradlew installShadowDist``
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|         Creates a 'fat-jar' that contains the compiler and all dependencies, in a single
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|         executable .jar file, and includes few start scripts to run it.
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|         The output can be found in ``.compiler/build/install/prog8c-shadow/``
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|     ``./gradlew shadowDistZip``
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|         Creates a zipfile with the above in it, for easy distribution.
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|         This file can be found in ``./compiler/build/distributions/``
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| 
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| For normal use, the ``installDist`` task should suffice and after succesful completion, you can start the compiler with:
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| 
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|     ``./compiler/build/install/prog8c/bin/prog8c <options> <sourcefile>``
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| 
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| (You should probably make an alias or link...)
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| 
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| .. hint::
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|     Development and testing is done on Linux using the IntelliJ IDEA IDE,
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|     but the actual prog8 compiler should run on all operating systems that provide a Java runtime (version 11 or newer).
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|     If you do have trouble building or running the compiler on your operating system, please let me know!
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| 
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|     To successfully build and debug in IDEA, you have to do two things manually first:
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| 
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|     1. you have to generate the buildversion file, do this with the shell command:   ``gradle createVersionFile``
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|     2. manually generate the Antlr-parser classes first.
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| 
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|     The easiest way to build the parser classes this is the following:
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| 
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|     1. make sure you have the Antlr4 plugin installed in IDEA
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|     2. right click the grammar file Prog8ANTLR.g4 in the parser project, and choose "Generate Antlr Recognizer" from the menu.
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|     3. rebuild the full project.
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| 
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|     Alternatively you can also use the Makefile in the antlr directory to generate the parser, but for development the
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|     Antlr4 plugin provides several extremely handy features so you'll probably want to have it installed anyway.
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| 
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|     .. image:: _static/antlrparser.png
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|        :alt: Generating the Antlr4 parser files
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| 
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| .. _requirements:
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| 
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| Required additional tools
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| -------------------------
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| 
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| `64tass <https://sourceforge.net/projects/tass64/>`_ - cross assembler. Install this program somewhere on your shell's search path.
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| It's easy to compile yourself, but a recent precompiled .exe (only for Windows) can be obtained from
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| `the files section <https://sourceforge.net/projects/tass64/files/binaries/>`_ in the official project on sourceforge.
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| *You need at least version 1.58.0 of this assembler.*
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| If you are on Linux, there's probably a "64tass" package in the repositories, but check if it is a recent enough version.
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| 
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| A **Java runtime (jre or jdk), version 11 or newer**  is required to run the prog8 compiler itself. Version 17 or higher if you want to
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| build the compiler from source.
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| If you're scared of Oracle's licensing terms, get one of the versions of another vendor. Even Microsoft provides their own version.
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| Other OpenJDK builds can be found at `Adoptium <https://adoptium.net/temurin/releases>`_ .
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| For MacOS you can also use the Homebrew system to install a recent version of OpenJDK.
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| 
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| 
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| 
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| Running the compiler
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| --------------------
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| 
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| You run the Prog8 compiler on a main source code module file.
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| Other modules that this code needs will be loaded and processed via imports from within that file.
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| The compiler will link everything together into one output program at the end.
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| 
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| If you start the compiler without arguments, it will print a short usage text.
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| For normal use the compiler can be invoked with the command:
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| 
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|     ``$ java -jar prog8c.jar -target cx16 sourcefile.p8``
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| 
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|     (Use the appropriate name and version of the jar file downloaded from one of the Git releases.
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|     Other ways to invoke the compiler are also available: see the introduction page about how
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|     to build and run the compiler yourself. The ``-target`` option is always required, in this case we
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|     tell it to compile a program for the Commander X16)
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| 
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| 
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| By default, assembly code is generated and written to ``sourcefile.asm``.
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| It is then (automatically) fed to the `64tass <https://sourceforge.net/projects/tass64/>`_ assembler tool
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| that creates the final runnable program.
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| 
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| 
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| Command line options
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| ^^^^^^^^^^^^^^^^^^^^
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| 
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| One or more .p8 module files
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|     Specify the main module file(s) to compile.
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|     Every file specified is a separate program.
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| 
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| ``-help``, ``-h``
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|     Prints short command line usage information.
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| 
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| ``-asmlist``
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|     Also generate an assembler listing file  <program>.list
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| 
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| ``-breakinstr <instruction>``
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|     Also output the specified CPU instruction for a ``%breakpoint``, as well as the entry in the vice monitor list file.
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|     This can be useful on emulators/systems that don't parse the breakpoint information in the list file,
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|     such as the X16Emu emulator for the Commander X16.
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|     Useful instructions to consider are ``brk`` and ``stp``.
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|     For example for the Commander X16 emulator, ``stp`` is useful because it can actually tyrigger
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|     a breakpoint halt in the debugger when this is enabled by running the emulator with -debug.
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| 
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| ``-bytes2float <bytes>``
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|     convert a comma separated list of bytes from the specified target system to a float value.
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|     Also see -float2bytes
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| 
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| ``-check``
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|     Quickly check the program for errors. No actual compilation will be performed.
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| 
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| ``-D SYMBOLNAME=VALUE``
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|     Add this user-defined symbol directly to the beginning of the generated assembly file.
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|     Can be repeated to define multiple symbols.
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| 
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| ``-dumpsymbols``
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|     print a dump of the variable declarations and subroutine signatures
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| 
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| ``-dumpvars``
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|     print a dump of the variables in the program
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| 
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| ``-emu``, ``-emu2``
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|     Auto-starts target system emulator after successful compilation.
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|     emu2 starts the alternative emulator if available.
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|     The compiled program and the symbol and breakpoint lists
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|     (for the machine code monitor) are immediately loaded into the emulator (if it supports them)
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| 
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| ``-expericodegen``
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|     Use experimental code generation backend (*incomplete*).
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| 
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| ``-float2bytes <number>``
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|     convert floating point number to a list of bytes for the specified target system.
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|     Also see -bytes2float
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| 
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| ``-ignorefootguns``
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|     Don't print warnings for 'footgun' issues.
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|     Footgun issues are certain things you can do in Prog8 that may make your program blow up unexpectedly,
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|     for instance uncareful use of dirty variables, or reusing the R0-R15 registers for subroutine parameters.
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|     With this option you're basically saying: "Yes, I know I am treading on mighty thin ice here, but I don't want to be reminded about that".
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| 
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| ``-libsearch pattern``
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|     Search in the embedded library files for occurences of the given regex pattern.
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| 
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| ``-libdump path``
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|     Extract all embedded library files into the given output directory.
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|     Note: the library source code belongs to the Prog8 project and is licensed under the GPL 3.0 software license.
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| 
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| ``-noasm``
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|     Do not create assembly code and output program.
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|     Useful for debugging or doing quick syntax checks.
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| 
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| ``-noopt``
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|     Don't perform any code optimizations.
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|     Useful for debugging or faster compilation cycles.
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| 
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| ``-out <directory>``
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|     sets directory location for output files instead of current directory
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| 
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| ``-plaintext``
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|     Prints output messages in plain text: no colors or fancy symbols.
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| 
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| ``-printast1``
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|     Prints the "compiler AST" (the internal representation of the program) after all processing steps.
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| 
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| ``-printast2``
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|     Prints the "simplified AST" which is the reduced representation of the program.
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|     This is what is used in the code generators, to generate the executable code from.
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| 
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| ``-quiet``
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|     Don't print compiler and assembler messages.
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| 
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| ``-quietasm``
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|     Don't print assembler messages
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| 
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| ``-slabsgolden``
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|     put memory() slabs in 'golden ram' memory area instead of at the end of the program.
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|     On the cx16 target this is $0400-07ff. This is unavailable on other systems.
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| 
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| ``-slabshigh``
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|     put memory() slabs in high memory area instead of at the end of the program.
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|     On the cx16 target the value specifies the HiRAM bank to use, on other systems this value is ignored.
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| 
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| ``-nosourcelines``
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|     Do not include the original prog8 source code lines as comments in the generated assembly code file,
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|     mixed in between the actual generated assembly code. The default behavior is to include the sourcel lines.
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| 
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| ``-srcdirs <pathlist>``
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|     Specify a list of extra paths (separated with ':'), to search in for imported modules.
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|     Useful if you have library modules somewhere that you want to re-use,
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|     or to switch implementations of certain routines via a command line switch.
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| 
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| ``-target <compilation target>``
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|     Sets the target output of the compiler. This option is required.
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|     ``c64`` = Commodore 64, ``c128`` = Commodore 128, ``cx16`` = Commander X16, ``pet32`` - Commodore PET model 4032,
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|     ``virtual`` = builtin virtual machine.
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|     You can also specify a file name as target, prog8 will when try to read the target
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|     machine's configuration and properties from that configuration file instead of using one of the built-in targets.
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|     See :ref:`customizable_target` for details about this.
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| 
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| ``-timings``
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|     Show a more detailed breakdown of the time taken in various compiler phases, for performance analysis of the compiler itself.
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| 
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| ``-varsgolden``
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|     Like ``-varshigh``, but places the variables in the $0400-$07FF "golden ram" area instead.
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|     Because this is in normal system memory, there are no bank switching issues.
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|     This mode is only available on the Commander X16, and possibly on custom configured targets.
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| 
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| ``-varshigh <rambank>``
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|     Places uninitialized non-zeropage variables in a separate memory area, instead of inside the program itself.
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|     This increases the amount of system ram available for program code.
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|     The size of the increase depends on the program but can be several hundreds of bytes or more.
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|     The location of the memory area for these variables depends on the compilation target machine:
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| 
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|     c64: $C000 - $CFFF   ; 4 kB, and the specified rambank number is ignored
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| 
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|     cx16: $A000 - $BFFF  ; 8 kB in the specified HiRAM bank (note: no auto bank switching is done, you must make sure yourself that this HiRAM bank is active when accessing these variables!)
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| 
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|     If you use this option, you can no longer use the part of the above memory area that is
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|     alotted to the variables, for your own purposes. The output of the 64tass assembler step at the
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|     end of compilation shows precise details of where and how much memory is used by the variables
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|     (it's called 'BSS' section or Gap at the address mentioned above).
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|     Assembling the program will fail if there are too many variables to fit in a single high ram bank.
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| 
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| ``-version``
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|     Just print the compiler version and copyright message, and exit.
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| 
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| ``-vm``
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|     load and run a 'p8ir' intermediate representation file in the internal VirtualMachine instead of compiling a prog8 program file.
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| 
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| ``-warnshadow``
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|     Tells the assembler to issue warning messages about symbol shadowing.
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|     These *can* be problematic, but usually aren't because prog8 has different scoping rules
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|     than the assembler has.
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|     You may want to watch out for shadowing of builtin names though. Especially 'a', 'x' and 'y'
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|     as those are the cpu register names and if you shadow those, the assembler might
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|     interpret certain instructions differently and produce unexpected opcodes (like LDA X getting
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|     turned into TXA, or not, depending on the symbol 'x' being defined in your own assembly code or not)
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| 
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| ``-watch``
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|     Enables continuous compilation mode (watches for file changes).
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|     This greatly increases compilation speed on subsequent runs:
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|     almost instant compilation times (less than a second) can be achieved in this mode.
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|     The compiler will compile your program and then instead of exiting, it waits for any changes in the module source files.
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|     As soon as a change happens, the program gets compiled again.
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|     Note that it is possible to use the watch mode with multiple modules as well, but it will
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|     recompile everything in that list even if only one of the files got updated.
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| 
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| 
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| Module source code files
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| ------------------------
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| 
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| A module source file is a text file with the ``.p8`` suffix, containing the program's source code.
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| It consists of compilation options and other directives, imports of other modules,
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| and source code for one or more code blocks.
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| 
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| Prog8 has various *LIBRARY* modules that are defined in special internal files provided by the compiler.
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| You should not overwrite these or reuse their names.
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| They are embedded into the packaged release version of the compiler so you don't have to worry about
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| where they are, but their names are still reserved.
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| 
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| 
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| Importing other source files and specifying search location(s)
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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| You can create multiple source files yourself to modularize your large programs into
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| multiple module files. You can also create "library" modules this way with handy routines,
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| that can be shared among programs. By importing those module files, you can use them in other modules.
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| It is possible to tell the compiler where it should look for these files, by using
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| the ``srcdirs`` command line option. This can also be a lo-fi way to use different source files
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| for different compilation targets if you wish. Which is useful as currently the compiler
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| doesn't have conditional compilation like #ifdef/#endif in C.
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| 
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| 
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| .. _debugging:
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| 
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| Debugging (with VICE or Box16)
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| ------------------------------
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| 
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| There's support for using the monitor and debugging capabilities of the rather excellent
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| `VICE emulator <http://vice-emu.sourceforge.net/>`_.
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| 
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| The ``%breakpoint`` directive (see :ref:`directives`) in the source code instructs the compiler to put
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| a *breakpoint* at that position. Some systems use a BRK instruction for this, but
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| this will usually halt the machine altogether instead of just suspending execution.
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| Prog8 issues a NOP instruction instead and creates a 'virtual' breakpoint at this position.
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| All breakpoints are then written to a file called "programname.vice-mon-list",
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| which is meant to be used by the VICE and Box16 emulators.
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| It contains a series of commands for VICE's monitor, including source labels and the breakpoint settings.
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| If you use the emulator autostart feature of the compiler, it will take care of this for you.
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| If you launch VICE manually, you'll have to use a command line option to load this file:
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| 
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| 	``$ x64 -moncommands programname.vice-mon-list``
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| 
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| VICE will then use the label names in memory disassembly, and will activate any breakpoints as well.
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| If your running program hits one of the breakpoints, VICE will halt execution and drop you into the monitor.
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| 
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| Box16 is the alternative emulator for the Commander X16 and it also includes debugging facilities
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| that support these symbol and breakpoint lists.
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| 
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| 
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| Troubleshooting
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| ---------------
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| 
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| Compiler doesn't run, complains about "UnsupportedClassVersionError"
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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| You need to install and use JDK version 11 or newer to run the prog8 compiler. Check this with "java -version".
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| See :ref:`requirements`.
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| 
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| The computer just resets (at the end of the program)
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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| In the default compiler configuration, it is not safely possible to return back to the BASIC prompt when
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| your program exits. The only reliable thing to do is to reboot the system.
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| This is due to the fact that in this mode, prog8 will overwrite important BASIC and Kernal variables in zero page memory.
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| To avoid the reset from happening, use an empty ``repeat`` loop at the end of your program to keep it from exiting.
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| Alternatively, if you want your program to exit cleanly back to the BASIC prompt,
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| you have to use ``%zeropage basicsafe``, see :ref:`directives`.
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| The reason this is not the default is that it is very beneficial to have more zeropage space available to the program,
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| and programs that have to return cleanly to the BASIC prompt are considered to be the exception.
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| 
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| 
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| Odd text and screen colors at start
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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| Prog8 will reset the screen mode and colors to a uniform well-known state. If you don't like the
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| default text and screen colors, you can simply change them yourself to whatever you want at the
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| start of your program. It depends on the computer system how you do this but there are some
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| routines in the textio module to help you with this.
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| Alternatively you can choose to disable this re-initialization altogether
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| using ``%option no_sysinit``, see :ref:`directives`.
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| 
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| Floats error
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| ^^^^^^^^^^^^
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| Are you getting an assembler error about undefined symbols such as ``not defined 'floats'``?
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| This happens when your program uses floating point values, and you forgot to import ``floats`` library.
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| If you use floating points, the compiler needs routines from that library.
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| Fix it by adding an ``%import floats``.
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| 
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| Gradle error when building the compiler yourself
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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| If you get a gradle build error containing the line "No matching toolchains found for requested specification"
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| or "Gradle requires JVM 17 or later to run", it means that the Gradle build tool can't locate the correct version of the JDK to use.
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| You will need a Java JDK version 17 or higher to build the compiler.
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| (the compiler itself only needs Java 11 or higher to run though.)
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| 
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| Strange assembler errors
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| ^^^^^^^^^^^^^^^^^^^^^^^^
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| If the compilation of your program fails in the assembly step, please check that you have
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| the required version of the 64tass assembler installed. See :ref:`requirements`.
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| Also make sure that inside hand-written inlined assembly,
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| you don't use symbols named just a single letter (especially 'a', 'x' and 'y').
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| Sometimes these are interpreted as the CPU register of that name. To avoid such confusions,
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| always use 2 or more letters for symbols in your assembly code.
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| 
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| 'shadowing' warnings form the assembler
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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| Avoid using 'a', 'x' or 'y' as symbols in your inlined assembly code.
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| Also avoid using 64tass' built-in function or type names as symbols in your inlined assembly code.
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| The 64tass manual contains `a list of those <https://tass64.sourceforge.net/#functions>`_.
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| 
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| 
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| Examples
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| --------
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| 
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| A bunch of example programs can be found in the 'examples' directory of the source tree.
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| There are cross-platform examples that can be compiled for various systems unaltered,
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| and there are also examples specific to certain computers (C64, X16, etcetera).
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| So for instance, to compile and run the Commodore 64 rasterbars example program, use this command::
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| 
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|     $ java -jar prog8c.jar -target c64 -emu examples/c64/rasterbars.p8
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| 
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| or::
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| 
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|     $ /path/to/prog8c -target c64 -emu examples/c64/rasterbars.p8
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| 
 |