prog8/examples/cx16/testgfx2.p8
Irmen de Jong 433832b329 gfx2.clear_screen and monogfx.clear_screen() now have color parameter to clear the screen with
this is much faster than filling a rectangle of the full screen size with a color.
2023-10-05 21:00:39 +02:00

99 lines
2.4 KiB
Lua

%import gfx2
%import textio
%import math
%option no_sysinit
%zeropage basicsafe
main {
sub start() {
gfx2.screen_mode(1)
demofill()
sys.wait(120)
demo2()
gfx2.screen_mode(0)
txt.print("done!\n")
}
sub demofill() {
gfx2.circle(160, 120, 110, 1)
gfx2.rect(180, 5, 25, 190, 1)
gfx2.line(100, 150, 240, 10, 1)
gfx2.line(101, 150, 241, 10, 1)
sys.wait(60)
gfx2.fill(100,100,2)
gfx2.fill(182,140,3)
gfx2.fill(182,40,1)
}
sub demo2 () {
gfx2.text_charset(3)
gfx2.screen_mode(1)
draw()
sys.wait(120)
gfx2.screen_mode(2)
draw()
sys.wait(120)
}
sub draw() {
gfx2.rect(10,10, 1, 1, 4)
gfx2.rect(20,10, 2, 1, 4)
gfx2.rect(30,10, 3, 1, 4)
gfx2.rect(40,10, 1, 2, 4)
gfx2.rect(50,10, 1, 3, 4)
gfx2.rect(60,10, 2, 2, 4)
gfx2.rect(70,10, 3, 3, 4)
gfx2.rect(80,10, 4, 4, 4)
gfx2.rect(90,10, 5, 5, 4)
gfx2.rect(100,10, 8, 8, 4)
gfx2.rect(110,10, 20, 5, 4)
gfx2.rect(80, 80, 200, 140, 4)
gfx2.fillrect(10,40, 1, 1, 5)
gfx2.fillrect(20,40, 2, 1, 5)
gfx2.fillrect(30,40, 3, 1, 5)
gfx2.fillrect(40,40, 1, 2, 5)
gfx2.fillrect(50,40, 1, 3, 5)
gfx2.fillrect(60,40, 2, 2, 5)
gfx2.fillrect(70,40, 3, 3, 5)
gfx2.fillrect(80,40, 4, 4, 5)
gfx2.fillrect(90,40, 5, 5, 5)
gfx2.fillrect(100,40, 8, 8, 5)
gfx2.fillrect(110,40, 20, 5, 5)
gfx2.fillrect(82, 82, 200-4, 140-4, 5)
ubyte i
for i in 0 to 254 step 4 {
uword x1 = ((gfx2.width-256)/2 as uword) + math.sin8u(i)
uword y1 = (gfx2.height-128)/2 + math.cos8u(i)/2
uword x2 = ((gfx2.width-64)/2 as uword) + math.sin8u(i)/4
uword y2 = (gfx2.height-64)/2 + math.cos8u(i)/4
gfx2.line(x1, y1, x2, y2, i+1)
}
sys.wait(60)
gfx2.clear_screen(2)
gfx2.clear_screen(0)
ubyte radius
for radius in 110 downto 8 step -4 {
gfx2.circle(gfx2.width/2, (gfx2.height/2 as ubyte), radius, radius)
}
gfx2.disc(gfx2.width/2, gfx2.height/2, 80, 2)
ubyte tp
for tp in 0 to 15 {
gfx2.text(19+tp,20+tp*11, 7, sc:"ScreenCODE text! 1234![]<>#$%&*()")
}
}
}