mirror of
				https://github.com/irmen/prog8.git
				synced 2025-11-04 10:16:13 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			77 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
 | 
						|
=========================
 | 
						|
Software written in Prog8
 | 
						|
=========================
 | 
						|
 | 
						|
Apart from the many `examples <https://github.com/irmen/prog8/tree/master/examples>`_ available in the source code repository,
 | 
						|
there are also larger pieces of software written using Prog8. Here's a list.
 | 
						|
 | 
						|
 | 
						|
`Assembler <https://github.com/irmen/cx16assem>`_
 | 
						|
    File-based assembler for the Commander X16.
 | 
						|
 | 
						|
`Chess <https://github.com/irmen/cx16chess>`_
 | 
						|
    Chess game for the Commander X16, with 2-player or computer opponent game modes.
 | 
						|
 | 
						|
`Image viewer <https://github.com/irmen/cx16imageviewer>`_
 | 
						|
    Multi-format image viewer for the Commander X16.
 | 
						|
    Can display cx16 BMX, C64 Koala, C64 Doodle, BMP, PCX and Amiga IFF images, including color cycling.
 | 
						|
 | 
						|
`Paint program <https://github.com/irmen/x16paint>`_
 | 
						|
    Bitmap image paint program for the Commander X16, work in progress.
 | 
						|
 | 
						|
`Petaxian <https://github.com/cyborgar/Petaxian>`_
 | 
						|
    Galaga type shoot em up game using only petscii graphics. Runs on C64 and Commander X16.
 | 
						|
 | 
						|
`Rock Runner <https://github.com/irmen/cx16rockrunner>`_
 | 
						|
    Faithful Boulderdash clone, a well known arcade puzzle game from the 80's.
 | 
						|
    where you must collect all diamonds in a level while avoiding the hazards to reach the exit.
 | 
						|
    Can load the thousands of available fan made level files.
 | 
						|
    This game is for the Commander X16.
 | 
						|
 | 
						|
`Shell <https://github.com/irmen/cx16shell>`_
 | 
						|
    Unix like command shell for the Commander X16.
 | 
						|
 | 
						|
`Streaming Music Demo <https://github.com/irmen/cx16musicdemo>`_
 | 
						|
    Demoscene like "music demos" for the Commander X16.
 | 
						|
    They display graphics, animated song lyrics, and play a high quality sampled song streamed from disk.
 | 
						|
 | 
						|
 | 
						|
Various things:
 | 
						|
 | 
						|
`GalaX16 and other programs <https://github.com/reltham/X16Prog8Code>`_
 | 
						|
    Beginnings of a Galaga game for the Commander X16.
 | 
						|
 | 
						|
`Prog8 code for ZSMkit <https://github.com/mooinglemur/zsmkit/tree/main/p8demo>`_
 | 
						|
    ZSMkit is an advanced music and sound effects engine for the Commander X16.
 | 
						|
 | 
						|
`vtsbank: a library for affine transformation and rotation of sprites and tiles <https://github.com/tallLeRoy/vtsbank>`_
 | 
						|
    "VERA Tile Set and Sprite feature" is a module that provides all sorts
 | 
						|
    of routines to perform tile and sprite transformations and rotation, using
 | 
						|
    the VeraFX hardware feature. Includes examples.
 | 
						|
 | 
						|
`C64 REU Banking <https://github.com/gillham/prog8reu>`_
 | 
						|
    A Prog8 library module that provides Commander X16 style RAM banking on a C64 with an REU.
 | 
						|
    This module provides cx16.rambank(), x16jsrfar() and extsub @bank functionality on a C64.
 | 
						|
 | 
						|
`Library blob link example <https://github.com/FearLabsAudio/Prog8_blobLink_example/>`_
 | 
						|
    An example of a simple utility that can link symbols in a main Prog8 program
 | 
						|
    so that they are accessable from an externally loaded library blob.
 | 
						|
    It pre-processes the debug symbols list file at compile time,
 | 
						|
    and substitutes references in a template module file.
 | 
						|
 | 
						|
`XLink: an alternative library blob link example <https://github.com/gillham/X16/tree/main/xlink>`_
 | 
						|
    This is another approach to access routines from a banked loaded library,
 | 
						|
    and it does it at run time. In this demo a jump table is not only created in the library,
 | 
						|
    but also in the main program and copied into the library for its use.
 | 
						|
 | 
						|
`Additional custom compilation targets (such as VIC-20) <https://github.com/gillham/prog8targets>`_
 | 
						|
    Various custom targets for Prog8 that are not (yet?) part of the Prog8 examples themselves.
 | 
						|
    These additional compilation targets may be in varying state of completeness.
 | 
						|
    Perhaps most recognisable at the time of adding this link, are the various VIC-20 targets.
 | 
						|
 | 
						|
 | 
						|
.. image:: _static/curious.png
 | 
						|
    :align: center
 | 
						|
    :alt: Curious
 |