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87 lines
5.9 KiB
ReStructuredText
87 lines
5.9 KiB
ReStructuredText
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TODO
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====
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- [on branch: shortcircuit] investigate McCarthy evaluation again? this may also reduce code size perhaps for things like if a>4 or a<2 ....
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...
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Need help with
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^^^^^^^^^^^^^^
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- getting the IR in shape for code generation
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- atari target: more details details about the machine, fixing library routines. I have no clue whatsoever.
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- see the :ref:`portingguide` for details on what information is needed.
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Future Things and Ideas
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^^^^^^^^^^^^^^^^^^^^^^^
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Compiler:
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- Currently "320*240/8/8" gives integer overflow, so: allow constant integer subexpressions to contain out of range integers (>65535 etc) as long as the final constant value is within byte/word range.
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- Multidimensional arrays and chained indexing, purely as syntactic sugar over regular arrays.
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- fix the other cases of "TODO index could also be a binexpr" (in AssignmentAsmGen), but these are for float arrays so rarely used.
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- make a form of "manual generics" possible like: varsub routine(T arg)->T where T is expanded to a specific type
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(this is already done hardcoded for several of the builtin functions)
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- [much work:] more support for (64tass) SEGMENTS ?
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- (What, how, isn't current BSS support enough?)
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- Add a mechanism to allocate variables into golden ram (or segments really) (see GoldenRam class)
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- maybe treat block "golden" in a special way: can only contain vars, every var will be allocated in the Golden ram area?
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- maybe or may not needed: the variables can NOT have initialization values, they will all be set to zero on startup (simple memset)
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just initialize them yourself in start() if you need a non-zero value .
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- OR.... do all this automatically if 'golden' is enabled as a compiler option? So compiler allocates in ZP first, then Golden Ram, then regular ram
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- OR.... make all this more generic and use some %segment option to create real segments for 64tass?
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- (need separate step in codegen and IR to write the "golden" variables)
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- do we need (array)variable alignment tag instead of block alignment tag? You want to align the data, not the code in the block?
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- ir: block alignment doesn't translate well to variables in the block (the actual stuff that needs to be aligned in memory) but: need variable alignment tag instead of block alignment tag, really
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- ir: idea: (but LLVM IR simply keeps the variables, so not a good idea then?...): replace all scalar variables by an allocated register. Keep a table of the variable to register mapping (including the datatype)
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global initialization values are simply a list of LOAD instructions.
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Variables replaced include all subroutine parameters! So the only variables that remain as variables are arrays and strings.
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- ir: add more optimizations in IRPeepholeOptimizer
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- ir: for expressions with array indexes that occur multiple times, can we avoid loading them into new virtualregs everytime and just reuse a single virtualreg as indexer? (simple form of common subexpression elimination)
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- ir: the @split arrays are currently also split in _lsb/_msb arrays in the IR, and operations take multiple (byte) instructions that may lead to verbose and slow operation and machine code generation down the line.
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maybe another representation is needed once actual codegeneration is done from the IR...?
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- PtAst/IR: more complex common subexpression eliminations
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- [problematic due to using 64tass:] better support for building library programs, where unused .proc shouldn't be deleted from the assembly?
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Perhaps replace all uses of .proc/.pend/.endproc by .block/.bend will fix that with a compiler flag?
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But all library code written in asm uses .proc already..... (textual search/replace when writing the actual asm?)
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Once new codegen is written that is based on the IR, this point is mostly moot anyway as that will have its own dead code removal on the IR level.
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- Zig-like try-based error handling where the V flag could indicate error condition? and/or BRK to jump into monitor on failure? (has to set BRK vector for that) But the V flag is also set on certain normal instructions
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- generate WASM to eventually run prog8 on a browser canvas? Use binaryen toolkit or my binaryen kotlin library?
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Libraries:
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- gfx2 cs_innerloop640() extend number of bytes cleared, and use vera fx cached writes (speed up screen clear)
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- gfx2 horizontal_line and vertical_line: use vera fx cached writes
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- use verafx transparent writes to speed up pixel plotting in gfx2 and monogfx modules (avoids read/mask/write)
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- port gfx2 to the vm? First add colors to the vm?
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- fix the problems in atari target, and flesh out its libraries.
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- c128 target: make syslib more complete (missing kernal routines)?
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- pet32 target: make syslib more complete (missing kernal routines)?
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Optimizations:
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- give a warning for variables that could be a const - or even make them a const (if not @shared)?
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- treat every scalar variable decl with initialization value, as const by default, unless the variable gets assigned to somewhere (or has its address taken, or is @shared)
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- VariableAllocator: can we think of a smarter strategy for allocating variables into zeropage, rather than first-come-first-served?
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for instance, vars used inside loops first, then loopvars, then uwords used as pointers, then the rest
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- various optimizers skip stuff if compTarget.name==VMTarget.NAME. Once 6502-codegen is done from IR code,
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those checks should probably be removed, or be made permanent
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STRUCTS again?
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--------------
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What if we were to re-introduce Structs in prog8? Some thoughts:
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- can contain only numeric types (byte,word,float) - no nested structs, no reference types (strings, arrays) inside structs
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- only as a reference type (uword pointer). This removes a lot of the problems related to introducing a variable length value type.
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- arrays of struct is just an array of uword pointers. Can even be @split?
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- need to introduce typed pointer datatype in prog8
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- str is then syntactic sugar for pointer to character/byte?
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- arrays are then syntactic sugar for pointer to byte/word/float?
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