mirror of
https://github.com/irmen/prog8.git
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101 lines
3.1 KiB
Lua
101 lines
3.1 KiB
Lua
~ main {
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const ubyte boardOffsetX = 14
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const ubyte boardOffsetY = 3
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const ubyte boardWidth = 10
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const ubyte boardHeight = 20
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; 3x3, rotating around their center square:
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ubyte[4] blockJ = [0, 4, 5, 6]
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ubyte[4] blockL = [2, 4, 5, 6]
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ubyte[4] blockS = [1, 2, 4, 5]
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ubyte[4] blockT = [1, 4, 5, 6]
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ubyte[4] blockZ = [0, 1, 5, 6]
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;4x4, rotating around center:
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ubyte[4] blockI = [4, 5, 6, 7]
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ubyte[4] blockO = [1, 2, 5, 6]
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; block colors I, J, L, O, S, T, Z: cyan, blue, orange, yellow, green, purple, red
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ubyte[7] blockColors = [3, 6, 8, 7, 5, 4, 2]
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ubyte[7] blockSizes = [4, 3, 3, 4, 3, 3, 3] ; needed for proper rotation? (or just use block num?)
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ubyte[16] currentBlock
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ubyte currentBlockSize ; 3 or 4
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ubyte currentBlockNum
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sub start() {
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drawBoard()
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for ubyte b in 7 to 0 step -1 {
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newCurrentBlock(b)
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drawBlock(3, 2+b*3, 102) ; 102 = stipple
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drawBlock(boardOffsetX+3, 1+b*3, 160) ; 160 = block, 32 = erase (space)
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}
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while(true) {
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; loop
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}
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}
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sub drawBoard() {
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c64scr.PLOT(1,1)
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c64scr.print("teh▁triz")
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c64scr.setcc(boardOffsetX-1, boardOffsetY+boardHeight, 124, 12)
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c64scr.setcc(boardOffsetX+boardWidth, boardOffsetY+boardHeight, 126, 12)
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ubyte i
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for i in boardOffsetX+boardWidth-1 to boardOffsetX step -1
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c64scr.setcc(i, boardOffsetY+boardHeight, 69, 11)
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for i in boardOffsetY+boardHeight-1 to boardOffsetY step -1 {
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c64scr.setcc(boardOffsetX-1, i, 89, 11)
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c64scr.setcc(boardOffsetX+boardWidth, i, 84, 11)
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}
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}
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sub newCurrentBlock(ubyte block) {
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memset(currentBlock, len(currentBlock), 0)
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currentBlockNum = block
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currentBlockSize = blockSizes[block]
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; @todo would be nice to have an explicit pointer type to reference the array, and code the loop only once...
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ubyte blockCol = blockColors[block]
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ubyte i
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if block==0 { ; I
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for i in blockI
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currentBlock[i] = blockCol
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}
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else if block==1 { ; J
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for i in blockJ
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currentBlock[i] = blockCol
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}
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else if block==2 { ; L
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for i in blockL
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currentBlock[i] = blockCol
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}
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else if block==3 { ; O
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for i in blockO
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currentBlock[i] = blockCol
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}
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else if block==4 { ; S
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for i in blockS
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currentBlock[i] = blockCol
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}
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else if block==5 { ; T
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for i in blockT
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currentBlock[i] = blockCol
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}
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else if block==6 { ; Z
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for i in blockZ
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currentBlock[i] = blockCol
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}
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}
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sub drawBlock(ubyte x, ubyte y, ubyte character) {
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for ubyte i in 15 to 0 step -1 {
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ubyte c=currentBlock[i]
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if c
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c64scr.setcc((i&3)+x, (i/4)+y, character, c)
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}
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}
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}
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