prog8/compiler/examples/cube3d-c64-float.p8

95 lines
2.7 KiB
Lua

%import c64utils
%import c64flt
~ main {
const uword width = 40
const uword height = 25
; vertices
float[8] xcoor = [ -1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0 ]
float[8] ycoor = [ -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0 ]
float[8] zcoor = [ -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ]
; storage for rotated coordinates
float[len(xcoor)] rotatedx=0.0
float[len(ycoor)] rotatedy=0.0
float[len(zcoor)] rotatedz=-1.0
sub start() {
float time=0.0
while(true) {
rotate_vertices(time)
c64scr.clear_screenchars(32)
c64scr.print("\uf1203d cube! (using floating point)")
draw_edges()
time+=0.2
}
}
sub rotate_vertices(float t) {
; rotate around origin (0,0,0)
; set up the 3d rotation matrix values
float cosa = cos(t)
float sina = sin(t)
float cosb = cos(t*0.33)
float sinb = sin(t*0.33)
float cosc = cos(t*0.78)
float sinc = sin(t*0.78)
float cosa_sinb = cosa*sinb
float sina_sinb = sina*sinb
float Axx = cosa*cosb
float Axy = cosa_sinb*sinc - sina*cosc
float Axz = cosa_sinb*cosc + sina*sinc
float Ayx = sina*cosb
float Ayy = sina_sinb*sinc + cosa*cosc
float Ayz = sina_sinb*cosc - cosa*sinc
float Azx = -sinb
float Azy = cosb*sinc
float Azz = cosb*cosc
for ubyte i in 0 to len(xcoor)-1 {
float xc = xcoor[i]
float yc = ycoor[i]
float zc = zcoor[i]
rotatedx[i] = Axx*xc + Axy*yc + Axz*zc
rotatedy[i] = Ayx*xc + Ayy*yc + Ayz*zc
rotatedz[i] = Azx*xc + Azy*yc + Azz*zc
}
}
sub draw_edges() {
sub toscreenx(float x, float z) -> byte {
return x/(5.0+z) * (height as float) as byte + width // 2
}
sub toscreeny(float y, float z) -> byte {
return y/(5.0+z) * (height as float) as byte + height // 2
}
; plot the points of the 3d cube
; first the points on the back, then the points on the front (painter algorithm)
for ubyte i in 0 to len(xcoor)-1 {
float rz = rotatedz[i]
if rz >= 0.1 {
ubyte sx = toscreenx(rotatedx[i], rz) as ubyte
ubyte sy = toscreeny(rotatedy[i], rz) as ubyte
c64scr.setchrclr(sx, sy, 46, i+2)
}
}
for ubyte i in 0 to len(xcoor)-1 {
float rz = rotatedz[i]
if rz < 0.1 {
ubyte sx = toscreenx(rotatedx[i], rz) as ubyte
ubyte sy = toscreeny(rotatedy[i], rz) as ubyte
c64scr.setchrclr(sx, sy, 81, i+2)
}
}
}
}