prog8/compiler/res/prog8lib/cx16/gfx2.p8
Irmen de Jong ee81da14d6 cx16: removed monochrome modes from gfx2 (use monogfx instead). New screen mode numbering!
programs will now be a lot smaller than before if they use gfx2 (or monogfx if they were only using monochrome drawing)
monogfx also fixes some drawing errors with small horizontal lines, and stippled vertical lines.
2023-10-05 02:12:46 +02:00

899 lines
30 KiB
Lua

; Bitmap pixel graphics routines for the CommanderX16
; Custom routines to use the full-screen 640x480 and 320x240 screen modes.
; (These modes are not supported by the documented GRAPH_xxxx kernal routines)
;
; No text layer is currently shown, text can be drawn as part of the bitmap itself.
; Note: for similar graphics routines that also work on the C-64, use the "graphics" module instead.
; Note: for identical routines for a monochrome 1 bpp screen, use the "monogfx" module instead.
; Note: for color palette manipulation, use the "palette" module or write Vera registers yourself.
; Note: this library implements code for various resolutions and color depths. This takes up memory.
; If you're memory constrained you should probably not use this built-in library,
; but make a copy in your project only containing the code for the required resolution.
;
;
; SCREEN MODE LIST:
; mode 0 = reset back to default text mode
; mode 1 = bitmap 320 x 240 x 256c (8 bpp)
; mode 2 = bitmap 640 x 480 x 4c (2 bpp. there's not enough vram for more colors in hires mode.)
; mode 3 = bitmap 320 x 240 x 16c (not yet implemented: just use 256c, there's enough vram for that)
; mode 4 = bitmap 320 x 240 x 4c (not yet implemented: just use 256c, there's enough vram for that)
; higher color dephts in highres are not supported due to lack of VRAM
gfx2 {
%option no_symbol_prefixing
; read-only control variables:
ubyte active_mode = 0
uword width = 0
uword height = 0
ubyte bpp = 0
sub screen_mode(ubyte mode) {
cx16.VERA_CTRL=0
when mode {
1 -> {
; lores 256c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 64
cx16.VERA_DC_VSCALE = 64
cx16.VERA_L1_CONFIG = %00000111
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = 0
width = 320
height = 240
bpp = 8
}
2 -> {
; highres 4c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 128
cx16.VERA_DC_VSCALE = 128
cx16.VERA_L1_CONFIG = %00000101
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = %00000001
width = 640
height = 480
bpp = 2
}
else -> {
; back to default text mode
cx16.r15L = cx16.VERA_DC_VIDEO & %00000111 ; retain chroma + output mode
cbm.CINT()
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11111000) | cx16.r15L
width = 0
height = 0
bpp = 0
mode = 0
}
}
active_mode = mode
if bpp
clear_screen()
}
sub clear_screen() {
position(0, 0)
when active_mode {
1 -> {
; lores 256c
repeat 240/2
cs_innerloop640()
}
2 -> {
; highres 4c
repeat 480/4
cs_innerloop640()
}
}
position(0, 0)
}
sub rect(uword xx, uword yy, uword rwidth, uword rheight, ubyte color) {
if rwidth==0 or rheight==0
return
horizontal_line(xx, yy, rwidth, color)
if rheight==1
return
horizontal_line(xx, yy+rheight-1, rwidth, color)
vertical_line(xx, yy+1, rheight-2, color)
if rwidth==1
return
vertical_line(xx+rwidth-1, yy+1, rheight-2, color)
}
sub fillrect(uword xx, uword yy, uword rwidth, uword rheight, ubyte color) {
if rwidth==0
return
repeat rheight {
horizontal_line(xx, yy, rwidth, color)
yy++
}
}
sub horizontal_line(uword xx, uword yy, uword length, ubyte color) {
if length==0
return
when active_mode {
1 -> {
; lores 256c
position(xx, yy)
%asm {{
lda color
ldx length+1
beq +
ldy #0
- sta cx16.VERA_DATA0
iny
bne -
dex
bne -
+ ldy length ; remaining
beq +
- sta cx16.VERA_DATA0
dey
bne -
+
}}
}
2 -> {
; highres 4c ....also mostly usable for lores 4c?
color &= 3
ubyte[4] colorbits
ubyte ii
for ii in 3 downto 0 {
colorbits[ii] = color
color <<= 2
}
void addr_mul_24_for_highres_4c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
%asm {{
lda cx16.VERA_ADDR_H
and #%00000111 ; no auto advance
sta cx16.VERA_ADDR_H
stz cx16.VERA_CTRL ; setup vera addr 0
lda cx16.r1
and #1
sta cx16.VERA_ADDR_H
lda cx16.r0
sta cx16.VERA_ADDR_L
lda cx16.r0+1
sta cx16.VERA_ADDR_M
ldx xx
}}
repeat length {
%asm {{
txa
and #3
tay
lda cx16.VERA_DATA0
and gfx2.plot.mask4c,y
ora colorbits,y
sta cx16.VERA_DATA0
cpy #%00000011 ; next vera byte?
bne ++
inc cx16.VERA_ADDR_L
bne ++
inc cx16.VERA_ADDR_M
+ bne +
inc cx16.VERA_ADDR_H
+ inx ; next pixel
}}
}
}
}
}
sub vertical_line(uword xx, uword yy, uword lheight, ubyte color) {
when active_mode {
1 -> {
; lores 256c
; set vera auto-increment to 320 pixel increment (=next line)
position(xx,yy)
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | (14<<4)
%asm {{
ldy lheight
beq +
lda color
- sta cx16.VERA_DATA0
dey
bne -
+
}}
}
2 -> {
; highres 4c
; use TWO vera adress pointers simultaneously one for reading, one for writing, so auto-increment is possible
if lheight==0
return
position2(xx,yy,true)
set_both_strides(13) ; 160 increment = 1 line in 640 px 4c mode
;; color &= 3
;; color <<= gfx2.plot.shift4c[lsb(xx) & 3]
cx16.r2L = lsb(xx) & 3
when color & 3 {
1 -> color = gfx2.plot.shiftedleft_4c_1[cx16.r2L]
2 -> color = gfx2.plot.shiftedleft_4c_2[cx16.r2L]
3 -> color = gfx2.plot.shiftedleft_4c_3[cx16.r2L]
}
ubyte @shared mask = gfx2.plot.mask4c[lsb(xx) & 3]
repeat lheight {
%asm {{
lda cx16.VERA_DATA0
and mask
ora color
sta cx16.VERA_DATA1
}}
}
}
}
sub set_both_strides(ubyte stride) {
stride <<= 4
cx16.VERA_CTRL = 0
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | stride
cx16.VERA_CTRL = 1
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | stride
}
}
sub line(uword @zp x1, uword @zp y1, uword @zp x2, uword @zp y2, ubyte color) {
; Bresenham algorithm.
; This code special-cases various quadrant loops to allow simple ++ and -- operations.
if y1>y2 {
; make sure dy is always positive to have only 4 instead of 8 special cases
cx16.r0 = x1
x1 = x2
x2 = cx16.r0
cx16.r0 = y1
y1 = y2
y2 = cx16.r0
}
word @zp dx = (x2 as word)-x1
word @zp dy = (y2 as word)-y1
if dx==0 {
vertical_line(x1, y1, abs(dy) as uword +1, color)
return
}
if dy==0 {
if x1>x2
x1=x2
horizontal_line(x1, y1, abs(dx) as uword +1, color)
return
}
word @zp d = 0
cx16.r1L = true ; 'positive_ix'
if dx < 0 {
dx = -dx
cx16.r1L = false
}
word @zp dx2 = dx*2
word @zp dy2 = dy*2
cx16.r14 = x1 ; internal plot X
if dx >= dy {
if cx16.r1L {
repeat {
plot(cx16.r14, y1, color)
if cx16.r14==x2
return
cx16.r14++
d += dy2
if d > dx {
y1++
d -= dx2
}
}
} else {
repeat {
plot(cx16.r14, y1, color)
if cx16.r14==x2
return
cx16.r14--
d += dy2
if d > dx {
y1++
d -= dx2
}
}
}
}
else {
if cx16.r1L {
repeat {
plot(cx16.r14, y1, color)
if y1 == y2
return
y1++
d += dx2
if d > dy {
cx16.r14++
d -= dy2
}
}
} else {
repeat {
plot(cx16.r14, y1, color)
if y1 == y2
return
y1++
d += dx2
if d > dy {
cx16.r14--
d -= dy2
}
}
}
}
}
sub circle(uword @zp xcenter, uword @zp ycenter, ubyte radius, ubyte color) {
; Midpoint algorithm.
if radius==0
return
ubyte @zp xx = radius
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-xx
; R14 = internal plot X
; R15 = internal plot Y
while xx>=yy {
cx16.r14 = xcenter + xx
cx16.r15 = ycenter + yy
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter - xx
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter + xx
cx16.r15 = ycenter - yy
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter - xx
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter + yy
cx16.r15 = ycenter + xx
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter - yy
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter + yy
cx16.r15 = ycenter - xx
plot(cx16.r14, cx16.r15, color)
cx16.r14 = xcenter - yy
plot(cx16.r14, cx16.r15, color)
yy++
if decisionOver2<=0
decisionOver2 += (yy as word)*2+1
else {
xx--
decisionOver2 += (yy as word -xx)*2+1
}
}
}
sub disc(uword @zp xcenter, uword @zp ycenter, ubyte @zp radius, ubyte color) {
; Midpoint algorithm, filled
if radius==0
return
ubyte @zp yy = 0
word @zp decisionOver2 = (1 as word)-radius
while radius>=yy {
horizontal_line(xcenter-radius, ycenter+yy, radius*$0002+1, color)
horizontal_line(xcenter-radius, ycenter-yy, radius*$0002+1, color)
horizontal_line(xcenter-yy, ycenter+radius, yy*$0002+1, color)
horizontal_line(xcenter-yy, ycenter-radius, yy*$0002+1, color)
yy++
if decisionOver2<=0
decisionOver2 += (yy as word)*2+1
else {
radius--
decisionOver2 += (yy as word -radius)*2+1
}
}
}
sub plot(uword @zp xx, uword @zp yy, ubyte @zp color) {
ubyte[4] @shared mask4c = [%00111111, %11001111, %11110011, %11111100]
ubyte[4] @shared shift4c = [6,4,2,0]
ubyte[4] shiftedleft_4c_1 = [1<<6, 1<<4, 1<<2, 1<<0]
ubyte[4] shiftedleft_4c_2 = [2<<6, 2<<4, 2<<2, 2<<0]
ubyte[4] shiftedleft_4c_3 = [3<<6, 3<<4, 3<<2, 3<<0]
when active_mode {
1 -> {
; lores 256c
void addr_mul_24_for_lores_256c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
%asm {{
stz cx16.VERA_CTRL
lda cx16.r1
ora #%00010000 ; enable auto-increment so next_pixel() can be used after this
sta cx16.VERA_ADDR_H
lda cx16.r0+1
sta cx16.VERA_ADDR_M
lda cx16.r0
sta cx16.VERA_ADDR_L
lda color
sta cx16.VERA_DATA0
}}
}
2 -> {
; highres 4c ....also mostly usable for lores 4c?
void addr_mul_24_for_highres_4c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
cx16.r2L = lsb(xx) & 3 ; xbits
; color &= 3
; color <<= shift4c[cx16.r2L]
when color & 3 {
1 -> color = shiftedleft_4c_1[cx16.r2L]
2 -> color = shiftedleft_4c_2[cx16.r2L]
3 -> color = shiftedleft_4c_3[cx16.r2L]
}
%asm {{
stz cx16.VERA_CTRL
lda cx16.r1L
sta cx16.VERA_ADDR_H
lda cx16.r0H
sta cx16.VERA_ADDR_M
lda cx16.r0L
sta cx16.VERA_ADDR_L
ldy cx16.r2L ; xbits
lda mask4c,y
and cx16.VERA_DATA0
ora color
sta cx16.VERA_DATA0
}}
}
}
}
sub pget(uword @zp xx, uword yy) -> ubyte {
when active_mode {
1 -> {
; lores 256c
void addr_mul_24_for_lores_256c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
%asm {{
stz cx16.VERA_CTRL
lda cx16.r1
sta cx16.VERA_ADDR_H
lda cx16.r0+1
sta cx16.VERA_ADDR_M
lda cx16.r0
sta cx16.VERA_ADDR_L
lda cx16.VERA_DATA0
}}
}
2 -> {
; hires 4c
void addr_mul_24_for_highres_4c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
%asm {{
stz cx16.VERA_CTRL
lda cx16.r1L
sta cx16.VERA_ADDR_H
lda cx16.r0H
sta cx16.VERA_ADDR_M
lda cx16.r0L
sta cx16.VERA_ADDR_L
lda cx16.VERA_DATA0
sta cx16.r0L
}}
cx16.r1L = lsb(xx) & 3
cx16.r0L >>= gfx2.plot.shift4c[cx16.r1L]
return cx16.r0L & 3
}
else -> return 0
}
}
sub fill(word @zp xx, word @zp yy, ubyte new_color) {
; Non-recursive scanline flood fill.
; based loosely on code found here https://www.codeproject.com/Articles/6017/QuickFill-An-efficient-flood-fill-algorithm
; with the fixes applied to the seedfill_4 routine as mentioned in the comments.
const ubyte MAXDEPTH = 48
word[MAXDEPTH] @split @shared stack_xl
word[MAXDEPTH] @split @shared stack_xr
word[MAXDEPTH] @split @shared stack_y
byte[MAXDEPTH] @shared stack_dy
cx16.r12L = 0 ; stack pointer
word x1
word x2
byte dy
cx16.r10L = new_color
sub push_stack(word sxl, word sxr, word sy, byte sdy) {
if cx16.r12L==MAXDEPTH
return
cx16.r0s = sy+sdy
if cx16.r0s>=0 and cx16.r0s<=height-1 {
;; stack_xl[cx16.r12L] = sxl
;; stack_xr[cx16.r12L] = sxr
;; stack_y[cx16.r12L] = sy
;; stack_dy[cx16.r12L] = sdy
;; cx16.r12L++
%asm {{
ldy cx16.r12L
lda sxl
sta stack_xl_lsb,y
lda sxl+1
sta stack_xl_msb,y
lda sxr
sta stack_xr_lsb,y
lda sxr+1
sta stack_xr_msb,y
lda sy
sta stack_y_lsb,y
lda sy+1
sta stack_y_msb,y
ldy cx16.r12L
lda sdy
sta stack_dy,y
inc cx16.r12L
}}
}
}
sub pop_stack() {
;; cx16.r12L--
;; x1 = stack_xl[cx16.r12L]
;; x2 = stack_xr[cx16.r12L]
;; y = stack_y[cx16.r12L]
;; dy = stack_dy[cx16.r12L]
%asm {{
dec cx16.r12L
ldy cx16.r12L
lda stack_xl_lsb,y
sta x1
lda stack_xl_msb,y
sta x1+1
lda stack_xr_lsb,y
sta x2
lda stack_xr_msb,y
sta x2+1
lda stack_y_lsb,y
sta yy
lda stack_y_msb,y
sta yy+1
ldy cx16.r12L
lda stack_dy,y
sta dy
}}
yy+=dy
}
cx16.r11L = pget(xx as uword, yy as uword) ; old_color
if cx16.r11L == cx16.r10L
return
if xx<0 or xx>width-1 or yy<0 or yy>height-1
return
push_stack(xx, xx, yy, 1)
push_stack(xx, xx, yy + 1, -1)
word left = 0
while cx16.r12L {
pop_stack()
xx = x1
while xx >= 0 and pget(xx as uword, yy as uword) == cx16.r11L {
plot(xx as uword, yy as uword, cx16.r10L)
xx--
}
if xx >= x1
goto skip
left = xx + 1
if left < x1
push_stack(left, x1 - 1, yy, -dy)
xx = x1 + 1
do {
while xx <= width-1 and pget(xx as uword, yy as uword) == cx16.r11L {
plot(xx as uword, yy as uword, cx16.r10L)
xx++
}
push_stack(left, xx - 1, yy, dy)
if xx > x2 + 1
push_stack(x2 + 1, xx - 1, yy, -dy)
skip:
xx++
while xx <= x2 and pget(xx as uword, yy as uword) != cx16.r11L
xx++
left = xx
} until xx>x2
}
}
sub position(uword @zp xx, uword yy) {
when active_mode {
1 -> {
; lores 256c
void addr_mul_24_for_lores_256c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
}
2 -> {
; highres 4c
void addr_mul_24_for_highres_4c(yy, xx) ; 24 bits result is in r0 and r1L (highest byte)
}
}
cx16.r2L = cx16.r1L
cx16.vaddr(cx16.r2L, cx16.r0, 0, 1)
}
sub position2(uword @zp xx, uword yy, bool also_port_1) {
position(xx, yy)
if also_port_1
cx16.vaddr_clone(0)
}
inline asmsub next_pixel(ubyte color @A) {
; -- sets the next pixel byte to the graphics chip.
; for 8 bpp screens this will plot 1 pixel.
; for 2 bpp screens it will plot 4 pixels at once (color = bit pattern).
%asm {{
sta cx16.VERA_DATA0
}}
}
asmsub next_pixels(uword pixels @AY, uword amount @R0) clobbers(A, X, Y) {
; -- sets the next bunch of pixels from a prepared array of bytes.
; for 8 bpp screens this will plot 1 pixel per byte.
; for 2 bpp screens it will plot 4 pixels at once (colors are the bit patterns per byte).
%asm {{
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
ldx cx16.r0+1
beq +
ldy #0
- lda (P8ZP_SCRATCH_W1),y
sta cx16.VERA_DATA0
iny
bne -
inc P8ZP_SCRATCH_W1+1 ; next page of 256 pixels
dex
bne -
+ ldx cx16.r0 ; remaining pixels
beq +
ldy #0
- lda (P8ZP_SCRATCH_W1),y
sta cx16.VERA_DATA0
iny
dex
bne -
+ rts
}}
}
asmsub set_8_pixels_from_bits(ubyte bits @R0, ubyte oncolor @A, ubyte offcolor @Y) clobbers(X) {
; this is only useful in 256 color mode where one pixel equals one byte value.
%asm {{
ldx #8
- asl cx16.r0
bcc +
sta cx16.VERA_DATA0
bra ++
+ sty cx16.VERA_DATA0
+ dex
bne -
rts
}}
}
const ubyte charset_bank = $1
const uword charset_addr = $f000 ; in bank 1, so $1f000
sub text_charset(ubyte charset) {
; -- select the text charset to use with the text() routine
; the charset number is the same as for the cx16.screen_set_charset() ROM function.
; 1 = ISO charset, 2 = PETSCII uppercase+graphs, 3= PETSCII uppercase+lowercase.
cx16.screen_set_charset(charset, 0)
}
sub text(uword @zp xx, uword yy, ubyte color, uword sctextptr) {
; -- Write some text at the given pixel position. The text string must be in screencode encoding (not petscii!).
; You must also have called text_charset() first to select and prepare the character set to use.
uword chardataptr
ubyte[8] @shared char_bitmap_bytes_left
ubyte[8] @shared char_bitmap_bytes_right
when active_mode {
1 -> {
; lores 256c
while @(sctextptr) {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, 1)
repeat 8 {
position(xx,yy)
yy++
%asm {{
ldx color
lda cx16.VERA_DATA1
sta P8ZP_SCRATCH_B1
ldy #8
- asl P8ZP_SCRATCH_B1
bcc +
stx cx16.VERA_DATA0 ; write a pixel
bra ++
+ lda cx16.VERA_DATA0 ; don't write a pixel, but do advance to the next address
+ dey
bne -
}}
}
xx+=8
yy-=8
sctextptr++
}
}
2 -> {
; hires 4c
; we're going to use a few cx16 registers to make sure every variable is in zeropage in the inner loop.
cx16.r11L = color
while @(sctextptr) {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, true) ; for reading the chardata from Vera data channel 1
position(xx, yy) ; only calculated once, we update vera address in the loop instead
cx16.VERA_ADDR_H &= $0f ; no auto increment
repeat 8 {
cx16.r10L = cx16.VERA_DATA1 ; get the next 8 horizontal character bits
cx16.r7 = xx
repeat 8 {
cx16.r10L <<= 1
if_cs {
cx16.r2L = cx16.r7L & 3 ; xbits
when cx16.r11L & 3 {
1 -> cx16.r12L = gfx2.plot.shiftedleft_4c_1[cx16.r2L]
2 -> cx16.r12L = gfx2.plot.shiftedleft_4c_2[cx16.r2L]
3 -> cx16.r12L = gfx2.plot.shiftedleft_4c_3[cx16.r2L]
else -> cx16.r12L = 0
}
cx16.VERA_DATA0 = cx16.VERA_DATA0 & gfx2.plot.mask4c[cx16.r2L] | cx16.r12L
}
cx16.r7++
if (cx16.r7 & 3) == 0 {
; increment the pixel address by one
%asm {{
stz cx16.VERA_CTRL
clc
lda cx16.VERA_ADDR_L
adc #1
sta cx16.VERA_ADDR_L
lda cx16.VERA_ADDR_M
adc #0
sta cx16.VERA_ADDR_M
lda cx16.VERA_ADDR_H
adc #0
sta cx16.VERA_ADDR_H
}}
}
}
; increment pixel address to the next line
%asm {{
stz cx16.VERA_CTRL
clc
lda cx16.VERA_ADDR_L
adc #(640-8)/4
sta cx16.VERA_ADDR_L
lda cx16.VERA_ADDR_M
adc #0
sta cx16.VERA_ADDR_M
lda cx16.VERA_ADDR_H
adc #0
sta cx16.VERA_ADDR_H
}}
}
xx+=8
sctextptr++
}
}
}
}
asmsub cs_innerloop640() clobbers(Y) {
%asm {{
ldy #80
- stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
dey
bne -
rts
}}
}
asmsub addr_mul_24_for_highres_4c(uword yy @R2, uword xx @R3) clobbers(A, Y) -> uword @R0, uword @R1 {
; yy * 160 + xx/4 (24 bits calculation)
; 24 bits result is in r0 and r1L (highest byte)
%asm {{
ldy #5
- asl cx16.r2
rol cx16.r2+1
dey
bne -
lda cx16.r2
sta cx16.r0
lda cx16.r2+1
sta cx16.r0+1
asl cx16.r0
rol cx16.r0+1
asl cx16.r0
rol cx16.r0+1
; xx >>= 2 (xx=R3)
lsr cx16.r3+1
ror cx16.r3
lsr cx16.r3+1
ror cx16.r3
; add r2 and xx (r3) to r0 (24-bits)
stz cx16.r1
clc
lda cx16.r0
adc cx16.r2
sta cx16.r0
lda cx16.r0+1
adc cx16.r2+1
sta cx16.r0+1
bcc +
inc cx16.r1
+ clc
lda cx16.r0
adc cx16.r3
sta cx16.r0
lda cx16.r0+1
adc cx16.r3+1
sta cx16.r0+1
bcc +
inc cx16.r1
+
rts
}}
}
asmsub addr_mul_24_for_lores_256c(uword yy @R0, uword xx @AY) clobbers(A) -> uword @R0, ubyte @R1 {
; yy * 320 + xx (24 bits calculation)
%asm {{
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
lda cx16.r0
sta P8ZP_SCRATCH_B1
lda cx16.r0+1
sta cx16.r1
sta P8ZP_SCRATCH_REG
lda cx16.r0
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
sta cx16.r0
lda P8ZP_SCRATCH_B1
clc
adc P8ZP_SCRATCH_REG
sta cx16.r0+1
bcc +
inc cx16.r1
+ ; now add the value to this 24-bits number
lda cx16.r0
clc
adc P8ZP_SCRATCH_W1
sta cx16.r0
lda cx16.r0+1
adc P8ZP_SCRATCH_W1+1
sta cx16.r0+1
bcc +
inc cx16.r1
+ lda cx16.r1
rts
}}
}
}