mirror of
https://github.com/irmen/prog8.git
synced 2024-12-27 20:33:39 +00:00
257 lines
11 KiB
ReStructuredText
257 lines
11 KiB
ReStructuredText
==============================
|
|
Writing and building a program
|
|
==============================
|
|
|
|
.. _building_compiler:
|
|
|
|
First, getting a working compiler
|
|
---------------------------------
|
|
|
|
Before you can compile Prog8 programs, you'll have to download or build the compiler itself.
|
|
First make sure you have installed the :ref:`requirements`.
|
|
Then you can choose a few ways to get a compiler:
|
|
|
|
**Download a precompiled version from github:**
|
|
|
|
#. download a recent "fat-jar" (called something like "prog8compiler-all.jar") from `the releases on Github <https://github.com/irmen/prog8/releases>`_
|
|
#. run the compiler with "java -jar prog8compiler-all.jar" to see how you can use it.
|
|
|
|
**Using the Gradle build system to build it yourself:**
|
|
|
|
The Gradle build system is used to build the compiler.
|
|
The most interesting gradle commands to run are probably:
|
|
|
|
``./gradlew build``
|
|
Builds the compiler code and runs all available checks and unit-tests.
|
|
Also automatically runs the installDist and installShadowDist tasks.
|
|
``./gradlew installDist``
|
|
Builds the compiler and installs it with scripts to run it, in the directory
|
|
``./compiler/build/install/p8compile``
|
|
``./gradlew installShadowDist``
|
|
Creates a 'fat-jar' that contains the compiler and all dependencies, in a single
|
|
executable .jar file, and includes few start scripts to run it.
|
|
The output can be found in ``.compiler/build/install/compiler-shadow/``
|
|
``./gradlew shadowDistZip``
|
|
Creates a zipfile with the above in it, for easy distribution.
|
|
This file can be found in ``./compiler/build/distributions/``
|
|
|
|
For normal use, the ``installDist`` task should suffice and after succesful completion, you can start the compiler with:
|
|
|
|
``./compiler/build/install/p8compile/bin/p8compile <options> <sourcefile>``
|
|
|
|
(You should probably make an alias or link...)
|
|
|
|
.. hint::
|
|
Development and testing is done on Linux using the IntelliJ IDEA IDE,
|
|
but the compiler should run on all operating systems that provide a java runtime (version 11 or newer).
|
|
If you do have trouble building or running the compiler on your operating system, please let me know!
|
|
|
|
To successfully build and debug in IDEA, you have to manually generate the Antlr-parser classes first.
|
|
The easiest way to do this is the following:
|
|
|
|
1. make sure you have the Antlr4 plugin installed in IDEA
|
|
2. right click the grammar file Prog8ANTLR.g4 in the parser project, and choose "Generate Antlr Recognizer" from the menu.
|
|
3. rebuild the full project.
|
|
|
|
Alternatively you can also use the Makefile in the antlr directory to generate the parser, but for development the
|
|
Antlr4 plugin provides several extremely handy features so you'll probably want to have it installed anyway.
|
|
|
|
.. image:: _static/antlrparser.png
|
|
:alt: Generating the Antlr4 parser files
|
|
|
|
|
|
What is a Prog8 "Program" anyway?
|
|
---------------------------------
|
|
|
|
A "complete runnable program" is a compiled, assembled, and linked together single unit.
|
|
It contains all of the program's code and data and has a certain file format that
|
|
allows it to be loaded directly on the target system. Prog8 currently has no built-in
|
|
support for programs that exceed 64 Kb of memory, nor for multi-part loaders.
|
|
|
|
For the Commodore-64, most programs will have a tiny BASIC launcher that does a SYS into the generated machine code.
|
|
This way the user can load it as any other program and simply RUN it to start. (This is a regular ".prg" program).
|
|
Prog8 can create those, but it is also possible to output plain binary programs
|
|
that can be loaded into memory anywhere.
|
|
|
|
|
|
Running the compiler
|
|
--------------------
|
|
|
|
Make sure you have installed the :ref:`requirements`.
|
|
|
|
You run the Prog8 compiler on a main source code module file.
|
|
Other modules that this code needs will be loaded and processed via imports from within that file.
|
|
The compiler will link everything together into one output program at the end.
|
|
|
|
If you start the compiler without arguments, it will print a short usage text.
|
|
For normal use the compiler can be invoked with the command:
|
|
|
|
``$ java -jar prog8compiler-7.3-all.jar sourcefile.p8``
|
|
|
|
(Use the appropriate name and version of the jar file downloaded from one of the Git releases.
|
|
Other ways to invoke the compiler are also available: see the introduction page about how
|
|
to build and run the compiler yourself)
|
|
|
|
|
|
By default, assembly code is generated and written to ``sourcefile.asm``.
|
|
It is then (automatically) fed to the `64tass <https://sourceforge.net/projects/tass64/>`_ assembler tool
|
|
that creastes the final runnable program.
|
|
|
|
|
|
Command line options
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
One or more .p8 module files
|
|
Specify the main module file(s) to compile.
|
|
Every file specified is a separate program.
|
|
|
|
``-help``, ``-h``
|
|
Prints short command line usage information.
|
|
|
|
``-target <compilation target>``
|
|
Sets the target output of the compiler.
|
|
``c64`` = Commodore 64, ``c128`` = Commodore 128, ``cx16`` = Commander X16, ``atari`` = Atari 800 XL,
|
|
``virtual`` = builtin virtual machine.
|
|
Default = ``c64``.
|
|
|
|
``-srcdirs <pathlist>``
|
|
Specify a list of extra paths (separated with ':'), to search in for imported modules.
|
|
Useful if you have library modules somewhere that you want to re-use,
|
|
or to switch implementations of certain routines via a command line switch.
|
|
|
|
``-emu``, ``-emu2``
|
|
Auto-starts target system emulator after successful compilation.
|
|
emu2 starts the alternative emulator if available.
|
|
The compiled program and the symbol and breakpoint lists
|
|
(for the machine code monitor) are immediately loaded into the emulator..
|
|
|
|
``-out <directory>``
|
|
sets directory location for output files instead of current directory
|
|
|
|
``-noasm``
|
|
Do not create assembly code and output program.
|
|
Useful for debugging or doing quick syntax checks.
|
|
|
|
``-noopt``
|
|
Don't perform any code optimizations.
|
|
Useful for debugging or faster compilation cycles.
|
|
|
|
``-noreinit``
|
|
Don't create code to reinitialize the global (block level) variables on every run of the program.
|
|
Also means that all such variables are no longer placed in the zero page.
|
|
Sometimes the program will be a lot shorter when using this, but sometimes the opposite happens.
|
|
When using this option, it is no longer be possible to run the program correctly more than once!
|
|
*Experimental feature*: still has some problems!
|
|
|
|
``-optfloatx``
|
|
Also optimize float expressions if optimizations are enabled.
|
|
Warning: can increase program size significantly if a lot of floating point expressions are used.
|
|
|
|
``-watch``
|
|
Enables continuous compilation mode (watches for file changes).
|
|
This greatly increases compilation speed on subsequent runs:
|
|
almost instant compilation times (less than a second) can be achieved in this mode.
|
|
The compiler will compile your program and then instead of exiting, it waits for any changes in the module source files.
|
|
As soon as a change happens, the program gets compiled again.
|
|
Note that it is possible to use the watch mode with multiple modules as well, but it will
|
|
recompile everything in that list even if only one of the files got updated.
|
|
|
|
``-slowwarn``
|
|
Shows debug warnings about slow or problematic assembly code generation.
|
|
Ideally, the compiler should use as few stack based evaluations as possible.
|
|
|
|
``-quietasm``
|
|
Don't print assembler output results.
|
|
|
|
``-asmlist``
|
|
Generate an assembler listing file as well.
|
|
|
|
``-keepIR``
|
|
Keep the IR code in a file (for targets that use it).
|
|
|
|
``-expericodegen``
|
|
Use experimental code generation backend (*incomplete*).
|
|
|
|
``-vm``
|
|
load and run a p8-virt or p8-ir listing in the internal VirtualMachine instead of compiling a prog8 program file..
|
|
|
|
``-D SYMBOLNAME=VALUE``
|
|
Add this user-defined symbol directly to the beginning of the generated assembly file.
|
|
Can be repeated to define multiple symbols.
|
|
|
|
``-esa <address>``
|
|
Override the base address of the evaluation stack. Has to be page-aligned.
|
|
You can specify an integer or hexadecimal address.
|
|
When not compiling for the CommanderX16 target, the location of the 16 virtual registers cx16.r0..r15
|
|
is changed accordingly (to keep them in the same memory space as the evaluation stack).
|
|
|
|
|
|
Module source code files
|
|
------------------------
|
|
|
|
A module source file is a text file with the ``.p8`` suffix, containing the program's source code.
|
|
It consists of compilation options and other directives, imports of other modules,
|
|
and source code for one or more code blocks.
|
|
|
|
Prog8 has various *LIBRARY* modules that are defined in special internal files provided by the compiler.
|
|
You should not overwrite these or reuse their names.
|
|
They are embedded into the packaged release version of the compiler so you don't have to worry about
|
|
where they are, but their names are still reserved.
|
|
|
|
|
|
Importing other source files and specifying search location(s)
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
You can create multiple source files yourself to modularize your large programs into
|
|
multiple module files. You can also create "library" modules this way with handy routines,
|
|
that can be shared among programs. By importing those module files, you can use them in other modules.
|
|
It is possible to tell the compiler where it should look for these files, by using
|
|
the ``srcdirs`` command line option.
|
|
|
|
|
|
.. _debugging:
|
|
|
|
Debugging (with Vice)
|
|
---------------------
|
|
|
|
There's support for using the monitor and debugging capabilities of the rather excellent
|
|
`Vice emulator <http://vice-emu.sourceforge.net/>`_.
|
|
|
|
The ``%breakpoint`` directive (see :ref:`directives`) in the source code instructs the compiler to put
|
|
a *breakpoint* at that position. Some systems use a BRK instruction for this, but
|
|
this will usually halt the machine altogether instead of just suspending execution.
|
|
Prog8 issues a NOP instruction instead and creates a 'virtual' breakpoint at this position.
|
|
All breakpoints are then written to a file called "programname.vice-mon-list",
|
|
which is meant to be used by the Vice emulator.
|
|
It contains a series of commands for Vice's monitor, including source labels and the breakpoint settings.
|
|
If you use the emulator autostart feature of the compiler, it will take care of this for you.
|
|
If you launch Vice manually, you'll have to use a command line option to load this file:
|
|
|
|
``$ x64 -moncommands programname.vice-mon-list``
|
|
|
|
Vice will then use the label names in memory disassembly, and will activate any breakpoints as well.
|
|
If your running program hits one of the breakpoints, Vice will halt execution and drop you into the monitor.
|
|
|
|
|
|
Troubleshooting
|
|
---------------
|
|
|
|
Getting an assembler error about undefined symbols such as ``not defined 'floats'``?
|
|
This happens when your program uses floating point values, and you forgot to import ``floats`` library.
|
|
If you use floating points, the compiler needs routines from that library.
|
|
Fix it by adding an ``%import floats``.
|
|
|
|
|
|
Examples
|
|
--------
|
|
|
|
A couple of example programs can be found in the 'examples' directory of the source tree.
|
|
Make sure you have installed the :ref:`requirements`. Then, for instance,
|
|
to compile and run the rasterbars example program, use this command::
|
|
|
|
$ java -jar prog8compiler.jar -emu examples/rasterbars.p8
|
|
|
|
or::
|
|
|
|
$ ./p8compile.sh -emu examples/rasterbars.p8
|
|
|