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Update README.md
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@ -7,6 +7,7 @@ It is written in assembly and serves two purposes:
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2. Document the proccess of coding for the Apple II on [my blog](https://www.xtof.info):
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2. Document the proccess of coding for the Apple II on [my blog](https://www.xtof.info):
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- [A tile engine for the Apple II](https://www.xtof.info/blog/?p=1044)
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- [A tile engine for the Apple II](https://www.xtof.info/blog/?p=1044)
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- [Raycasting a Line of Sight](https://www.xtof.info/blog/?p=1071)
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- [Raycasting a Line of Sight](https://www.xtof.info/blog/?p=1071)
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- [Random level generation on Apple II](https://www.xtof.info/blog/?p=1186)
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# How to build
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# How to build
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@ -32,3 +33,9 @@ The [cc65 compiler suite](https://github.com/cc65/cc65), with the environment va
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Run
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Run
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scripts/add-to-disk.sh
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scripts/add-to-disk.sh
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# How to run
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In PRODOS type
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BRUN ESCAPE
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