Update README.md

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It is written in assembly and serves two purposes:
1. Be fun
2. Document the proccess of coding for the Apple II on [my blog](https://www.xtof.info):
- [A tile engine for the Apple II](https://www.xtof.info/blog/?p=1044)
- [Raycasting a Line of Sight](https://www.xtof.info/blog/?p=1071)
- [A tile engine for the Apple II](https://www.xtof.info/an-hires-tile-engine-for-the-apple-ii.html)
- [Raycasting a Line of Sight](https://www.xtof.info/appleii-roguelike-line-of-sight.html)
- [Random level generation on Apple II](https://www.xtof.info/random-level-generation-on-apple-ii.html)
# How to build
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This will produce *bin/escape.a2* which is a binary executable for Apple's II PRODOS.
##Prerequisite in order to build:
## Prerequisite in order to build:
The [cc65 compiler suite](https://github.com/cc65/cc65), with the environment variable *CC65_HOME* set to its folder