mirror of
https://github.com/magic-roundabout/septic-a2.git
synced 2024-12-26 22:29:56 +00:00
Source and binary files
This commit is contained in:
parent
45aff7000b
commit
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BIN
data/charset.raw
Normal file
BIN
data/charset.raw
Normal file
Binary file not shown.
BIN
data/death.raw
Normal file
BIN
data/death.raw
Normal file
Binary file not shown.
145
includes/be_driver.asm
Normal file
145
includes/be_driver.asm
Normal file
@ -0,0 +1,145 @@
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;
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; BEEPER ENGINE MUSIC DRIVER
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;
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; Reset the music driver
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be_track_reset lda #$00
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sta be_pattn_cnt
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; Fetch the next pattern to play from track data
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be_pattn_fetch ldx be_pattn_cnt
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lda be_track_00,x
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cmp #eod
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beq be_track_reset
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asl
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tax
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lda be_pattn_pos+$00,x
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sta be_pattn_read+$01
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lda be_pattn_pos+$01,x
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sta be_pattn_read+$02
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inc be_pattn_cnt
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rts
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; Read the next byte of the pattern
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be_pattn_read lda be_pattn_00
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cmp #eod
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bne be_pattn_bump
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jsr be_pattn_fetch
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jmp be_pattn_read
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be_pattn_bump inc be_pattn_read+$01
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bne *+$05
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inc be_pattn_read+$02
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rts
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; Fetch and play the next note
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be_pattn_play jsr be_pattn_read
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tax
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lda be_note_freqs,x
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sta be_snd_freq
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jsr be_pattn_read
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sta be_snd_dur
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cpx #off
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beq be_snd_off_play
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; Zapac's tone generator
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be_snd_on_play lda speaker
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ldx be_snd_freq
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be_snd_on_loop dex
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beq be_snd_on_play
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nop
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nop
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dey
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bne be_snd_on_loop
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dec be_snd_dur
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bne be_snd_on_loop
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rts
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; Dummy loop for "off" (so the timing is the same)
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be_snd_off_play nop
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nop
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ldx be_snd_freq
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be_snd_off_loop dex
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beq be_snd_off_play
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nop
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nop
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dey
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bne be_snd_off_loop
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dec be_snd_dur
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bne be_snd_off_loop
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rts
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; Note frequency table
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be_note_freqs !byte $ff,$f1,$e3,$d6,$ca,$bf,$b4,$aa,$a1,$98,$8f,$87
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!byte $80,$79,$72,$6c,$66,$60,$5b,$55,$51,$4c,$48,$44
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!byte $40,$3c,$39,$36,$33,$30,$2d,$2b,$28,$26,$24,$22
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; Note commands for the music data - x is a sharp
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c_1 = $00
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cx1 = $01
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d_1 = $02
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dx1 = $03
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e_1 = $04
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f_1 = $05
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fx1 = $06
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g_1 = $07
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gx1 = $08
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a_1 = $09
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ax1 = $0a
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b_1 = $0b
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c_2 = $0c
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cx2 = $0d
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d_2 = $0e
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dx2 = $0f
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e_2 = $10
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f_2 = $11
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fx2 = $12
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g_2 = $13
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gx2 = $14
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a_2 = $15
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ax2 = $16
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b_2 = $17
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c_3 = $18
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cx3 = $19
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d_3 = $1a
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dx3 = $1b
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e_3 = $1c
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f_3 = $1d
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fx3 = $1e
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g_3 = $1f
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gx3 = $20
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a_3 = $21
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ax3 = $22
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b_3 = $23
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off = $3f
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eod = $ff
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; Duration commands for the music data
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dur01 = $0e
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dur02 = dur01*$02
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dur03 = dur01*$03
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dur04 = dur01*$04
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dur05 = dur01*$05
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dur06 = dur01*$06
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dur07 = dur01*$07
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dur08 = dur01*$08
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dur09 = dur01*$09
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dur0a = dur01*$0a
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dur0b = dur01*$0b
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dur0c = dur01*$0c
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dur0d = dur01*$0d
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dur0e = dur01*$0e
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dur0f = dur01*$0f
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dur10 = dur01*$10
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164
includes/be_mps.asm
Normal file
164
includes/be_mps.asm
Normal file
@ -0,0 +1,164 @@
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;
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; MICRPROSE SOCCER (INDOOR) - TUNE 9
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;
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; Track data
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be_track_00 !byte $00,$01,$00,$02,$00,$03,$00,$04
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!byte eod
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; Pattern reference table
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be_pattn_pos !byte <be_pattn_00,>be_pattn_00
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!byte <be_pattn_01,>be_pattn_01
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!byte <be_pattn_02,>be_pattn_02
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!byte <be_pattn_03,>be_pattn_03
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!byte <be_pattn_04,>be_pattn_04
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; Pattern data
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be_pattn_00 !byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte eod
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be_pattn_01 !byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur01
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur02
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!byte eod
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be_pattn_02 !byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur04
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!byte f_2,dur01
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!byte f_1,dur04
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!byte g_3,dur01
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!byte g_2,dur01
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!byte f_2,dur01
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!byte f_1,dur05
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!byte off,dur02
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!byte eod
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be_pattn_03 !byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur04
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!byte ax2,dur01
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!byte ax1,dur04
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!byte g_3,dur01
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!byte g_2,dur01
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur02
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!byte eod
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be_pattn_04 !byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte g_2,dur01
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!byte g_1,dur05
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!byte off,dur04
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!byte g_3,dur01
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!byte g_2,dur05
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!byte off,dur04
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!byte f_3,dur01
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!byte f_2,dur04
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!byte f_2,dur01
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!byte f_1,dur04
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!byte g_3,dur01
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!byte g_2,dur01
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!byte f_2,dur01
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!byte f_1,dur05
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!byte off,dur02
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!byte e_3,dur01
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!byte e_2,dur04
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!byte e_2,dur01
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!byte e_1,dur04
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!byte g_3,dur01
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!byte g_2,dur01
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!byte e_2,dur01
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!byte e_1,dur05
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!byte off,dur02
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!byte eod
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111
includes/be_mps_alt.asm
Normal file
111
includes/be_mps_alt.asm
Normal file
@ -0,0 +1,111 @@
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;
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; MICRPROSE SOCCER (INDOOR) - TUNE 9
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;
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; Track data
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be_track_00 !byte $00,$01,$00,$02,$00,$03,$00,$04
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!byte eod
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; Pattern reference table
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be_pattn_pos !byte <be_pattn_00,>be_pattn_00
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!byte <be_pattn_01,>be_pattn_01
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!byte <be_pattn_02,>be_pattn_02
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!byte <be_pattn_03,>be_pattn_03
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!byte <be_pattn_04,>be_pattn_04
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; Pattern data
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be_pattn_00 !byte g_1,dur05
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!byte off,dur05
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!byte g_2,dur05
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!byte off,dur05
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||||
!byte g_1,dur05
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!byte off,dur05
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!byte g_2,dur05
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!byte off,dur05
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!byte g_1,dur05
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!byte off,dur05
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!byte g_2,dur05
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!byte off,dur05
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!byte g_1,dur05
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!byte off,dur05
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!byte g_2,dur05
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!byte off,dur05
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!byte eod
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be_pattn_01 !byte g_1,dur05
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!byte off,dur05
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!byte g_2,dur05
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!byte off,dur05
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!byte g_1,dur05
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!byte off,dur05
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||||
!byte g_2,dur05
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!byte off,dur05
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||||
!byte g_1,dur05
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!byte off,dur05
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||||
!byte g_2,dur05
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||||
!byte off,dur05
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!byte g_1,dur05
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||||
!byte off,dur05
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||||
!byte g_2,dur02
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!byte g_1,dur05
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!byte off,dur03
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!byte eod
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be_pattn_02 !byte g_1,dur05
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!byte off,dur05
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||||
!byte g_2,dur05
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!byte off,dur05
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!byte g_1,dur05
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!byte off,dur05
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||||
!byte g_2,dur05
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!byte off,dur05
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!byte g_1,dur05
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||||
!byte off,dur05
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||||
!byte g_2,dur05
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||||
!byte off,dur05
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!byte g_1,dur05
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!byte f_1,dur05
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!byte g_2,dur02
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!byte f_1,dur05
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||||
!byte off,dur03
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||||
!byte eod
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||||
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||||
be_pattn_03 !byte g_1,dur05
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!byte off,dur05
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||||
!byte g_2,dur05
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!byte off,dur05
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||||
!byte g_1,dur05
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||||
!byte off,dur05
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||||
!byte g_2,dur05
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||||
!byte off,dur05
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||||
!byte g_1,dur05
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||||
!byte off,dur05
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||||
!byte g_2,dur05
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||||
!byte off,dur05
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||||
!byte g_1,dur05
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||||
!byte ax1,dur05
|
||||
!byte g_2,dur02
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||||
!byte g_1,dur05
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||||
!byte off,dur03
|
||||
!byte eod
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||||
|
||||
be_pattn_04 !byte g_1,dur05
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||||
!byte off,dur05
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||||
!byte g_2,dur05
|
||||
!byte off,dur05
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||||
!byte g_1,dur05
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||||
!byte off,dur05
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||||
!byte g_2,dur05
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||||
!byte off,dur05
|
||||
!byte f_2,dur05
|
||||
!byte f_1,dur05
|
||||
!byte g_2,dur02
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||||
!byte f_1,dur05
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||||
!byte off,dur03
|
||||
!byte e_2,dur05
|
||||
!byte e_1,dur05
|
||||
!byte g_2,dur02
|
||||
!byte e_1,dur05
|
||||
!byte off,dur03
|
||||
!byte eod
|
22
includes/registers.asm
Normal file
22
includes/registers.asm
Normal file
@ -0,0 +1,22 @@
|
||||
; SYSTEM EQUATES
|
||||
kbd_read = $c000
|
||||
kbd_strobe_clr = $c010
|
||||
|
||||
rd_vbl_bar = $c019
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||||
|
||||
|
||||
; Speaker toggle
|
||||
speaker = $c030
|
||||
|
||||
|
||||
; Mode controllers
|
||||
txtclr = $c050 ; select bitmap mode
|
||||
txtset = $c051 ; select text mode
|
||||
mixclr = $c052 ; full screen
|
||||
mixset = $c053 ; split screen (last four lines are text)
|
||||
|
||||
txtpage1 = $c054 ; select text buffer 1 ($0400)
|
||||
txtpage2 = $c055 ; select text buffer 2 ($0x00)
|
||||
|
||||
lores = $c056 ; display low res graphics
|
||||
hires = $c057 ; display high res graphics
|
BIN
septic#060812
Normal file
BIN
septic#060812
Normal file
Binary file not shown.
182
septic.asm
Normal file
182
septic.asm
Normal file
@ -0,0 +1,182 @@
|
||||
;
|
||||
; SEPTIC
|
||||
;
|
||||
|
||||
|
||||
; Code, graphics, wiring and music driver by T.M.R/Cosine
|
||||
; Beeper code by Zapac
|
||||
; Original music by Martin Galway
|
||||
|
||||
; Built around a simple, one channel music driver originally based on the
|
||||
; code and frequncy tables from http://eightbitsoundandfury.ld8.org/
|
||||
; which was then updated to use Zapac's tidier reworking of that code.
|
||||
|
||||
|
||||
; This source code is formatted for the ACME cross assembler from
|
||||
; http://sourceforge.net/projects/acme-crossass/
|
||||
|
||||
|
||||
; Select an output filename
|
||||
!to "septic#060812",plain
|
||||
|
||||
|
||||
; Standard A2 register declarations
|
||||
!src "includes/registers.asm"
|
||||
|
||||
; Beeper sound labels
|
||||
be_snd_freq = $03f0
|
||||
be_snd_dur = $03f1
|
||||
be_pattn_cnt = $03f2
|
||||
|
||||
; Demo labels
|
||||
text_tmr = $03f3
|
||||
|
||||
text_bmp = $2000
|
||||
|
||||
|
||||
; Yank in binary data
|
||||
* = $2000
|
||||
!binary "data/death.raw"
|
||||
|
||||
font_data !binary "data/charset.raw"
|
||||
|
||||
|
||||
; Set origin point (must be the same as the last four bytes of !to)
|
||||
* = $0812
|
||||
|
||||
; Code entry point
|
||||
entry jsr be_track_reset
|
||||
jsr reset
|
||||
|
||||
; Enable bitmapped graphics mode
|
||||
lda #$00
|
||||
sta txtclr
|
||||
sta hires
|
||||
|
||||
|
||||
; The main loop of the demo
|
||||
main_loop jsr be_pattn_play
|
||||
|
||||
; Check to see if the pattern counter has gone up...
|
||||
lda be_pattn_cnt
|
||||
cmp text_tmr
|
||||
beq main_loop
|
||||
sta text_tmr
|
||||
|
||||
; ...and if so, update the message line
|
||||
ldx #$00
|
||||
mread lda scroll_text
|
||||
bne okay
|
||||
jsr reset
|
||||
jmp mread
|
||||
okay sta $0400,x
|
||||
inc mread+$01
|
||||
bne *+$05
|
||||
inc mread+$02
|
||||
inx
|
||||
cpx #$28
|
||||
bne mread
|
||||
|
||||
; Write the new text to bitmap
|
||||
ldx #$00
|
||||
bmp_draw ldy $0400,x
|
||||
lda font_data+$000,y
|
||||
sta text_bmp+$0000,x
|
||||
lda font_data+$040,y
|
||||
sta text_bmp+$0400,x
|
||||
lda font_data+$080,y
|
||||
sta text_bmp+$0800,x
|
||||
lda font_data+$0c0,y
|
||||
sta text_bmp+$0c00,x
|
||||
lda font_data+$100,y
|
||||
sta text_bmp+$1000,x
|
||||
lda font_data+$140,y
|
||||
sta text_bmp+$1400,x
|
||||
lda font_data+$180,y
|
||||
sta text_bmp+$1800,x
|
||||
lda font_data+$1c0,y
|
||||
sta text_bmp+$1c00,x
|
||||
|
||||
lda font_data+$200,y
|
||||
sta text_bmp+$0080,x
|
||||
lda font_data+$240,y
|
||||
sta text_bmp+$0480,x
|
||||
lda font_data+$280,y
|
||||
sta text_bmp+$0880,x
|
||||
lda font_data+$2c0,y
|
||||
sta text_bmp+$0c80,x
|
||||
lda font_data+$300,y
|
||||
sta text_bmp+$1080,x
|
||||
lda font_data+$340,y
|
||||
sta text_bmp+$1480,x
|
||||
lda font_data+$380,y
|
||||
sta text_bmp+$1880,x
|
||||
lda font_data+$3c0,y
|
||||
sta text_bmp+$1c80,x
|
||||
inx
|
||||
cpx #$28
|
||||
bne bmp_draw
|
||||
|
||||
jmp main_loop
|
||||
|
||||
|
||||
; Reset the "scrolling" message
|
||||
reset lda #<scroll_text
|
||||
sta mread+$01
|
||||
lda #>scroll_text
|
||||
sta mread+$02
|
||||
rts
|
||||
|
||||
|
||||
; Include the music driver and tune data
|
||||
!src "includes/be_driver.asm"
|
||||
!src "includes/be_mps.asm"
|
||||
|
||||
|
||||
; The "scrolling" message text
|
||||
scroll_text !scr " beep beep beepy beeeeep... "
|
||||
!scr "welcome to -=- septic -=- from cosine!"
|
||||
!scr " "
|
||||
|
||||
!scr "okay, this release isn't much to look at"
|
||||
!scr "but playing even these simple notes will"
|
||||
!scr "tie up the cpu! the source code can be"
|
||||
!scr " examined over at github for anyone who "
|
||||
!scr "fancies trying to improve on the driver."
|
||||
!scr " "
|
||||
|
||||
!scr "code, driver and cosmetics ....... t.m.r"
|
||||
!scr "tone playing routine ............. zapac"
|
||||
!scr "one voice tune ........... martin galway"
|
||||
!scr "nicked from microprose soccer on the c64"
|
||||
!scr " "
|
||||
|
||||
!scr " cosine's a-z greetings meander towards "
|
||||
!scr "abyss connection, arkanix labs, artstate"
|
||||
!scr " ate bit, booze design, camelot, chorus "
|
||||
!scr " chrome, cncd, cpu, crescent, crest "
|
||||
!scr " covert bitops, defence force "
|
||||
!scr "dekadence, desire, dac, dmagic, dualcrew"
|
||||
!scr " exclusive on, fairlight, fire, focus "
|
||||
!scr " french touch, funkscientist, "
|
||||
!scr " genesis project, gheymaid inc., hitmen "
|
||||
!scr " hokuto force, level64, m and m "
|
||||
!scr " maniacs of noise, meanteam, metalvotze "
|
||||
!scr " noname, nostalgia, nuance, offence "
|
||||
!scr " onslaught, orb, oxyron, padua, plush "
|
||||
!scr " psytronik, reptilia, resource "
|
||||
!scr " rgcd, secure, shape, side b, slash "
|
||||
!scr " slipstream, success and trc, style "
|
||||
!scr " suicyco industries, taquart, tempest "
|
||||
!scr " tek, triad, trsi, viruz, vision, wow "
|
||||
!scr " wrath, xenon and anyone we forgot! "
|
||||
!scr " "
|
||||
|
||||
!scr "don't forget to visit the cosine website"
|
||||
!scr "for 8-bit delights http://cosine.org.uk/"
|
||||
!scr " "
|
||||
|
||||
!scr "-=- t.m.r signing off - 2015-12-15 -=-"
|
||||
!scr " "
|
||||
|
||||
!byte $00 ; end of text
|
Loading…
Reference in New Issue
Block a user