tb1/sound.h

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2000-09-05 03:57:00 +00:00
#ifndef SOUND_H
#define SOUND_H
int initSound();
void shutdownSound();
int loadSound(char *name);
int playSound();
int stopSound();
void deleteSound();
void soundIdle();
void setMusicVolume(float volume);
void setFxVolume(float volume);
void playGameFX(int fx);
void playMenuFX(int fx);
void playEngine();
void stopEngine();
enum game_fx { fx_engine=0, fx_start, fx_crash, fx_win, fx_lose };
enum menu_fx { fx_action=0, fx_highlight };
#endif