tb1/tb1_linux/story.c

440 lines
19 KiB
C
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#include <stdio.h>
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#include <unistd.h> /* for usleep */
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#include "svmwgraph/svmwgraph.h"
#include "tb1_state.h"
#include "tblib.h"
#include "sound.h"
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vmwSprite *bigFlame1,*bigFlame2,*smallFlame1,*smallFlame2;
vmwSprite *rent,*truck1,*truck2,*barge;
vmwSprite *explosion1,*explosion2;
void doflames(tb1_state *game_state) {
static int flames=0;
static char alienchar=34;
char tempst[5];
if (flames) {
vmwPutSprite(bigFlame1,213,100,game_state->virtual_1);
vmwPutSpriteNonTransparent(smallFlame2,105,90,game_state->virtual_1);
vmwPutSpriteNonTransparent(smallFlame1,151,71,game_state->virtual_1);
vmwPutSpriteNonTransparent(smallFlame2,218,72,game_state->virtual_1);
}
else {
vmwPutSprite(bigFlame2,213,100,game_state->virtual_1);
vmwPutSpriteNonTransparent(smallFlame1,105,90,game_state->virtual_1);
vmwPutSpriteNonTransparent(smallFlame2,151,71,game_state->virtual_1);
vmwPutSpriteNonTransparent(smallFlame1,218,72,game_state->virtual_1);
sprintf(tempst,"%c",alienchar);
vmwTextXY(tempst,10,10,12,0,1,game_state->graph_state->default_font,game_state->virtual_1);
alienchar++;
if (alienchar>44) alienchar=34;
}
flames=(!flames);
}
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void story(tb1_state *game_state)
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{
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int i;
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int xtemp,ytemp;
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int thrustcol=0;
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float thrust;
char tempch;
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int cycles,to_clear;
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vmwFont *tb1_font;
tb1_font=game_state->graph_state->default_font;
vmwLoadPicPacked(0,0,game_state->virtual_2,1,1,
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tb1_data_file("story/tbsobj.tb1",game_state->path_to_data),
game_state->graph_state);
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/* Load up the sprites! */
bigFlame1=vmwGetSprite(0,2,26,18,game_state->virtual_2);
bigFlame2=vmwGetSprite(0,21,26,18,game_state->virtual_2);
explosion1=vmwGetSprite(127,100,15,18,game_state->virtual_2);
explosion2=vmwGetSprite(148,100,15,18,game_state->virtual_2);
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rent=vmwGetSprite(166,100,15,6,game_state->virtual_2);
smallFlame1=vmwGetSprite(0,43,3,4,game_state->virtual_2);
smallFlame2=vmwGetSprite(0,47,3,4,game_state->virtual_2);
barge=vmwGetSprite(65,100,15,18,game_state->virtual_2);
truck1=vmwGetSprite(85,100,6,8,game_state->virtual_2);
truck2=vmwGetSprite(95,100,6,8,game_state->virtual_2);
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/******FIRST MESSAGE********/
vmwClearScreen(game_state->virtual_1,0);
vmwTextXY("THE STORY SO FAR...",20,20,4,0,0,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(7);
vmwClearScreen(game_state->virtual_1,0);
vmwLoadPicPacked(0,0,game_state->virtual_2,1,1,
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tb1_data_file("story/tbcobj.tb1",game_state->path_to_data),
game_state->graph_state);
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vmwArbitraryCrossBlit(game_state->virtual_2,129,56,49,132,
game_state->virtual_1,10,10);
vmwTextXY("YOU ARE TOM BOMBEM, A STRANGE",80,10,1,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" BUT EFFICIENT MEMBER OF",80,20,1,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" THE LUNAR SPACE FORCE.",80,30,1,0,0,tb1_font,game_state->virtual_1);
vmwTextXY("YOU NEVER SAY MUCH AND YOU ARE",80,50,4,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" RARELY SEEN OUTSIDE OF",80,60,4,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" YOUR BLUE SPACESUIT.",80,70,4,0,0,tb1_font,game_state->virtual_1);
vmwTextXY("YOU OFTEN GET YOURSELF IN ",80,90,2,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" TROUBLE BY SCRATCHING",80,100,2,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" YOUR HEAD AT INAPPROPRIATE",80,110,2,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" TIMES.",80,120,2,0,0,tb1_font,game_state->virtual_1);
vmwTextXY("PRESS ANY KEY....",96,185,15,0,0,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(15);
vmwClearScreen(game_state->virtual_1,0);
vmwArbitraryCrossBlit(game_state->virtual_2,129,56,49,132,
game_state->virtual_1,260,10);
vmwArbitraryCrossBlit(game_state->virtual_2,99,104,29,81,
game_state->virtual_1,287,13);
vmwTextXY("IT IS THE YEAR 2028.",10,10,1,0,0,tb1_font,game_state->virtual_1);
vmwTextXY("YOU HAVE BEEN SUMMONED BY",10,30,3,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" LUNAR DICTATOR-IN-CHIEF",10,40,3,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" VINCENT WEAVER ABOUT A",10,50,3,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" TOP SECRET THREAT TO ",10,60,3,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" INTERPLANETARY SECURITY.",10,70,3,0,0,tb1_font,game_state->virtual_1);
vmwTextXY("YOU ATTEND THE BRIEFING WITH",10,90,5,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" YOUR USUAL CONFUSED",10,100,5,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" QUIETNESS. YOU STILL DO",10,110,5,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" NOT UNDERSTAND YOUR OWN",10,120,5,0,0,tb1_font,game_state->virtual_1);
vmwTextXY(" SUCCESSFULNESS.",10,130,5,0,0,tb1_font,game_state->virtual_1);
vmwTextXY("PRESS ANY KEY....",96,185,15,0,0,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(12);
vmwLoadPicPacked(0,0,game_state->virtual_1,1,1,
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tb1_data_file("story/tbchief.tb1",game_state->path_to_data),
game_state->graph_state);
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/* Save the area where the error will go */
vmwArbitraryCrossBlit(game_state->virtual_1,115,55,91,59,
game_state->virtual_2,115,255);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(6);
vmwTextXY("Ahhh.... Mr. Bombem.... ",1,1,15,0,0,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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if ((game_state->sound_possible) && (game_state->sound_enabled))
playGameFX(0);
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pauseawhile(6);
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if ((game_state->sound_possible) && (game_state->sound_enabled))
playGameFX(2);
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/* Show fake error message */
vmwArbitraryCrossBlit(game_state->virtual_2,188,14,91,59,
game_state->virtual_1,115,55);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(6);
/* Restore background where error was */
vmwArbitraryCrossBlit(game_state->virtual_2,115,255,91,59,
game_state->virtual_1,115,55);
vmwTextXY("I'll be brief. ",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(5);
vmwTextXY("Do you know how this base was founded?",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(5);
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vmwTextXY("No? Well watch the screen. ",1,1,15,0,1,tb1_font,game_state->virtual_1);
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vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(5);
/* Put picture on screen */
vmwArbitraryCrossBlit(game_state->virtual_2,210,75,85,60,
game_state->virtual_1,210,136);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(4);
/******BARGE TAKING OFF***********/
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vmwClearScreen(game_state->virtual_2,0);
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vmwLoadPicPacked(0,0,game_state->virtual_2,1,1,
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tb1_data_file("story/tbma1.tb1",game_state->path_to_data),
game_state->graph_state);
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vmwSmallTextXY("MY WIFE AND I FOUNDED",212,3,14,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("THIS BASE IN 2008.",212,9,14,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("THE ONLY WAY TO ",212,16,13,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("FINANCE IT WAS TO",212,22,13,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("ENGAGE IN A DUBIOUS",212,28,13,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("BUSINESS.",212,34,13,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("WE LAUNCHED EARTH'S",212,41,12,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("TRASH INTO SPACE",212,47,12,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("FOR A PROFIT.",212,53,12,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("HERE IS FOOTAGE FROM",212,60,11,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("THE LAST LAUNCH EIGHT",212,66,11,0,0,tb1_font,game_state->virtual_2);
vmwSmallTextXY("YEARS AGO.",212,72,11,0,0,tb1_font,game_state->virtual_2);
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vmwFlipVirtual(game_state->virtual_1,game_state->virtual_2,320,200);
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vmwLoadPalette(game_state->graph_state,thrustcol*4,0,0,250);
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vmwPutSprite(barge,141,157,game_state->virtual_1);
/* vmwCrossBlit(game_state->virtual_1,plb_vaddr->read,plb_vis->stride,200);*/
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(6);
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/* Roll the truck up to the barge */
for(ytemp=190;ytemp>=164;ytemp--) {
if (ytemp>=172)
vmwArbitraryCrossBlit(game_state->virtual_2,
145,ytemp,7,10,
game_state->virtual_1,145,ytemp);
else
vmwArbitraryCrossBlit(game_state->virtual_2,
145,172,7,10,
game_state->virtual_1,145,172);
if (ytemp%2) vmwPutPartialSprite(game_state->virtual_1,
truck1,145,ytemp,
0,319,172,199);
else vmwPutPartialSprite(game_state->virtual_1,
truck2,145,ytemp,
0,319,172,199);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(80000);
}
pauseawhile(2);
/* Have the barge take off */
vmwFlipVirtual(game_state->virtual_1,game_state->virtual_2,320,200);
vmwPutSprite(barge,141,157,game_state->virtual_1);
ytemp=157;
to_clear=0;
thrust=0;
while (ytemp> -25) {
thrust+=0.15;
if (thrustcol<62) thrustcol++;
to_clear=ytemp;
if (ytemp<0) to_clear=0;
vmwArbitraryCrossBlit(game_state->virtual_2,141,to_clear,30,30,
game_state->virtual_1,141,to_clear);
for(i=1;i<17;i++) {
vmwPutPartialSprite(game_state->virtual_1,
barge,141,ytemp,
0,319,0,199);
}
usleep(50000);
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vmwLoadPalette(game_state->graph_state,thrustcol*4,0,0,250);
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ytemp=ytemp-(int)thrust;
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
}
pauseawhile(5);
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vmwClearScreen(game_state->virtual_2,0);
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/****SECOND CHIEF*******/
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vmwLoadPicPacked(0,0,game_state->virtual_2,1,1,
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tb1_data_file("story/tbcobj.tb1",game_state->path_to_data),
game_state->graph_state);
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vmwLoadPicPacked(0,0,game_state->virtual_1,1,1,
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tb1_data_file("story/tbchief.tb1",game_state->path_to_data),
game_state->graph_state);
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vmwArbitraryCrossBlit(game_state->virtual_2,7,104,90,21,
game_state->virtual_1,6,174);
vmwTextXY("You might wonder why this is important.",
1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("Last week we received a message. ",
1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("It is of extra-terrestrial origin. ",
1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("Watch the screen. ",
1,1,15,0,1,tb1_font,game_state->virtual_1);
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vmwArbitraryCrossBlit(game_state->virtual_2,210,136,85,59,
game_state->virtual_1,210,136);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(4);
/******ALIEN DELEGATION*****/
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/* Something is not quite right here */
// vmwLoadPicPacked(0,0,game_state->virtual_2,1,1,
// tb1_data_file("story/tbcrash.tb1",
// game_state->path_to_data));
vmwLoadPicPacked(0,0,game_state->virtual_1,1,1,
tb1_data_file("story/tbcrash.tb1",
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game_state->path_to_data),game_state->graph_state);
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vmwLoadPicPacked(0,0,game_state->virtual_1,1,0,
tb1_data_file("tbomb1.tb1",
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game_state->path_to_data),game_state->graph_state);
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vmwLoadPalette(game_state->graph_state,thrustcol*4,0,0,250);
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vmwFlipVirtual(game_state->virtual_2,game_state->virtual_1,320,200);
// flipd320(vaddr,vga);
vmwPutSprite(barge,97,180,game_state->virtual_1);
xtemp=97;
ytemp=181;
while (ytemp>118) {
vmwArbitraryCrossBlit(game_state->virtual_2,xtemp,ytemp,20,20,
game_state->virtual_1,xtemp,ytemp);
vmwPutSprite(barge,xtemp,ytemp,game_state->virtual_1);
doflames(game_state);
ytemp--;
xtemp++;
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(80000);
}
vmwArbitraryCrossBlit(game_state->virtual_2,xtemp,ytemp,30,30,
game_state->virtual_1,xtemp,ytemp);
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vmwLoadPalette(game_state->graph_state,0xff,0xff,0xff,0);
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vmwPutSprite(explosion1,160,118,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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vmwLoadPalette(game_state->graph_state,0,0,0,0);
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usleep(80000);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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if ((game_state->sound_possible) && (game_state->sound_enabled))
playGameFX(2);
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for(xtemp=0;xtemp<10;xtemp++) {
vmwPutSprite(explosion2,160,118,game_state->virtual_1);
doflames(game_state);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(80000);
vmwPutSprite(explosion1,160,118,game_state->virtual_1);
doflames(game_state);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(80000);
}
vmwArbitraryCrossBlit(game_state->virtual_2,159,114,30,30,
game_state->virtual_1,159,114);
vmwPutSpriteNonTransparent(rent,160,118,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
cycles=0;
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while ( ((tempch=vmwGetInput())==0) && cycles<120) {
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doflames(game_state);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
cycles++;
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usleep(80000);
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}
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/****ALIEN MESSAGE*****/
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vmwLoadPicPacked(0,0,game_state->virtual_1,1,1,
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tb1_data_file("story/tbgorg.tb1",game_state->path_to_data),
game_state->graph_state);
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vmwTextXY("GREETINGS EARTHLINGS.",0,162,12,0,0,tb1_font,game_state->virtual_1);
vmwTextXY("I AM GORGONZOLA THE REPULSIVE.",0,171,12,0,0,tb1_font,game_state->virtual_1);
vmwTextXY("YOU HAVE MADE A BIG MISTAKE.",0,180,12,0,0,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(7);
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vmwTextXY("YOUR SHIP FULL OF REFUSE HAS",0,162,12,0,1,tb1_font,game_state->virtual_1);
vmwTextXY("DAMAGED OUR OFFICIAL PEACE ",0,171,12,0,1,tb1_font,game_state->virtual_1);
vmwTextXY("ENVOY. IT WAS ON ITS WAY TO ",0,180,12,0,1,tb1_font,game_state->virtual_1);
vmwTextXY("YOUR PLANET. ",0,189,12,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(7);
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vmwTextXY("IN AN IRONIC FORM OF RETALLIATION",0,162,12,0,1,tb1_font,game_state->virtual_1);
vmwTextXY("WE HAVE MADE YOUR TRASH EVIL AND",0,171,12,0,1,tb1_font,game_state->virtual_1);
vmwTextXY("TURNED IT AGAINST YOU. ",0,180,12,0,1,tb1_font,game_state->virtual_1);
vmwTextXY(" DIE EARTH SCUM! ",0,189,12,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(7);
/****** THIRD CHIEF *******/
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vmwLoadPicPacked(0,0,game_state->virtual_2,1,1,
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tb1_data_file("story/tbcobj.tb1",game_state->path_to_data),
game_state->graph_state);
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vmwLoadPicPacked(0,0,game_state->virtual_1,1,1,
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tb1_data_file("story/tbchief.tb1",game_state->path_to_data),
game_state->graph_state);
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vmwArbitraryCrossBlit(game_state->virtual_2,7,127,90,21,
game_state->virtual_1,6,174);
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vmwTextXY("Tom, our radar detects approaching ",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("objects. They are inside the ",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("orbit of Jupiter. ",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("You are our only hope! ",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("Will you fly our only spaceship ",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("and save the human race? ",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwArbitraryCrossBlit(game_state->virtual_2,5,16,39,82,
game_state->virtual_1,146,59);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(500000);
vmwArbitraryCrossBlit(game_state->virtual_2,46,16,39,82,
game_state->virtual_1,146,59);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
usleep(500000);
vmwArbitraryCrossBlit(game_state->virtual_2,87,16,39,82,
game_state->virtual_1,146,59);
vmwTextXY("Scratch. Scratch. <Ow that itches>",1,1,9,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(5);
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vmwTextXY("I knew you'd do it. Good Luck! ",1,1,15,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(6);
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vmwTextXY("<Huh?> ",1,1,9,0,1,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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pauseawhile(10);
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/* Free the sprites! End memory leaks! */
vmwFreeSprite(bigFlame1);
vmwFreeSprite(bigFlame2);
vmwFreeSprite(smallFlame1);
vmwFreeSprite(smallFlame2);
vmwFreeSprite(rent);
vmwFreeSprite(truck1);
vmwFreeSprite(truck2);
vmwFreeSprite(barge);
vmwFreeSprite(explosion1);
vmwFreeSprite(explosion2);
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}